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201. regional beta codes with the ability to play on another regions servers???? - in General Discussions [original thread]
Lag data... can be important you know. Information like: 1. How far away can we connect players from and still make the game work properly? 2. Is there a way for us to reduce lag on such connections from our side? Will such require a bit more Pla...
- by Mo Gallas Gentralde - at 2012.07.27 02:35:00
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202. us server y? - in General Discussions [original thread]
Iron Wolf Saber wrote: Corproations are not servers. Right, but also WRONG. See in this beta people are placed into a "Corporation" based on where they live.
- by Mo Gallas Gentralde - at 2012.07.26 01:22:00
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203. us server y? - in General Discussions [original thread]
Archangels eh? Looks like it "Lags to hell" cause you're not in the US. (or not close enough to be considered so via net connection). For everyone who is closer, say anyone in Guristas... the server is a bit faster, and less laggy than the Europe...
- by Mo Gallas Gentralde - at 2012.07.26 01:05:00
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204. Z: Suggestions to improve Dropships - in Feedback/Requests [original thread]
Z-72 wrote: Get rid of free Militias Dropships (and Tanks). Nothing in life should be free!
Then why are you here...? beta testing a game that will be practically released for free? Not only that but the game won't have a Pay to Win env...
- by Mo Gallas Gentralde - at 2012.07.26 00:59:00
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205. (suggestion) 2 ways for drop ships to be destroyed - in Feedback/Requests [original thread]
It's only milliseconds if you're not paying attention to the armor/shield of the tank. everyone who looks at the HP gets a good 3-4 seconds of prep-time to realize the tank is about to blow.
- by Mo Gallas Gentralde - at 2012.07.26 00:54:00
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206. Training Simulator - in Feedback/Requests [original thread]
This again? I believe they've already said there will be a kind of practice area. Which is probably why the older topics vanished.
- by Mo Gallas Gentralde - at 2012.07.26 00:37:00
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207. Slay@Home - in Feedback/Requests [original thread]
crazy space wrote: thats single player, try playing people I've tried playing multi.. even asking, but there's never anyone willing to play it whenever I've been in there.
- by Mo Gallas Gentralde - at 2012.07.25 14:03:00
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208. New EVE Chronicle "514" - in General Discussions [original thread]
I don't know... for some reason it reminds me of the Zerg (Starcraft) with their mind control abilities, or the Flood (Halo) with their intrusive, corrupting, invasion plan. The only real difference in concept I see... is that itGÇÖs not biologi...
- by Mo Gallas Gentralde - at 2012.07.25 06:28:00
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209. (Brainstorm) Decoy - in Feedback/Requests [original thread]
Mogar Bobac wrote: i just had Next more of a jammer an replication of you that runs idea that i thought could be discussed as far as a decoy on the battle field. There This would give a chance for the player are a few different type of things t...
- by Mo Gallas Gentralde - at 2012.07.24 16:21:00
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210. MUCH NEEDED NEW CHANGES - in Feedback/Requests [original thread]
Mogar Bobac wrote: once you put jet packs into a game it becomes a jetpack game. I do not support this. How many of you have actualy played jet pack games? It sounds cool but it completely changes game elements and combat If the jetpack requ...
- by Mo Gallas Gentralde - at 2012.07.24 16:03:00
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211. Slay@Home - in Feedback/Requests [original thread]
Slay.. is... incredibly simplistic and rather broken feeling. Several of the maps have situations where you MUST 100% make a unit movement to said location by said turn... making it more of a connect the dots than a strategy game. The slightest va...
- by Mo Gallas Gentralde - at 2012.07.24 15:58:00
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212. Arum Dropsuits - in Feedback/Requests [original thread]
Permanant AUR suits would only work if they stopped at just above Militia grade items. Why? CCP has to make their money off of suit sales you know. They're trying to make this game last for years, so they need some kind of income quality. This wa...
- by Mo Gallas Gentralde - at 2012.07.24 15:52:00
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213. Mach replay - in Feedback/Requests [original thread]
BAD FURRY wrote: ok look this is a team game rite CCP? so why not add something like a Mach replay for corps to reviwe there battles and fix mistakes ???? Come on guy +1 this POST ! I'll have to warn you, that Corps are not going to be the ...
- by Mo Gallas Gentralde - at 2012.07.23 23:30:00
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214. Tank feedback & suggestions - in Feedback/Requests [original thread]
My main issue with Tanks is that if you turn the main turret X* the movement controller will completely change underneath your thumb so you have to re-orient when youGÇÖre in the middle of driving. In most other games there is a re-orientation of ...
- by Mo Gallas Gentralde - at 2012.07.23 22:47:00
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215. this is what DUST needs: - in Feedback/Requests [original thread]
Had to comment about an issue. You all are not familiar with the issue of ... SPIES... are you? Limited detection of allies is actually a benefit on this front, and when EVE is connected to DUST.... THERE WILL BE SPIES. Now.. what am I saying h...
- by Mo Gallas Gentralde - at 2012.07.23 22:13:00
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216. Prison map and zombie maps!? - in Feedback/Requests [original thread]
I say no, flat-out to zombies. Think of other things for shooting up.... how about.. mutated plants? Failed experiments to cross-breed plants with animal specifications that were intended to aid in defenses on planets where mercs are scarce or m...
- by Mo Gallas Gentralde - at 2012.07.23 10:37:00
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217. Being able to detonate grenades with bullets and... - in Feedback/Requests [original thread]
If the RE is not armed it will not blow up. Pointless to shoot it then.
- by Mo Gallas Gentralde - at 2012.07.23 03:07:00
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218. Last used kit disappearing? - in General Discussions [original thread]
I've had a suit go "invalid" because I ran out of remote mines, and the restock only buys one mine per suit (while the suit uses multiple) so you can see a problem develop there.
- by Mo Gallas Gentralde - at 2012.07.23 02:51:00
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219. How Does Enemy Spotting Work? - in General Discussions [original thread]
Enemy spotting is both proximity and Line of Sight. If your enemy fires a weapon within your detection radius, they ping up. If you see an enemy within your detection radius, they ping up. Detection can be affected by two other things. -Sensor ...
- by Mo Gallas Gentralde - at 2012.07.23 02:33:00
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220. Why are there so many veterans? - in General Discussions [original thread]
Vetrans are people like me who had accounts here before the last game reset. I believe it had something to do with the fact that we can't make 2 chracters with the same name, so the Vetran title was for all the deleted accounts. My prior name was ...
- by Mo Gallas Gentralde - at 2012.07.23 02:11:00
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