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1201. SP hard cap change. - in Feedback/Requests [original thread]
Isis TICK wrote: There should be NO CAP!!!! This is an issue that Battle Match Maker needs to address. CCP needs to formulate a way to place players of the same Skill Point Range in matches together. This should not be applied to Corp vs Corp b...
- by Maximus Stryker - at 2012.10.10 14:38:00
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1202. Remove Active SP decay - in Feedback/Requests [original thread]
Maximus Stryker wrote: I also commented this in other threads: Maximus Stryker wrote: my idea from this post: Maximus Stryker wrote: Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration. You sta...
- by Maximus Stryker - at 2012.10.10 14:35:00
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1203. Active SP Reset twice a week - in Feedback/Requests [original thread]
Maximus Stryker wrote: I also commented this in other threads: Maximus Stryker wrote: my idea from this post: Maximus Stryker wrote: Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration. You sta...
- by Maximus Stryker - at 2012.10.10 14:34:00
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1204. [Suggestion] How to adjust sp cap - in Feedback/Requests [original thread]
Maximus Stryker wrote: I also commented this in other threads: Maximus Stryker wrote: my idea from this post: Maximus Stryker wrote: Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration. You sta...
- by Maximus Stryker - at 2012.10.10 14:34:00
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1205. An alternate way of capping skill points. - in Feedback/Requests [original thread]
you can grind all three characters if you so choose
- by Maximus Stryker - at 2012.10.10 14:32:00
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1206. Gladiator Arena (E-Sports) suggestion thread - in Feedback/Requests [original thread]
I just hope Gladiator arenas are in the game at the main launch, I feel it will help attack and keep casuals which the community will need in order for the game to survive long term , in my opinion.
- by Maximus Stryker - at 2012.10.10 02:58:00
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1207. An alternate way of capping skill points. - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: I think the cap being hit by one character is no problem at all, it gives the hardcore guys time to build up an alt for a different purpose on the battlefield tbh Orin. Agreed, I just think a hard cap without degenerati...
- by Maximus Stryker - at 2012.10.10 01:04:00
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1208. [Feedback] What is your skill progression? - in Feedback/Requests [original thread]
HMG 3 Weaponry 5 Mechanics 5 HMG sharp shooter 2 HMG reload 2
- by Maximus Stryker - at 2012.10.09 20:09:00
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1209. An alternate way of capping skill points. - in Feedback/Requests [original thread]
Skihids wrote: The rolling cap based on the launch date is interesting. It would achieve CCP's goal of keeping the max skill level down without penalizing players who start later. It would however strongly encourage SP farming, so that would...
- by Maximus Stryker - at 2012.10.09 20:06:00
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1210. [Request] Sniper Location Triangulation Equipment - in Feedback/Requests [original thread]
xSniper1982 wrote: Sorry but pointless.... They're so easy to spot as it is, I've killed about 8 snipers in the last 2 games using assault. all you have to do is look around and you will see them. and with the amount of other weapons being ...
- by Maximus Stryker - at 2012.10.09 20:04:00
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1211. [Request] Sniper Location Triangulation Equipment - in Feedback/Requests [original thread]
i like but I would want it to be as spot-able for a sniper as I DU or nanohive is for them (not easily view-able...)
- by Maximus Stryker - at 2012.10.09 19:15:00
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1212. An alternate way of capping skill points. - in Feedback/Requests [original thread]
I also commented this in other threads: Maximus Stryker wrote: my idea from this post: Maximus Stryker wrote: Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration. You start out with 500,000 SP, --...
- by Maximus Stryker - at 2012.10.09 19:12:00
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1213. An alternate way of capping skill points. - in Feedback/Requests [original thread]
A) I think you need to change 2000 ISK to 2000 SP in your original post. B) To simplify it, you are suggesting a per game cap rather than a per day/week cap...
- by Maximus Stryker - at 2012.10.09 19:10:00
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1214. SP hard cap change. - in Feedback/Requests [original thread]
as a follow up to my previous post, I purpose the following scenario for discussion. Premise 1, no degeneration, ever, you earn what you earn. Premise 2, there is a hard skill cap (you can debate how frequent this should be) but for the sake of t...
- by Maximus Stryker - at 2012.10.09 18:48:00
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1215. CCP please put a "FFA" gamemode into DUST - in Feedback/Requests [original thread]
Gcember wrote: It does not make sense with the game im afraid. An EVE player would not hire one single merc to take a over a whole planet? The game is based on that EVE players hires us DUST players to take over planets, the whole point with th...
- by Maximus Stryker - at 2012.10.09 18:35:00
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1216. Why has this changed into COD? - in Feedback/Requests [original thread]
At this stage, Scout suits have what, usually around 200 HP ---- that about 4 or 5 shots from an AR Assault suits have what, usually around 350-400 HP ---- that's about 7 to 9 shots from an AR what suit do you run with?
- by Maximus Stryker - at 2012.10.09 18:21:00
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1217. SP hard cap change. - in Feedback/Requests [original thread]
my idea from this post: Maximus Stryker wrote: Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration. You start out with 500,000 SP, ---- each week (Tuesday to Tuesday) your character can earn up to 1,0...
- by Maximus Stryker - at 2012.10.09 18:16:00
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1218. CCP please put a "FFA" gamemode into DUST - in Feedback/Requests [original thread]
Sandromin Hes wrote: Aeon Amadi wrote: Come up with a reason why it should be in the game besides just wanting it, honestly. Doesn't really make sense with backstory elements currently in play and I'm not sure that it benefits the game as a ...
- by Maximus Stryker - at 2012.10.09 18:12:00
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1219. SP Cap: a new low - in Feedback/Requests [original thread]
Skihids wrote: Maximus Stryker wrote: Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration. You start out with 500,000 SP, ---- each week (Tuesday to Tuesday) your character can earn up to 1,000,000 SP...
- by Maximus Stryker - at 2012.10.09 15:30:00
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1220. SP Cap: a new low - in Feedback/Requests [original thread]
SGT Garrisson wrote: current sp gain in dust is way faster than eve its taken me 1 week to get 1mill sp in dust totaling 1.450.000 roughly take away the 450 ish i started with thats 52 mill for the year been playing eve for 7 years and only...
- by Maximus Stryker - at 2012.10.09 15:28:00
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