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201. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Sicas are literally worse than ******.
- by Melchiah ARANeAE - at 2014.01.16 17:29:00
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202. OPERATION SHINOBI! - in General Discussions [original thread]
Evolution-7 wrote: Iron Wolf Saber wrote: no Damn it, dont have the SP for a scout suit, looks like I will miss out then, stupid LVL 3 for lvl 1 scout, ffs It's a very poorly thought out event. Very few people are invested in nova knife...
- by Melchiah ARANeAE - at 2014.01.15 17:30:00
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203. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Joel II X wrote: Passive scans are horrible. I cannot see a tank that's right to my left. Can you even damp a tank? It happens to Infantry, too, but they get the benefit of the doubt since I only have 2 in precision enhancement and 0 in range ...
- by Melchiah ARANeAE - at 2014.01.15 12:52:00
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204. So, after all the new suits are in.... - in General Discussions [original thread]
The commando seems to be a good option for AV with it's upcoming bonuses to the damage of racial weapon types. However, I am kinda disappointed that the Cal Commando won't have a bonus to swarms. I think it should get a bonus to both Hybrid rail a...
- by Melchiah ARANeAE - at 2014.01.15 12:38:00
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205. AV win weapon - in General Discussions [original thread]
Kharga Lum wrote: Python with 3 small missile turrets. 2 complex hardners (on and active) doesn't seem to resist the damage output by this. Are the AT-1 launchers broken? But that requires SP investment. We all know nobody wants to have to...
- by Melchiah ARANeAE - at 2014.01.14 19:08:00
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206. [VOTE] LAVs!! - in General Discussions [original thread]
knight of 6 wrote: Melchiah ARANeAE wrote: knight of 6 wrote: Evolution-7 wrote: knight of 6 wrote: "LAVS are a light vehicle" ... so are dropships... this is the part where your argument falls apart. LAVs and dropships are both li...
- by Melchiah ARANeAE - at 2014.01.14 18:27:00
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207. [VOTE] LAVs!! - in General Discussions [original thread]
knight of 6 wrote: Evolution-7 wrote: knight of 6 wrote: "LAVS are a light vehicle" ... so are dropships... this is the part where your argument falls apart. LAVs and dropships are both light vehicles, then they should have roughly the s...
- by Melchiah ARANeAE - at 2014.01.14 17:54:00
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208. [VOTE] LAVs!! - in General Discussions [original thread]
Gal LAV's could do with an HP nerf. Maybe to 1800 armour? Also, Swarms should fly faster so they're more likely to hit them. The main problem I see with Cal LAVs is that there are no viable anti shield AV weapons to take it on besides a blaster...
- by Melchiah ARANeAE - at 2014.01.14 17:53:00
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209. Can't we be fast? - in General Discussions [original thread]
Can we also get the Holy Mackerel ?
- by Melchiah ARANeAE - at 2014.01.14 17:29:00
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210. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
Jacques Cayton II wrote: Melchiah ARANeAE wrote: stlcarlos989 wrote: Melchiah ARANeAE wrote: That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so...
- by Melchiah ARANeAE - at 2014.01.06 20:14:00
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211. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
stlcarlos989 wrote: Rei Shepard wrote: stlcarlos989 wrote: Melchiah ARANeAE wrote: That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its mean...
- by Melchiah ARANeAE - at 2014.01.06 20:13:00
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212. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
stlcarlos989 wrote: Melchiah ARANeAE wrote: That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too...
- by Melchiah ARANeAE - at 2014.01.06 19:52:00
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213. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%).
- by Melchiah ARANeAE - at 2014.01.06 19:41:00
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214. Lightframe headcount. - in General Discussions [original thread]
Level 4 Gal scout, 5 range amps and 3 precision enhancement. Though I don't use it nearly as much as I'd like to. I'm not happy with the 2/2 slot loadout and I'm too tight on SP to go to level 5 scout.
- by Melchiah ARANeAE - at 2014.01.06 19:17:00
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215. Planetside 2 vrs Dust 514 - in General Discussions [original thread]
Planetside 2 feels like **** to play, nothing you do has and consequence because of the sheer scale of it, there is no where near the customization and leveling in PS2, PS2 has no sense of loss when you die and it is ridiculously P2W.
- by Melchiah ARANeAE - at 2014.01.04 15:25:00
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216. Takahiro Kashuken for CPM1 - I cant be any worse than CPM0 - in General Discussions [original thread]
Could we get cake to go with that tea?
- by Melchiah ARANeAE - at 2014.01.04 15:13:00
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217. DUST being migrated to Steam Box and not PS4 - in General Discussions [original thread]
This.
- by Melchiah ARANeAE - at 2014.01.03 14:14:00
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218. Idea concerning nova knives - in General Discussions [original thread]
It should be the Minmatar racial knives. The NK just need a lunge attack and being able to sprint whilst holding a charge.
- by Melchiah ARANeAE - at 2013.12.26 11:35:00
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219. why are militia nanite injectors in the game? - in General Discussions [original thread]
The problem I see is that, to be an efficient medic, you need both Nanite injector and Rep tool. But the starter medic cannot fit both of them. Which is pretty bad, IMO. It wouldn't be so bad if there was a starter logi suit. Make it the same as ...
- by Melchiah ARANeAE - at 2013.12.26 10:51:00
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220. HappyGǪ - in General Discussions [original thread]
Can we get an aluminium pole in our merc quarters for festivus?
- by Melchiah ARANeAE - at 2013.12.22 10:59:00
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