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Frank Devine
ZionTCD Legacy Rising
109
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Posted - 2013.03.15 15:14:00 -
[1] - Quote
So tired of seeing people complaining that it is pay to win, AUR gives people like me who have jobs and work the ability to keep up with the no lifers who can sit at home and grind away all day every day. If it wasn't for us working people who buy AUR CCP would not waste the time making this game, what would be in it for them? So quit complaining and get a job...lol |
Rolf The Viking
Krusual Covert Operators Minmatar Republic
5
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Posted - 2013.03.15 15:22:00 -
[2] - Quote
Agreed. It is not pay to win but helps with pay to keep up.
I work a full time corporate job and I'm back in school full time as well. Add in a girlfriend and I get so excited when I actually have some time to play this game. AUR helps and I'm happy to continue to contribute to CCP's wallet so they can continue their vision. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
374
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Posted - 2013.03.15 15:25:00 -
[3] - Quote
I'm another working class merc. Happy to fund development. |
Guinevere Bravo
SVER True Blood Unclaimed.
141
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Posted - 2013.03.15 15:28:00 -
[4] - Quote
The way i look at at it, I can 'afford' to spend -ú60 a year (about 4 merc packs) to enjoy playing the game im playing. At the end of the day thats what i've paid for COD's every year for the last 5 years so I have no problem with laying out a little expenditure.
Will I run AUR in public matches? lol no
Will I spend AUR on anything else but proto gear? lol no
Will I spend AUR on boosters? Yes. |
GeneralButtNaked
ZionTCD Legacy Rising
119
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Posted - 2013.03.15 15:29:00 -
[5] - Quote
I don't think the game is P2W, although a few of the aurum items are.
Just keep in mind, that those no-lifers you talk about are running boosters as well. Then they are grinding.
It isn't even pay to keep up, but rather pay to fall behind less.
With that said, SP isn't the only determining factor. Having lots more of it will help, but it won't always save you. |
SoIeiko
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.03.15 15:33:00 -
[6] - Quote
Noob here with a noob question. I've looked at aurum gear and for the most part I see no difference between it and isk gear of the same tier. I know blueprints are infinite, but am I missing some other aspect that makes aur gear worth it. I'm not referring to boosters, just gear. |
Spycrab Potato
DIOS EX.
23
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Posted - 2013.03.15 15:38:00 -
[7] - Quote
SoIeiko wrote:Noob here with a noob question. I've looked at aurum gear and for the most part I see no difference between it and isk gear of the same tier. I know blueprints are infinite, but am I missing some other aspect that makes aur gear worth it. I'm not referring to boosters, just gear.
The AUR version of a weapon will almost always be a tier lower than the actual weapon. AUR isn't so people can pay to win, its so people can pay to get things sooner. |
GeneralButtNaked
ZionTCD Legacy Rising
119
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Posted - 2013.03.15 15:38:00 -
[8] - Quote
SoIeiko wrote:Noob here with a noob question. I've looked at aurum gear and for the most part I see no difference between it and isk gear of the same tier. I know blueprints are infinite, but am I missing some other aspect that makes aur gear worth it. I'm not referring to boosters, just gear.
Most of it is the same. Some has a different colour scheme or other cosmetic differences.
There are a couple of modules have certain advantages over their ISK counter parts. One piece of equipment as well.
Do people pay for them? I don't know. but once the game gets serious with conquest, I suspect more of them will sell. |
martinofski
Rebelles A Quebec
31
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Posted - 2013.03.15 15:44:00 -
[9] - Quote
GeneralButtNaked wrote:I don't think the game is P2W, although a few of the aurum items are.
Just keep in mind, that those no-lifers you talk about are running boosters as well. Then they are grinding.
It isn't even pay to keep up, but rather pay to fall behind less.
With that said, SP isn't the only determining factor. Having lots more of it will help, but it won't always save you.
Boosters definately make a gap between casual players and crazy grinders. Active booster is the worst for that part. That, for me, is the P2W aspect in the game, not the AURUM items. The people grinding SP are definitely investing some cash to get the booster, so they make profitable their time investment.
The bigger the SP Gap, the bigger the gear gap too. 2-3 million SP difference is quite noticable on the field. The 4M SP player will definately get crushed over by the 6M SP player in most cases (with similar player skills) Men it would make a difference if I would have 2 M SP to spare. |
SoIeiko
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.03.15 15:56:00 -
[10] - Quote
Through looking I never really assumed it was pay to win. Especially with boosters seeming to be the only worthwhile investments, aside from a blueprint or two.
