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21. if scouts are supposed to be stealthy - in General Discussions [original thread]
maybe deadcatz wrote: I had to double take at this. Wtf is this. Are you actually suggesting stacking HP on a suit designed for speed and stealth? There are no speed or stealth modules for the high slots of scouts, ALL SCOUTS SHIELD TANK, in t...
- by MexXx Dust-Slayer - at 2016.01.05 11:24:00
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22. if scouts are supposed to be stealthy - in General Discussions [original thread]
maybe deadcatz wrote: MexXx Dust-Slayer wrote: maybe deadcatz wrote: Tldr: answer this question. Why can that gal logi have so much health and is able to permanantly keep my team on his teams HUD yet I must fit multiple profile dampeners ...
- by MexXx Dust-Slayer - at 2016.01.04 23:24:00
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23. if scouts are supposed to be stealthy - in General Discussions [original thread]
maybe deadcatz wrote: Tldr: answer this question. Why can that gal logi have so much health and is able to permanantly keep my team on his teams HUD yet I must fit multiple profile dampeners sacrificing speed yet still be picked up and easily k...
- by MexXx Dust-Slayer - at 2016.01.04 23:11:00
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24. if scouts are supposed to be stealthy - in General Discussions [original thread]
maybe deadcatz wrote: MexXx Dust-Slayer wrote: maybe deadcatz wrote: Problem is the creodron flux active scanner and gallente logistics destroys any stealth the scouts may have. So unless the precision on the flux active scanner is nerfe...
- by MexXx Dust-Slayer - at 2016.01.04 22:52:00
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25. if scouts are supposed to be stealthy - in General Discussions [original thread]
Adipem Nothi wrote: Mortishai Belmont wrote: You can either be speedy, tanky, or stealthy. You don't get to have it all. I'll take that bait! Say I'm a MinScout who has chosen to be "stealthy". I've committed all 3 of my 3 three low slo...
- by MexXx Dust-Slayer - at 2016.01.04 22:31:00
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26. if scouts are supposed to be stealthy - in General Discussions [original thread]
maybe deadcatz wrote: Problem is the creodron flux active scanner and gallente logistics destroys any stealth the scouts may have. So unless the precision on the flux active scanner is nerfed or all scouts get a bonus to scan profile then the ...
- by MexXx Dust-Slayer - at 2016.01.04 21:58:00
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27. Mass drivers and jump mods things... - in General Discussions [original thread]
Easy as f** to kill them from mid range; away from the heat of the action when they're pre-occupied - as is anything else. A bit ridiculous to basically be banned from an objective because a few reds are yo-yo'ing spamming explosives.
- by MexXx Dust-Slayer - at 2015.12.18 20:13:00
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28. Myofibs - in General Discussions [original thread]
maybe deadcatz wrote: And remember kids,there will always be that group of scrubs who can't aim and complain instead! Yes, those scrubs that can't aim are the ones jumping over people repeatedly whilst spamming area of effect weapons - because...
- by MexXx Dust-Slayer - at 2015.12.18 09:01:00
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29. To those that see Z as zed - in General Discussions [original thread]
VAHZZ wrote: MexXx Dust-Slayer wrote: VAHZZ wrote: CRAZYHORSE ONE EIGHT wrote: Only Americans (or people who learnt English from Americans) pronounce z as zee. The rest of the English speaking world pronounces it as zed. Zebra is not ...
- by MexXx Dust-Slayer - at 2015.12.17 08:23:00
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30. To those that see Z as zed - in General Discussions [original thread]
VAHZZ wrote: CRAZYHORSE ONE EIGHT wrote: Only Americans (or people who learnt English from Americans) pronounce z as zee. The rest of the English speaking world pronounces it as zed. Zebra is not pronounced "zeebra". Just as "what" is not p...
- by MexXx Dust-Slayer - at 2015.12.17 08:09:00
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31. Twelve's lottery thread. (Off-line) - in General Discussions [original thread]
Twelve Guage wrote: Here some fun facts about why 12 gauge likes to be self-centered... Do you mean Twelve Guage ? What is a guage by the way? Is it pronounced gwage or goo-age?
- by MexXx Dust-Slayer - at 2015.12.11 14:45:00
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32. My first game in two years - in General Discussions [original thread]
Soto Gallente wrote: And this game has gotten SO much better. I have experienced no game play issues so far, no lag, no bugs, and no uneven matches (as of yet).. Blasphemy. Doesn't sound like Dust 514 but good for you.
- by MexXx Dust-Slayer - at 2015.12.10 06:56:00
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33. Prime example of how Mass Drivers and PLC's break this game - in General Discussions [original thread]
Summa Militum wrote: Ghost Kaisar wrote: If this is your idea of a counter-argument, I'll just leave the conversation right here. Playing the what-if game is stupid and childish. Especially when something that idiotic would never get past...
- by MexXx Dust-Slayer - at 2015.12.09 09:52:00
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34. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Adipem Nothi wrote: One last point. You tell us that it isn't the Scout's job to scan as he is getting scan intel from other sources. Himiko did not say that the scout's job is not to scan, he said "In a proper competitive match scouts don't ...
- by MexXx Dust-Slayer - at 2015.12.01 19:39:00
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35. odd question about tbe lp store's - in General Discussions [original thread]
Once upon a time there was only 1 commando - the amarr commando. It had a higher isk value than the other dropsuits because it had so few slots - making fittings relatively cheaper as a result, therefore higher suit cost was to create a cost balan...
- by MexXx Dust-Slayer - at 2015.10.11 14:42:00
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36. officer assault rifle + 25% Rate of fire = stay BACK - in General Discussions [original thread]
Echo 1991 wrote: It's good but it may need to be brought down a smidgen.115hp/s is insane. I'm all for seeing how it works first but I'm just a little concerned it may be too high. Well he did dedicate 5 slots to regen.
- by MexXx Dust-Slayer - at 2015.10.08 12:49:00
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37. Anybody noticed the balac's ck.0 stats ? - in General Discussions [original thread]
Wow, that sounds holy. The amarr might start worshipping it.
- by MexXx Dust-Slayer - at 2015.10.08 12:29:00
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38. The Issue With Shields - in General Discussions [original thread]
Another option would be to have shield regulators increase resistance by about 4/5/6% to help the balance against damage mods, and/or having regulators increase the shield damage threshold by %.
- by MexXx Dust-Slayer - at 2015.09.22 13:11:00
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39. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
M Aeon Amadi wrote: Doc DDD wrote: Vesta Opalus wrote: Doc DDD wrote: The time spent debating the necessity of nerfing shield regen and actually altering it would have far better been spent either playing the game and realizing how red...
- by MexXx Dust-Slayer - at 2015.09.20 16:58:00
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40. Maybe mission rewards shouldn't be so random... - in General Discussions [original thread]
I had 2 that required me to destroy 9 and 8 installations for 5 and 3 strongboxes respectively - no ISK, no SP, no gear. Talk about incentive.
- by Mexxx Dust-Slayer - at 2015.03.31 11:36:00
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