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2101. Request:Possible solutions to going AFK/refusing to spawn - in Feedback/Requests [original thread]
To deter AFKers. These methods would work like smart deploy. They would: -teleport instantly out of the redline -force a spawn with the last fit used or a MLT fit These would be activated by: -repetitive spinning/jumping -refusing to spawn -stayi...
- by Meee One - at 2014.01.06 19:52:00
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2102. Request: Chargeable throwing knives - in Feedback/Requests [original thread]
Vell0cet wrote: I'd rather CCP spend development resources on a lunge mechanic for the existing knives. I think you're talking about a rapier,not knives.
- by Meee One - at 2014.01.06 19:39:00
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2103. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
DJINN Jecture wrote: Don't worry, any of what you request would not prevent anyone from Thale's Sniping you through the window, also are you on crack? WTF is wrong with the 3 spawn points we have now? Are you seriously wanting a spot to put you...
- by Meee One - at 2014.01.06 19:09:00
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2104. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
TheEnd762 wrote: I'd thought about teleporters, it just seemed too quick. Tunnels would have to be traversed on foot. Another similar idea was a clone-apault. Go up and over the enemy. But again, seemed to fast to be balanced. The problem wi...
- by Meee One - at 2014.01.06 19:00:00
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2105. Request: Chargeable throwing knives - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: Meee One wrote: Emerald Bellerophon wrote: You and your enemy are on opposite sides of your living room. Would you rather shoot that person with a gun, or throw a knife? Depends on which you are better with...
- by Meee One - at 2014.01.06 18:31:00
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2106. [REQUEST] No Risk, No Isk - in Feedback/Requests [original thread]
Already suggested here: https://forums.dust514.com/default.aspx?g=posts&m=1671710#post1671710 With redline farming penalties here: https://forums.dust514.com/default.aspx?g=posts&m=1674950#post1674950 You have to stop the farming befor...
- by Meee One - at 2014.01.06 18:24:00
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2107. request - Alert where Installations deploy - in Feedback/Requests [original thread]
I personally hope they don't implement this. You have given meee a great idea for dealing with vehicles when deployable turrets come out. Also,the reason the installation hit you was because your skill was too great and your enemies needed a handi...
- by Meee One - at 2014.01.05 09:03:00
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2108. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
TheEnd762 wrote: How about throwing in my idea for one-way underground tunnels leading out of the redzone to the main area? http://i.imgur.com/LQUwwLr.png Good idea. Small suggestion: To have it be more futuristic change it from holes to...
- by Meee One - at 2014.01.05 08:43:00
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2109. Request: Modules and special attacks for custom MCCs - in Feedback/Requests [original thread]
Vehicle modules made for MCCs basically. As well as special attacks for each races MCC such as: (when they are implemented). -Imperial MCC could launch two types of attacks: -1.Beam laser cannon (laser rifle style) at the enemy MCC -2.Pulse laser ...
- by Meee One - at 2014.01.05 08:20:00
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2110. Request: Purchase MCC option - in Feedback/Requests [original thread]
For those times where the standard MCC could use some flare. These could come in various flavors such as: -'guristas' (insert model here) MCC -'blood raiders' (insert model here) MCC -'angel cartel'(insert model here) MCC -Imperial (insert model ...
- by Meee One - at 2014.01.05 07:43:00
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2111. Request: MCC rapid fire - in Feedback/Requests [original thread]
In matches where MCCs are present. As another option besides a OB. My request: -When sufficient WP is accumulated present the squad leaders with another option besides st standard OB,this option would cause the MCC to rapid fire a series of missi...
- by Meee One - at 2014.01.05 07:31:00
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2112. Request: Reppin' the MCC - in Feedback/Requests [original thread]
As a logi that reps i thought 'why not'? My request: -a room inside the MCC that would allow players to hack a module that would repair shields/armor for a set time,then they reset and must be rehacked (without pilots this is the next best option...
- by Meee One - at 2014.01.05 07:12:00
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2113. Request:Reveal a player actively scanning - in Feedback/Requests [original thread]
Scanning uses a large charge of internal reserve power. Such a large burst should be seen on radar. My request: -while a player is actively scanning show their location as if they had been scanned,this effect would only last as long as they scan -...
- by Meee One - at 2014.01.05 06:55:00
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2114. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
These would -have roofs to protect from OBs -walls to prevent HAVs from charging in ,killing then running out before the suicide timer gets them -add cover to all redline spawn points,there should be 0 flat spawn locations without at least 180 de...
- by Meee One - at 2014.01.05 06:37:00
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2115. Request:Better redline spawn mechanics - in Feedback/Requests [original thread]
-facing the objectives -behind protective cover(when redlined so you don't spawn right in front of enemies)
- by Meee One - at 2014.01.05 06:02:00
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2116. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
More possible effects: -mini hardner grenade,decrease damage to shields/armor by a % for a set time -buff boost grenade,temporary increase in shields/armor by a % for a set time (without the penalties) -ammo pool grenade,temporary increase in amm...
- by Meee One - at 2014.01.04 20:28:00
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2117. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I like the ideas you have for additional kinds of grenades. Perhaps a contact grenade that stays active on the ground for a set period of time which increases the jump height massively of any allies within its constant a...
- by Meee One - at 2014.01.04 20:03:00
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2118. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
Or 2.nerf its stats for a set time. Sorry about that i'm using my ps3 to post. More possible effects: -slow grenade,would decrease enemies move/sprint speed by a set time -quake grenade,would increase weapon kick,dispersion,but would idecrease h...
- by Meee One - at 2014.01.04 20:00:00
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2119. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
More WP possibility: -stealth bonus using the smoke grenades for negating a scan,visibly hiding allies -triage/ammo refill More possible grenade effects: -passivity grenade,upon contact with allies in range would refill armor/shield/ammo passive...
- by Meee One - at 2014.01.04 19:54:00
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2120. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
Soraya Xel wrote: The big question is, how do you plan to make these grenades more desirable than just blowing someone up? These grenades would fill various roles that used to take a dedicated eq. Those eq would still be there and would perfo...
- by Meee One - at 2014.01.04 19:20:00
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