Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Luk Manag
of Terror TRE GAFFEL
353
|
Posted - 2014.03.29 21:17:00 -
[31] - Quote
BL4CKST4R wrote:Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit. So being able to obliterate a person of a lower tier simply because they haven't played as long as you, regardless of skill is interesting? No, but, the idea is that you get some friends, you coordinate, you deploy strategically, and you have fun. Scotty is trying to balance SP on each team, so even if you don't squad up, you should have lots of random high SP guys on your team...find a black suit and give them some firesupport, hide behind them, and borrow their logi friend etc.
There will be bullets. ACR+SMG
|
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1322
|
Posted - 2014.03.29 21:17:00 -
[32] - Quote
Iron Wolf Saber wrote:Other possible potential teiricide model.
Unlock Basic Advanced and Prototype
at lvl 1. I would be cool with this.
Best PvE idea ever!
|
Iron Wolf Saber
Den of Swords
13934
|
Posted - 2014.03.29 21:20:00 -
[33] - Quote
Still I rather get rid of the suit and vehicle tiers (which are gone already) instead and shift the costs to the modules on risk vs rewards. Basic modules and weapons get cheaper prototypes get more expensive the suit overall gets cheaper (or potentially bpo even?) if the modules are the consumer of the major portions of the isk instead?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Michael Cratar
Fenrir's Wolves
311
|
Posted - 2014.03.29 21:20:00 -
[34] - Quote
BL4CKST4R wrote:Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit. So being able to obliterate a person of a lower tier simply because they haven't played as long as you, regardless of skill is interesting?
Gear tier dosn't make a player.
You, and everyone that thinks this needs a good reminder that they are probobly bad at the game.
Wana know the quickest way to kill a proto frame? Shoot at it.
Another pro tip is that you need to hit them with your bullets too.
I do not know love, only ( -í° -£-û -í°).
Closed Beta Vet
|
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1322
|
Posted - 2014.03.29 21:26:00 -
[35] - Quote
Iron Wolf Saber wrote:Still I rather get rid of the suit and vehicle tiers (which are gone already) instead and shift the costs to the modules on risk vs rewards. Basic modules and weapons get cheaper prototypes get more expensive the suit overall gets cheaper (or potentially bpo even?) if the modules are the consumer of the major portions of the isk instead? A bit off topic, but have you brought up tracking ISK efficiency in end-of-match stats and leaderboards with CCP? I think it would help a lot of things, and seems like it would be pretty trivial to implement.
Best PvE idea ever!
|
Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
4953
|
Posted - 2014.03.29 21:31:00 -
[36] - Quote
Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit. The point is that the skill should unlock an asset that everyone gets, no tiers that make someone insurmountably better.
The bonuses increase per skill level to enhance the suit, and tiers remain for all modules, equipment, and weapons such that decisions must still be made about what capabilities you want versus what your suit is able to fit.
Hell, in EVE the skills to increase PG and CPU are x1 skills because training the skill for a ship gives you that ship and no matter what else, everyone has that same ship.
In this game they have to be x5 because if you train them to level 5 and use PRO gear you become indestructible to anyone who doesn't have the same SP, and that sucks.
Removing suit tiers would also allow a different bonus system.
As an example: 2 bonuses for the Basic Frame skill on those suits. 2 bonuses for the Basic Frame skill and 2 bonuses for the Specialization skill on Specialist suits, plus a static role bonus to help define them. It would still only take level 3 in the Basic Frame skill to get a Specialist suit, but now someone who went the extra mile with the Frame skill would gain a bit of an edge.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1322
|
Posted - 2014.03.29 21:43:00 -
[37] - Quote
Mobius Wyvern wrote:Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit. The point is that the skill should unlock an asset that everyone gets, no tiers that make someone insurmountably better. The bonuses increase per skill level to enhance the suit, and tiers remain for all modules, equipment, and weapons such that decisions must still be made about what capabilities you want versus what your suit is able to fit. Hell, in EVE the skills to increase PG and CPU are x1 skills because training the skill for a ship gives you that ship and no matter what else, everyone has that same ship. In this game they have to be x5 because if you train them to level 5 and use PRO gear you become indestructible to anyone who doesn't have the same SP, and that sucks. Removing suit tiers would also allow a different bonus system. As an example: 2 bonuses for the Basic Frame skill on those suits. 2 bonuses for the Basic Frame skill and 2 bonuses for the Specialization skill on Specialist suits, plus a static role bonus to help define them. It would still only take level 3 in the Basic Frame skill to get a Specialist suit, but now someone who went the extra mile with the Frame skill would gain a bit of an edge. Fly an Omen against a Zealot in 1v1 and tell me all ships are the same. Proto suits are like T2 ships in a lot of ways.
You're exaggerating how hard it is to kill a proto suit with STD. And hunting expensive suits with cheap ones is among the most fun kills you can get.
