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41. Playsation Plus Discount and the Mercenary Pack - in General Discussions [original thread]
Prices change.
- by Mmkk333 - at 2012.08.13 21:12:00
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42. Sony and CCP: Communication Fail - in General Discussions [original thread]
Not much to see here, just Plus members getting their usual cheap as dirt discounts. Basically, they are getting into the beta for free, but if they want the consumable items from the Merc Pack, they only have to pay $9.99 instead of what most of ...
- by Mmkk333 - at 2012.08.13 19:27:00
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43. Quick question about the bonus ISK and SP - in General Discussions [original thread]
We are losing everything except our names on August 21st. This applies to EVERYONE.
- by Mmkk333 - at 2012.08.13 06:08:00
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44. Hate Tanks? Go AV. Here's why. - in General Discussions [original thread]
Did you watch to the end? I won't quote, but it goes along the lines of: If people are asking for a different nerf later, then it was never OP... The thing is, people have been asking for nerfs to HAVs since this build started, which means it is, ...
- by Mmkk333 - at 2012.08.13 06:06:00
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45. General Idea of Logistics. - in General Discussions [original thread]
As a mainly Logi user, I'll just give you some tips. 1) I personally don't recommend the damage mod because, as you said yourself, we are mainly support, I use shield extenders instead. 2) I use the repair tool the most often of all my equipment, ...
- by Mmkk333 - at 2012.08.13 04:29:00
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46. ninja update, or bug? - in General Discussions [original thread]
If you lose a game, even if you didn't die, you lose the suit you were using.
- by Mmkk333 - at 2012.08.13 04:19:00
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47. Starting Class Break Down and post wipe question - in General Discussions [original thread]
No starting class for Logistics? People seem to really like to hate on the only people that actually used teamwork this build... Oh, and I recommend the Sentinel to start with Logistics training.
- by Mmkk333 - at 2012.08.13 04:16:00
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48. Should we buff Logistics? - in General Discussions [original thread]
I made an edit, so I'm bumping again.
- by Mmkk333 - at 2012.08.13 03:13:00
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49. A friendly tip to the mentally handicapped... - in General Discussions [original thread]
Omnipotent lilmamaj wrote: It seems like everyone is getting screwed over in the next build. No one wins lol. Except for the Medi-Logi's
- by Mmkk333 - at 2012.08.13 03:09:00
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50. 6 threads - in General Discussions [original thread]
I'm already hardcore Logi. But I will be much, much happier with the new build.
- by Mmkk333 - at 2012.08.13 03:07:00
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51. Access to fooftops - in General Discussions [original thread]
What is a foof, and why does it have a top? All trolling aside, no, there aren't any other access points on the current maps.
- by Mmkk333 - at 2012.08.13 03:05:00
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52. A discussion about balance. - in General Discussions [original thread]
Mmkk333 wrote: Debacle Nano wrote: As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? I say make the turn speed for the main gun 75% of the spee...
- by Mmkk333 - at 2012.08.13 02:26:00
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53. A friendly tip to the mentally handicapped... - in General Discussions [original thread]
First off, I say mentally handicapped because I thought some people may take offence to ******, and I have come to the conclusion you ARE mentally handicapped because you do stupid sh*t that doesn't benefit you in any way whatsoever. So here is a ...
- by Mmkk333 - at 2012.08.13 02:14:00
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54. Shout out to Medics. - in General Discussions [original thread]
Won't be so rare in the new build. My shout out is to myself, because I repair people, resupply them, and give them a spawn point free from spawn campers.
- by Mmkk333 - at 2012.08.12 22:29:00
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55. Should we buff Logistics? - in General Discussions [original thread]
Scarving Beta wrote: It makes sense that a logistics suit would buff logistics modules and stuff. But Logistics suits also need to be able to sprint and jog fast and long - in order to get to where you're needed / get out of the line of fire /...
- by Mmkk333 - at 2012.08.12 22:08:00
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56. A discussion about balance. - in General Discussions [original thread]
Debacle Nano wrote: As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? I say make the turn speed for the main gun 75% of the speed of what it is no...
- by Mmkk333 - at 2012.08.12 18:53:00
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57. A lot of tank threads. - in General Discussions [original thread]
Seriously people, there are about 20 different threads about tanks (HAVs) made in the past 2 days. Most of them are people trying to convince us their mobile one-shot cannon isn't overpowered. We understand that you like being ultimately powerful...
- by Mmkk333 - at 2012.08.12 18:30:00
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58. Vehicle gameplay in general - in General Discussions [original thread]
Yes.
- by Mmkk333 - at 2012.08.12 07:35:00
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59. Worst trolling poster goes to - in General Discussions [original thread]
That ALM1GHTY STAT1US guy it the worst. He says the game sucks, but keeps coming back to the forums to post his trollolololololol-ness.
- by Mmkk333 - at 2012.08.12 07:30:00
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60. Alcohol + Dust = Greatness - in General Discussions [original thread]
I just did this. https://forums.dust514.com/default.aspx?g=posts&t=30202&find=unread
- by Mmkk333 - at 2012.08.12 07:20:00
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