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2661. Jets must talk about them - in General Discussions [original thread]
Shavan D wrote: I will always talk about jets, the reason being if someone in CCP sees this if only as a distant thought I can influence some decision making. How will they fly, what weapons will they use, or will air vehicles need a new set ...
- by Mobius Wyvern - at 2014.03.30 04:32:00
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2662. Planets I want to fight on (with pictures) - in General Discussions [original thread]
Louis Domi wrote: Mobius Wyvern wrote: Michael Arck wrote: The hostile planet just looks so good for a zombie like game mode. Have it set up as a team of mercenaries are investigating an unknown signal being transmitted and/or are being t...
- by Mobius Wyvern - at 2014.03.30 03:59:00
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2663. Remove vehicles from ambush and have vehicle deployment cost wp? - in General Discussions [original thread]
Iron Wolf Saber wrote: Mobius Wyvern wrote: Iron Wolf Saber wrote: I sort to want to avoid the whole 'kill streak' feel that CoD has established though, maybe for arenas but for war modes I think a better option is timers like a fueled ba...
- by Mobius Wyvern - at 2014.03.30 01:08:00
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2664. What my Incubus totally needed - in General Discussions [original thread]
Henchmen21 wrote: was reduced hardener efficiency. It being the flying tank that it was, cutting it's resistance was what brought it in line . Just fit repair modules to get 331.25 hp/s. And yes, that is possible, and yes, I have fought ...
- by Mobius Wyvern - at 2014.03.30 00:34:00
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2665. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
The-Errorist wrote: On an Incubus, you can have a basic afterburner, an advanced missile turret, and stack the low slots with 1 basic heavy and 2 complex armor repair modules to get 312.5 HP/s repair rate . Keep in mind that a shield tank onl...
- by Mobius Wyvern - at 2014.03.30 00:24:00
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2666. Planets I want to fight on (with pictures) - in General Discussions [original thread]
Draxus Prime wrote: Plasma http://ardentdefense.files.wordpress.com/2010/06/screen-shot-2010-06-09-at-11-26-10-am2.jpg Storm http://ardentdefense.files.wordpress.com/2010/06/screen-shot-2010-06-09-at-2-48-11-pm.jpg Ice Planet http://img8...
- by Mobius Wyvern - at 2014.03.30 00:15:00
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2667. Planets I want to fight on (with pictures) - in General Discussions [original thread]
Michael Arck wrote: The hostile planet just looks so good for a zombie like game mode. Have it set up as a team of mercenaries are investigating an unknown signal being transmitted and/or are being tasked to collect data for their faction. When...
- by Mobius Wyvern - at 2014.03.30 00:14:00
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2668. Remove vehicles from ambush and have vehicle deployment cost wp? - in General Discussions [original thread]
Iron Wolf Saber wrote: I sort to want to avoid the whole 'kill streak' feel that CoD has established though, maybe for arenas but for war modes I think a better option is timers like a fueled bandwidth. Too many vehicles on the field? OB from b...
- by Mobius Wyvern - at 2014.03.30 00:07:00
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2669. Any hotfix for the forge bug? - in General Discussions [original thread]
KenKaniff69 wrote: CCP Saberwing wrote: We have commented on this bug! Only, it's in the appropriate forum section and is a known issue. (https://forums.dust514.com/default.aspx?g=posts&t=150303) I'll push for a status update on this is...
- by Mobius Wyvern - at 2014.03.29 23:38:00
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2670. Remove vehicles from ambush and have vehicle deployment cost wp? - in General Discussions [original thread]
Gelan Corbaine wrote: Bad idea .........very bad idea .. Things are better for ambush now ..... Or will be once AV gets it's bugs fixed . Vehicle users have just as right to play their roles as Infantry does . And I say this as a dedicated vehi...
- by Mobius Wyvern - at 2014.03.29 23:37:00
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2671. I hate to say it, but 1.6 may have been better... - in General Discussions [original thread]
Thumb Green wrote: Mortishai Belmont wrote: But the kids like to whine when a Tank is hard to kill... Like it's some kind of... Well tank. xD The kids like to whine about their tanks being killed by one or two people because they think tha...
- by Mobius Wyvern - at 2014.03.29 22:08:00
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2672. Remove vehicles from ambush and have vehicle deployment cost wp? - in General Discussions [original thread]
da GAND wrote: As the title says, so right now I really don't see many going AV even with the warpoint reward from doing damage to vehicles and ambush limiting two vehicles for both teams. I was in an ambush not too long ago where there was a t...
- by Mobius Wyvern - at 2014.03.29 21:58:00
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2673. CCP can we please remove tiers already? - in General Discussions [original thread]
Vell0cet wrote: Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made. The NPE can be solved by making an optional 2nd tier a...
- by Mobius Wyvern - at 2014.03.29 21:31:00
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2674. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
The Black Jackal wrote: Tebu Gan wrote: It seems CCP disagrees, as a numerical change was their solution to the problem. When the only tool you have is a hammer, everything looks like a nail. Damn, dude, you drop one-liners like I drop ...
- by Mobius Wyvern - at 2014.03.28 14:25:00
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2675. Improving Dust 514 controls - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I remember when controller mapping was a promised goal back in beta, now seems totally forgotten. Never Forget
- by Mobius Wyvern - at 2014.03.28 14:15:00
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2676. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
M McManus wrote: Cat Merc wrote: M McManus wrote: Let me guess CatMerc only wants this to do the extra damage to shields and not stack with the RR ? Why is this needed the TTK only increased on heavies and %20-30 8 seconds lol... That i...
- by Mobius Wyvern - at 2014.03.28 14:08:00
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2677. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
The Black Jackal wrote: Bumping to keep it above the 'nerfhammer' requests. Preach it, brother!
- by Mobius Wyvern - at 2014.03.28 14:02:00
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2678. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
M McManus wrote: Let me guess CatMerc only wants this to do the extra damage to shields and not stack with the RR ? Why is this needed the TTK only increased on heavies and %20-30 8 seconds lol... That is way to high this seems like an I WIN ...
- by Mobius Wyvern - at 2014.03.28 13:59:00
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2679. [Idea Request] HAV Siege Mode - in Feedback/Requests [original thread]
Aeon Amadi wrote: True Adamance wrote: Aeon Amadi wrote: Kindel Monix wrote: I can see the Caldari specializing in this. I can totally picture a Blaster Madrugar sieging up on one end of the bridge in Spine Crescent and totally d...
- by Mobius Wyvern - at 2014.03.28 13:23:00
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2680. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
Cat Merc wrote: Mobius Wyvern wrote: Cat Merc wrote: Meow. I would like this module to have high fitting requirements, similar to the cloak, so suits like the logistics couldn't just stack it and get 90% damage bonus. And then give a bo...
- by Mobius Wyvern - at 2014.03.28 13:19:00
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