Best PvE idea ever!
|
BL4CKST4R
WarRavens League of Infamy
2316
|
Posted - 2014.03.29 22:41:00 -
[38] - Quote
Vell0cet wrote:Mobius Wyvern wrote:Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit. The point is that the skill should unlock an asset that everyone gets, no tiers that make someone insurmountably better. The bonuses increase per skill level to enhance the suit, and tiers remain for all modules, equipment, and weapons such that decisions must still be made about what capabilities you want versus what your suit is able to fit. Hell, in EVE the skills to increase PG and CPU are x1 skills because training the skill for a ship gives you that ship and no matter what else, everyone has that same ship. In this game they have to be x5 because if you train them to level 5 and use PRO gear you become indestructible to anyone who doesn't have the same SP, and that sucks. Removing suit tiers would also allow a different bonus system. As an example: 2 bonuses for the Basic Frame skill on those suits. 2 bonuses for the Basic Frame skill and 2 bonuses for the Specialization skill on Specialist suits, plus a static role bonus to help define them. It would still only take level 3 in the Basic Frame skill to get a Specialist suit, but now someone who went the extra mile with the Frame skill would gain a bit of an edge. Fly an Omen against a Zealot in 1v1 and tell me all ships are the same. Proto suits are like T2 ships in a lot of ways. You're exaggerating how hard it is to kill a proto suit with STD. And hunting expensive suits with cheap ones is among the most fun kills you can get.
The zealot when it comes to fitting is only slightly better than an omen although the omen has a tiny bit more tank. This is not basic - proto this like comparing a proto suit to a proto logistics. It's the exact same suit just one does something differently or sacrifices something for something else. The basic suit sacrifices what and gains what? Nothing this is way different from how it is in eve. The zealot sacrifices HP for 1 more low and better bonuses but it is dependant on its related skills and it's modules. But a bad zealot can be easily destroyed by a good or even half decent omen. Even a good omen can be killed by a good zealot what makes or breaks these two different ships is again their passive kills and modules. Not one being a higher tier than the other. There is no basic advanced and prototype omen or zealot.
For the Federation!
|
Cruor Abominare
Horizons' Edge
110
|
Posted - 2014.03.29 23:03:00 -
[39] - Quote
Glass Zeraki wrote:I agree that the NPE is terrible...I went through it. I understand that tiericide would level the playing field for new players and probably make the game more fun.
That said, tiericide makes me nervous. Can't really explain why, but I've played for months and I can't imagine Dust without tiers. I enjoy the RPG elements and depth of this game...tiericide would make it feel shallow for me. theses kind of lies being sold about tiericide make me sad. This isn't at all how it worked in eve and doesn't level the playing field. Tiercide happened because there were ships that were function junk, the junk largely existed at the frigate and cruiser level. They were simple ships that in a sick way devs thought they were stepping stones but that wasn't how it actually worked in reality. These were ships with fundamentally flawed bonuses and slot layouts that could be skipped sp wise in a matter of hours.
eve has a much stronger attachment to skillpoints than dust has and tiericide didn't affect this at all, modules are heavily influenced by meta lvl and skill in most cases. Furthermore you lvl the playing field in eve by specializing. Which means at some point you run out of skills that affect a ship, so new people can catch up on specific ships by specializing to stay relevant even when the vet may have many years more sp. Its a word that hasn't really sunk into dust players properly because of how young the game is.
a day old pilot in eve would get trounced much harder in a pvp setting than a day old in dust even in a protostomp. The curve is much sharper and the time to be relevant in a non fleet setting is many months. I did new player training and ride alongs in eve for many years in very competitive small gang alliances. |
DRaven DeMort
Osmon Surveillance Caldari State
81
|
Posted - 2014.03.30 00:05:00 -
[40] - Quote
BL4CKST4R wrote:Having tiers is terrible for this game, it forces new players to get stomped constantly, it creates barriers from what you can do within the game, and it makes it extremely difficult to balance things for yourself CCP.
When it comes to tiers it should be a basic general tier, then a tier that does what the basic variant does just differently not necessarily better.
Firstly you should remove all MLT-ADV items. For suits the proto frame should becomes the basic general frame, unlocked at level 1 of its respective tree. The medium frame, heavy frame, and light frame skill tree (the one you get to level 3 as an SP sink) should have a general bonus that applies to the race.
Amarr -> 5% armor plate efficacy Caldari -> 4% shield extender efficacy Gallente -> 7.5% armor repairer efficacy Minmatar-> Kincat or shield regulator/recharger/energizer bonuses
The role variants should keep their current bonuses but again the proto frame (i.e the only frame) should be unlocked at level 1 with level 1-5 increase how good the frame is and/or unlocking variants of the suit, for example a Assault frame who sacrifices its grenade for a EQ slot. At level 5, in the future, a TECH-II frame should be unlocked.
For modules the same applies, where each skill gives a relative bonus to the item, with possible some variants unlocked as the level progresses.
Again for weapons it is the same deal, the difference is that only the chromosome weapons have their variants released. But ever weapon should have variants, none better than the other just performing the same task differently.
A visualization would be like so.
Dropsuit command LV1 -> Gallente medium LV1 (7.5% armor repair bonus) Gallente medium frame gk.0 unlocked -> Gallente medium lvl 3 (22.5% armor repair bonus)-> Gallente Assault LV1 (insert 1.8 bonus here) Assault gk.0 unlocked
When it comes to balancing instead of having to balance how good the weak MLT-ADV weapons should be against say a prototype suit, you can balance by saying how good is X vs Y, how can Y react to X, how can Z help Y affect X. Instead you add 3 extra dimensions to that field which makes balancing up tiers and down tiers extremely difficult, and pratically impossible without making one extremely UP and one extremely OP.
There is also the inevitability of some suits becoming better than other suits for example a proto scouts HP vs a basic or ADV assault suit. A proto logistics HP vs a basic commando and sentinel. It allows things to play outside of their role since the basic suit is and cannot be balanced against a prototype suit of another class.
yo bro, Call of Duty called. He said he misses you, and wants you back. |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |