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1921. AUR is for the working class. - in General Discussions [original thread]
DUST Fiend wrote: The problem arises when we move past Proto gear. Proto gear BETTER be a stepping stone, and just the lower end of the top end gear. Once that happens, it's going to take a long time to get into those suits, weapons, and module...
- by Matticus Monk - at 2013.03.15 17:35:00
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1922. AUR is for the working class. - in General Discussions [original thread]
deleted my post b/c I accidentally quoted my post instead of editing it.....
- by Matticus Monk - at 2013.03.15 17:24:00
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1923. AUR is for the working class. - in General Discussions [original thread]
What am I missing here? If I take the slow route, won't I eventually max out certain skills at a later time than AUR booster users? Won't I reach the top of the skill tree, but perhaps have less branches skilled into than them? At that point, wh...
- by Matticus Monk - at 2013.03.15 17:22:00
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1924. Projectile Weapons Should Have Unlimited Range And Bullet Drop - in General Discussions [original thread]
The Dragon Ascendant wrote: Way to completely miss my point there. What is your point? You hilighted the word 'unlimited' in your previous post but didn't elaborate on why you felt the OP didn't understand the meaning. Now you've observe...
- by Matticus Monk - at 2013.03.14 00:07:00
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1925. The Role of the Sniper - in Rookie Training Grounds [original thread]
Chojine Dentetsu wrote: If you come up against an organised squad my tactic can become difficult to maintain, but in those circumstances I fall back to a blaster installation and highlight the enemy to my team mates / lay down covering fire wh...
- by Matticus Monk - at 2013.03.13 21:00:00
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1926. Projectile Weapons Should Have Unlimited Range And Bullet Drop - in General Discussions [original thread]
Yeah, it's definitely a logic flaw and it's too bad a solution isn't feasible without the penalty of latency issues. I'd rather see a bit more realism than just suspending my belief in how solid projectile weapons loose effective range. Peace.
- by Matticus Monk - at 2013.03.13 18:52:00
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1927. Projectile Weapons Should Have Unlimited Range And Bullet Drop - in General Discussions [original thread]
What is driving your concern, the lack of reality with respect to solid-matter bullets disppearing after a certain distance? Given the speed on some of these projectiles if they become unlimited range weapons, with the only other force effecting...
- by Matticus Monk - at 2013.03.13 18:20:00
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1928. The Role of the Sniper - in Rookie Training Grounds [original thread]
Hmmm... nice tactic. I'm suprised that you don't take more hits/deaths on the ground when clearing the path for objectives. I am challenged when sniping targets at closer range twofold: 1.) scoping is more difficult due to their higher movement ...
- by Matticus Monk - at 2013.03.13 17:35:00
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1929. SMGS scout viable? - in Rookie Training Grounds [original thread]
I use a scout with the following for my SMG build: Dragonfly dropsuit Low slot: Armor repair, stamina enhancer Hight slot: Shield extender 1.) It's viable. I'm not sure how effective it would be at the highest levels b/c I'm not there but I thin...
- by Matticus Monk - at 2013.03.12 22:34:00
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1930. Scout suit is underestimated. - in General Discussions [original thread]
I mostly play a scout and started off (like many others) as primarily a sniper. However, the more familiar I get with using drop uplinks and remote explosives, and the better my aim gets I find I play primarily (90%) by running objectives on the ...
- by Matticus Monk - at 2013.03.12 19:24:00
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1931. -Scouts + Shot gunners? - in General Discussions [original thread]
XeroTheBigBoss wrote: Don't they use shotguns though? I am kinda trying to test the waters outside of shotgun. Although I will get into it if it truly is their best weapon. Personally I don't have much luck with shotguns. Eventhough I don't ...
- by Matticus Monk - at 2013.03.05 21:34:00
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1932. What's your sp count? - in General Discussions [original thread]
3.4M SP. I feel like I should be a lot better for the amount of SP I have, not only because I have put in 5 weeks of time but I've also spent all of those points. Oh well, just need to practice more. :)
- by Matticus Monk - at 2013.03.05 19:57:00
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1933. Logi-bros Shield or Armour? - in Rookie Training Grounds [original thread]
Beren Hurin wrote: Forgot to mention that logibros supposedly have the best hacking skills as well. It isn't a stat listed on dropsuits anywhere, and I plan on testing it soon, but lowslots dedicated to hacking can mean flipping an objective in...
- by Matticus Monk - at 2013.03.05 19:37:00
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1934. Ricochet - in Rookie Training Grounds [original thread]
Ah, the "Hailstorm" from Resistance: Fall of Man (maybe others too, that's the only one I've played). That weapon is pretty crazy.... ;) It would be an interesting option to have it in Dust, provided the balancing was right, but I don't think I'd...
- by Matticus Monk - at 2013.03.05 19:19:00
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1935. Still interested? - in General Discussions [original thread]
Time will tell, but I tend to think I'll be here for a while. I like what I've seen so far and I like the idea of maxing out various skill trees and roles to more effectively integrate into various teams and for (future) corporate objectives. I m...
- by Matticus Monk - at 2013.03.01 20:24:00
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1936. AR Range To Far - in General Discussions [original thread]
I've gotten taken out at longer ranges by a few AR's (typically while sniping). It can be a suprise when I run across someone who mows me down from farther away than expected with an AR, but as other's have said it is a rifle so it's meant for mor...
- by Matticus Monk - at 2013.03.01 01:12:00
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1937. No Respect for the GEK - in General Discussions [original thread]
-nevermind-
- by Matticus Monk - at 2013.02.20 19:55:00
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1938. How could we improve snipers? (general discussion) - in General Discussions [original thread]
Finn Kempers wrote: What we should be doing is suggesting how mechanics should be changed such that snipers will camp less, yet not make them useless over AR's. My personal suggestion is increase recovery time/recoil but decrease sway while mov...
- by Matticus Monk - at 2013.02.20 18:25:00
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