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281. Signs that you are playing way too much Dust 514. - in General Discussions [original thread]
when you are shopping for clothes and figuring out how many slots your new duds have - and what is the best fit for it.
- by Minmatar Slave 74136 - at 2012.07.17 06:50:00
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282. Dust Mercs Going Insane - in General Discussions [original thread]
Not hard to see where an immortal might go a little screwloose after a while - especially in the case of a merc where they may be leaving a pile of their own corpses behind during their career. (reclaimed to be reprocessed eventually, but still, a...
- by Minmatar Slave 74136 - at 2012.07.17 06:47:00
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283. Signs that you are playing way too much Dust 514. - in General Discussions [original thread]
When you try to call in an orbital strike to clear the five pm traffic jam.
- by Minmatar Slave 74136 - at 2012.07.17 06:39:00
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284. For fellow Dusties - in General Discussions [original thread]
lol i regret i can only hit the like button once for the OP's post.
- by Minmatar Slave 74136 - at 2012.07.16 22:17:00
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285. Notes from Fanfest 2012 - eSports & Arena Matches, MTAKs, Hostile Planets co... - in General Discussions [original thread]
heh, betting on matches? my eve character has a few hundred million he can throw on that.
- by Minmatar Slave 74136 - at 2012.07.16 22:14:00
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286. Ship Boarding Actions: Bringing Dust 514 and EVE closer together. - in General Discussions [original thread]
A juicy target for a boarding action would be an enemy POS (space station) or NPC station if used in faction warfare. Such as an example where, if a station is put into reinforced mode, the attacking eve corp can opt to try to send in dust marines...
- by Minmatar Slave 74136 - at 2012.07.15 06:57:00
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287. How to fix Remote Explosives - in General Discussions [original thread]
As stated above, they can give it an arming time, and/or possibly look into a limit the number that a team can have out at any given time. make them sticky, though, so they adhere to surfaces like walls, ceilings, and hulls of enemy vehicles (lol)
- by Minmatar Slave 74136 - at 2012.07.15 06:18:00
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288. Rules for the Magic Flying Bus (or in this case my dropship) - in General Discussions [original thread]
SHADOWSFIRE514 wrote: another rule. keep an eye on the dropships shields, when its gone, bail out I keep an eye on the armor, myself, when its at a 3rd its time for me to hit the inertial.
- by Minmatar Slave 74136 - at 2012.07.15 06:11:00
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289. Should logi dropsuits be buffed? - in General Discussions [original thread]
Gilbatron wrote: Minmatar Slave 74136 wrote: If i see logi suits spider tanking then i'm outta here, lol. ;) you will be back once we get ewar (i hope we will oO) Ooh, I wanna target painter. ;) Only an infantry version might help gu...
- by Minmatar Slave 74136 - at 2012.07.07 07:57:00
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290. Should logi dropsuits be buffed? - in General Discussions [original thread]
If i see logi suits spider tanking then i'm outta here, lol. ;)
- by Minmatar Slave 74136 - at 2012.07.07 07:47:00
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291. Should logi dropsuits be buffed? - in General Discussions [original thread]
crazy space wrote: agrred, but it's beta lt it come, lets test it. The only thing i don't like , is you can still go down with a grenade this will just rpomote that so players don't have to sit around, but that's what great about beta. Maybe...
- by Minmatar Slave 74136 - at 2012.07.07 05:49:00
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292. Should logi dropsuits be buffed? - in General Discussions [original thread]
CCP Remnant wrote: Logistics suits have a 10% bonus to hacking speed. New hacking modules will be available on the market to boost this as well.
In your base - hackin your stuffz. Don't leave your neat tank unoccupied, we be repoin tha...
- by Minmatar Slave 74136 - at 2012.07.07 05:48:00
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293. Should logi dropsuits be buffed? - in General Discussions [original thread]
give them more toys - deployable and otherwise, to play with. for example - i am a longtime player of the Tribes series, and we had all sorts of things to help the team, from deployable remote sensor units, deployable limited inventory stations,...
- by Minmatar Slave 74136 - at 2012.07.07 01:29:00
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294. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
zekina zek wrote: my job in the battle is to carry around my team and make sure we dominate all capture points, i sweep for drop uplinks, and when i have a gunner i do not crush people and i let him get the kills. it is much faster getting +25 ...
- by Minmatar Slave 74136 - at 2012.07.07 01:24:00
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295. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
one of the gameplay demo videos by the devs had a one-man fighter aircraft - if they put that in itll give dropship pilots, and people on the ground, something to worry about.
- by Minmatar Slave 74136 - at 2012.07.07 01:18:00
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296. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Land mines: limit the amount the team can have deployed at any one time, though, and leave an explosive love gift for that unwary player just itching to cap the objective.
- by Minmatar Slave 74136 - at 2012.07.04 05:21:00
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297. Zombie Invasion Mode - in General Discussions [original thread]
Bwooticus Hipocraticus wrote: We are the zombies. Immortal "undead" soldiers marching into eternity. We will eat the brains of New Eden and die by orbital shotgun. That's one way of looking at it. We are all clones in this game, dying and b...
- by Minmatar Slave 74136 - at 2012.07.01 20:35:00
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298. ZionTCD Recrutment Thread (CCP this thread no longer needed) - in General Discussions [original thread]
I have an EVE character and account as well, and my plan for that when DUST launches is to (hopefully) supply the groundpounders with things they need. Of course, it helps that in this game I am one of those groundpunders, and so far enjoying mys...
- by Minmatar Slave 74136 - at 2012.07.01 06:48:00
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