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401. A/V UNITED-Tank hunters - in General Discussions [original thread]
XxGhazbaranxX wrote: just putting out there: 6 man swarm squad = nothing survives if you sync shots 1 volley from 6 people using basic swarms = 5,280 damage. The second swarms comes after the OH SH*T moment and they are dead if they weren't...
- by Megaman Trigger - at 2014.07.07 11:43:00
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402. Most accelerating moment in dust for you - in General Discussions [original thread]
I've had a few moments of pure awesome in my careerer as a Sentinel. Among them; Assaulting B on Border Gulch solo from the Supply Depot door, having jumped from the CRU level down to the roof. The Drop Suit was a basic Sentinel (we only had 1 ra...
- by Megaman Trigger - at 2014.06.01 13:58:00
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403. Why is Electron gear so bad? - in General Discussions [original thread]
Harpyja wrote: No matter, I'll just use my proton gear. Just don't cross the streams.
- by Megaman Trigger - at 2014.05.31 12:41:00
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404. Favorite Weapon and Dropsuit - in General Discussions [original thread]
Gallente G-I Sentinel Heavy Machine Gun Militia Shield Extender (sometimes Militia Damage Mod) Militia SMG Militia Locus Grenade Militia Armour Repair (sometimes a second Militia Rep) Militia Armour Plate (sometimes a second Militia Plate) Not my...
- by Megaman Trigger - at 2014.05.22 21:17:00
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405. Uplinks; How do they work? - in General Discussions [original thread]
Anarchide wrote: Ask Scotty; he knows how things work. Forget Scotty, ask Geordi.
- by Megaman Trigger - at 2014.05.21 23:02:00
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406. Uplinks; How do they work? - in General Discussions [original thread]
Terminating a clone means they have to wait the full time (10 seconds for CRU, up to 15 for Uplinks) before they can respawn. Opting to respawn instead of waiting to bleed out/revive means you spawn quicker.
- by Megaman Trigger - at 2014.05.21 15:12:00
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407. Lagging to the point the game is unplayable - in General Discussions [original thread]
Eko Sol wrote: It's on the CCP side of the network. Lagging occurs more prominently about 6 hours from downtime. In addition, they have terrible network engineers as far as I am concerned. You also have to understand the voice server is diffe...
- by Megaman Trigger - at 2014.05.21 15:10:00
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408. A/V UNITED-Tank hunters - in General Discussions [original thread]
Haven't had the chance to squad with you, since I've had my hands full running AV for my corp, but I'll try and squad up with you guys soon.
- by Megaman Trigger - at 2014.05.13 00:57:00
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409. Are Heavies OP??? - in General Discussions [original thread]
HP wise, the Sentinel is just fine. They are, by design, supposed to be able to survive massive amounts of damage while dishing it out. The description for the suit even says they're the only Drop Suit that can reliably go head-to-head with a tank...
- by Megaman Trigger - at 2014.04.12 14:30:00
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410. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Charlotte O'Dell wrote: Stop whining. Scout C-1 Nerd swarm launcher Advanced AV grenades F/45 Cloak Toxin SMG This fit can solo most tanks you encounter. 1) Activate cloak 2) slap 3 f/45s on 3) detonate f/45s with AV grenades 4) fire swarms ...
- by Megaman Trigger - at 2014.04.10 00:55:00
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411. Heavies are getting nerfed - in General Discussions [original thread]
ONE-EYE GOON wrote: As a logi who lives for the thrill of seeking and finding courageous fatties to share some hot lovin all over, I find this nerf to be totes ridiculous. If the fattys go extinct i'll have to find another logi to love, and les...
- by Megaman Trigger - at 2014.04.09 23:01:00
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412. Hyper nerfs should reimburse SP - in General Discussions [original thread]
Chuck Nurris DCLXVI wrote: Megaman Trigger wrote: The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to somethin...
- by Megaman Trigger - at 2014.04.06 12:41:00
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413. gamebreaking insta-kills - in General Discussions [original thread]
Fizzer94 wrote: Lorhak Gannarsein wrote: Roy Ventus wrote: Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other...
- by Megaman Trigger - at 2014.04.06 12:28:00
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414. Hyper nerfs should reimburse SP - in General Discussions [original thread]
The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to something laughed at.
- by Megaman Trigger - at 2014.04.06 12:21:00
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415. Heavies are getting nerfed - in General Discussions [original thread]
Alpha 443-6732 wrote: waistr wrote: lAssassinl Zer0 wrote: They just need to be unable to fit light weapon. Im okay with that rarely use it no one in their right mind would use a standard heavy with a light weapon. commandos > ...
- by Megaman Trigger - at 2014.03.29 15:39:00
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416. Heavies are getting nerfed - in General Discussions [original thread]
Gaurdian Satyr wrote: After consideration I've come to a new conclusion but my old one also stands The new heavies do need a Nerf I've lost 5 advance Amar heavy suits and weapons to militia heavies and hmgs I msged one that beat me and he wa...
- by Megaman Trigger - at 2014.03.28 02:25:00
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417. Heavies are getting nerfed - in General Discussions [original thread]
Even if we can't stop the nerf from taking pace, we can at least try and reduce the amount of HP we lose. If CCP were to remove the HP in small amounts, like 5% max per hotfix, they could see how things play out using actual play data from acros...
- by Megaman Trigger - at 2014.03.27 03:24:00
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418. Forge Guns are now the new Railguns - in General Discussions [original thread]
As a Forge user myself, the bug only serves to add to the misery that is the HP bug. One affects the bonus given by the Core skills for Armour and Shields, meaning that I'm missing HP (possibly the full 25% bonus) from both HP pools until the ra...
- by Megaman Trigger - at 2014.03.27 03:20:00
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419. Heavies are getting nerfed - in General Discussions [original thread]
People complain about the Heavy being OP right now, yet no one seems to complain about the super-speed Shotgun Scouts that can 3-shot a Heavy, have nearly 1000eHP and their Cloaking fields that render them silent. Cloak, run around and find a Heav...
- by Megaman Trigger - at 2014.03.27 01:10:00
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420. THE HEAVY NERF IS NEEDED - in General Discussions [original thread]
bamboo x wrote: In a Planetary Conquest We just had a team of mostly medium suits but a squad of 3 heavies and 3 logis on a cargo hub 3 points in the city. They had 8 to 10 heavies. Now don't try to tell me those heavies couldn't get picked o...
- by Megaman Trigger - at 2014.03.26 12:16:00
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