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861. NO Heavys with Light Weapons - in Feedback/Requests [original thread]
4th pepper wrote: The scout comment was meant for the effect... which you missed.... The effect of trying to prove that Light weapons on a Heavy are imalanced? I didn't miss it. You just don't have a point.
- by Mobius Wyvern - at 2013.06.14 04:50:00
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862. [Feedback] Something SERIOUSLY wrong here: - in Feedback/Requests [original thread]
Meeko Fent wrote: Somehow, I am Agreeing with All of the Posts. Yes, we Need those DS types ASAP Yes, We Need to Make sure they are all In Working order Yes, each DS needs to have Differing Strengths and weaknesses So...Yeah Except the Screami...
- by Mobius Wyvern - at 2013.06.14 04:48:00
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863. [Suggestion] In regards to implementing the new weapons - in Feedback/Requests [original thread]
cy6 wrote: When implementing the new racial assault weapons, please include a skill tree for each weapon separately (as in do not place combat/assault/rail all within the same skill tree). It only makes sense since A) scrambler had its own tree...
- by Mobius Wyvern - at 2013.06.14 04:33:00
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864. NO Heavys with Light Weapons - in Feedback/Requests [original thread]
4th pepper wrote: A heavy on a point with a shotgun would make a very nice defense weapon for a mode like domination... what ever, just let my scout use a HMG and we will call it even. Which is ********. How is that light suit going to carr...
- by Mobius Wyvern - at 2013.06.14 04:31:00
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865. Logistics Suit Balance - in Feedback/Requests [original thread]
Reduce PG and CPU, and then give it per-level bonuses to reduction of PG and CPU required to fit Nanite Injectors, Nanohives, and Repair Tools. Basically, set them up so they can have an ok tank and carry a Light Weapon, but such that trying to f...
- by Mobius Wyvern - at 2013.06.14 04:30:00
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866. FIX THE DAMN MODULE WHEEL - in Feedback/Requests [original thread]
Godin Thekiller wrote: FIX IT! I"M TIRED OF THAT BULLSHIT! Only way it doesn't work right is if you use a mouse. Looks like you should switch to DS3, bro.
- by Mobius Wyvern - at 2013.06.14 04:28:00
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867. Spawning on Objectives - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Is bad and needs to go. Make CRUs, Drop Uplinks and mCRUs more important, remove the ability to spawn on objectives. 100% Planetside 2 used to have spawn rooms right near the capture objectives, and it meant that you co...
- by Mobius Wyvern - at 2013.06.14 04:27:00
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868. Well CCP wont refund my SP's, even though the LAV tree is broken - in Feedback/Requests [original thread]
Shady IceCream Truck wrote: pegasis prime wrote: Whats broken about the lav tree?? Well it has CRU in it.. But once you max out your tree and CRU skill you come up 7 points short in PG.. But ya.. im totally not grinding another million ...
- by Mobius Wyvern - at 2013.06.14 04:25:00
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869. NO Heavys with Light Weapons - in Feedback/Requests [original thread]
4th pepper wrote: Heavies should not be able to use a LIGHT Weapon in a HEAVY Weapon slot..... (Sniper Heavies)(Shotgun Heavies) Scouts cant run around with forge guns, so why do heavies use light weapons?.... (logic) Sidearms should not fit in...
- by Mobius Wyvern - at 2013.06.14 04:23:00
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870. Dust 514 is not fun - in Feedback/Requests [original thread]
Eris Ernaga wrote: This is not I hate Dust 514 because I loose all the time so let me go on the forums and complain. I want to be honest here Dust 514 is simply not fun there is a serious competitive attitude even in instant battles. There is a...
- by Mobius Wyvern - at 2013.06.14 04:20:00
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871. Looking for some of that blue! - in Feedback/Requests [original thread]
crazy space 1 wrote: CCP Mintchip wrote: Hey there! I really liked reading this list and it highlights a lot of the issues that we do see. I know it might seem like we aren't reading or taking in the feedback and that it can be pretty frustr...
- by Mobius Wyvern - at 2013.06.14 04:18:00
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872. [Request] HMG Spin-Up - in Feedback/Requests [original thread]
Brutus Va'Khan wrote: I would like to request a spin-up function with the HMG. It works the way it is now, but the only way to increase range is under sustained fire which wastes ammo and time. And IMO, the de-spin of these guns is very short, ...
- by Mobius Wyvern - at 2013.06.11 20:42:00
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873. Why DUST 514 is not a good game - in Feedback/Requests [original thread]
Just A Pro wrote: Heals Vaginas wrote: Just A Pro wrote: Dust 514 is terrible. The developers must of been on something when they were making this game. Here are some reasons why I think Dust 514 is not worth the time to play. 1. Terribl...
- by Mobius Wyvern - at 2013.06.11 20:33:00
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874. Pilot suit restricted equipment for vehicle bonuses - in Feedback/Requests [original thread]
Noc Tempre wrote: Mobius Wyvern wrote: Noc Tempre wrote: Unique bonuses good. Unique modules bad. K? I guarantee you that the AoE buff and de-buff modules for the Command(Crusader) suits will be unique modules, for example. The idea is...
- by Mobius Wyvern - at 2013.06.11 06:04:00
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875. Pilot suit restricted equipment for vehicle bonuses - in Feedback/Requests [original thread]
Noc Tempre wrote: Unique bonuses good. Unique modules bad. K? I guarantee you that the AoE buff and de-buff modules for the Command(Crusader) suits will be unique modules, for example. The idea is that you don't have an asset that just gives...
- by Mobius Wyvern - at 2013.06.11 05:19:00
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876. Pilot suit restricted equipment for vehicle bonuses - in Feedback/Requests [original thread]
I had a simple idea: Give Pilot suits a special class of equipment that only they can use similar to how fitting requirements are handled for Warfare Link modules in EVE. Basically, they have retardedly high fitting costs, but the Pilot suit get...
- by Mobius Wyvern - at 2013.06.11 05:12:00
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877. Pitch and Yaw indicators for dropships - in Feedback/Requests [original thread]
Harpyja wrote: Rachoi wrote: we do need some more instruments to be planted on the sides of the screens for altimiter, pitch/yaw, and knowing exactly what is going on a lock on warning WOULD be nice, so you know when to get the hell out of ...
- by Mobius Wyvern - at 2013.06.11 05:07:00
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878. Merge voice between EVE and Dust - in Feedback/Requests [original thread]
Eris Ernaga wrote: Iron Wolf Saber wrote: They're already merged, what I would like is for eve pilots to connect to a district on your side/corp/alliance and they join your channel on the ground. That would be cool Iron. Also does it jus...
- by Mobius Wyvern - at 2013.06.11 00:15:00
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879. Pitch and Yaw indicators for dropships - in Feedback/Requests [original thread]
Rachoi wrote: we do need some more instruments to be planted on the sides of the screens for altimiter, pitch/yaw, and knowing exactly what is going on a lock on warning WOULD be nice, so you know when to get the hell out of dodge too All of...
- by Mobius Wyvern - at 2013.06.11 00:14:00
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880. [request] add character skins like these - in Feedback/Requests [original thread]
Kaminoikari wrote: KAGEHOSHI Horned Wolf wrote: A paintbucket system is coming which will allow us to customize our dropsuit colors. That's stupid solely because of the unique suits we have now. Such as the SVER Minmater suit. Once we get...
- by Mobius Wyvern - at 2013.06.10 22:40:00
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