I just wish you could turn on and off the active boosters. Some weeks you may plan to have most of the weekend and a few evenings to grind, then you realize your ice maker has been leaking and going underneath you laminate floor long enough to cause mold so you spend most of your free time that week pulling and replacing subflooring and flooring, there goes most of your booster. (breathes)
Sorry, that was a rough week. |
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DUST Fiend
Immobile Infantry
2054
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Posted - 2013.03.15 16:12:00 -
[11] - Quote
Unless you're younger and have other people to pay for you / pay bills for you, that way you can sit here like a no lifer and be 50% ahead to boot.
AUR is pay to win in the fact that while yes, you can eventually work your way up to that gear, you're never going to catch up with the AUR user thanks to boosters. Right now it doesn't feel like too much of a disparity because we still have a pretty limited skill tree. As time goes on and that tree gets bigger, the gap between paid and unpaid users will grow significantly more obvious.
So long as they fix matchmaking it won't matter much, you'll get spit against similar SP players (I should hope, outside of Low and Null, anyways). You just won't ever be able to remain actually competitive against AUR users in the long run, especially once higher Tier suits and weapons are released. Grinding out a few million SP without boosters takes months, and during those months someone with money will be gaining more SP than you with better gear than you can use.
Basically, they can't fall behind, and you can't catch up. |
Matticus Monk
Ordus Trismegistus
4
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Posted - 2013.03.15 17:22:00 -
[12] - Quote
What am I missing here? If I take the slow route, won't I eventually max out certain skills at a later time than AUR booster users? Won't I reach the top of the skill tree, but perhaps have less branches skilled into than them?
At that point, when I am up against someone with 20M SP to my whatever SP, but I am running proto gear w/ maxed passive skills, isn't that the ceiling for us both for that loadout at any particular time?
If they can use proto gear for every suit, or can use every proto weapon, what does that matter since we can both only use 1 load out at a time? Shouldn't that even the field if I stick w/ my 1 specific loadout v.s. them in whatever maxxed suit/weapon they got with at any moment?
Maybe they have more flexibility and combat adaptability and it's true, I'll never catch up - no doubt. That kind of sucks, but the penalty seems to be in flexibility. I don't think I'll be completely getting owned by these folks game after game once I 'catch up'.... besides, maybe my skills will be better as it cost more time investment for my SP.
Either way, I'm all for AUR items. I don't mind if people use them. I don't mind if people boost SP past me and I don't mind getting shot a lot and dying as I take the slow road: I'm patient and I think overall it does more good for the people that don't have time to game than it does harm to those that can't catch up to the no-life/maxbooster users. |
Matticus Monk
Ordus Trismegistus
4
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Posted - 2013.03.15 17:24:00 -
[13] - Quote
deleted my post b/c I accidentally quoted my post instead of editing it..... |
DUST Fiend
Immobile Infantry
2054
|
Posted - 2013.03.15 17:27:00 -
[14] - Quote
The problem arises when we move past Proto gear. Proto gear BETTER be a stepping stone, and just the lower end of the top end gear. Once that happens, it's going to take a long time to get into those suits, weapons, and modules. Having a 50% boost on a wait that long is absolutely massive.
Saying that eventually you'll get there is kind of a moot point because you'll never actually be on even footing with them. If you're playing against someone of equal skill who has a 50% SP advantage over you, you're going to have a rough time. |
Matticus Monk
Ordus Trismegistus
5
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Posted - 2013.03.15 17:35:00 -
[15] - Quote
DUST Fiend wrote:The problem arises when we move past Proto gear. Proto gear BETTER be a stepping stone, and just the lower end of the top end gear. Once that happens, it's going to take a long time to get into those suits, weapons, and modules. Having a 50% boost on a wait that long is absolutely massive.
Saying that eventually you'll get there is kind of a moot point because you'll never actually be on even footing with them. If you're playing against someone of equal skill who has a 50% SP advantage over you, you're going to have a rough time.
Word. My logic is based on the assumption that the ceiling is fixed. If it keeps increasing as new and better gear becomes available and additional tiers above proto open up continually, then I'll never catch up..... the only hope at that point becomes that the matchmaking gets fixed.
Of course, if folks can buy gear a few tiers up from what they can skill into regularly, by buying AUR items, then some folks won't be as disadvantated. Use AUR to create a skill gap for some players. Allow other players to close that gap by using AUR items and jumping on the bandwagon with AUR boosters.
Ingenious plan or inintended consequence of game design? Enquiring minds want to know..... |
Sobriety Denied
Universal Allies Inc.
486
|
Posted - 2013.03.15 20:06:00 -
[16] - Quote
SoIeiko wrote:Noob here with a noob question. I've looked at aurum gear and for the most part I see no difference between it and isk gear of the same tier. I know blueprints are infinite, but am I missing some other aspect that makes aur gear worth it. I'm not referring to boosters, just gear.
you get to use the aurum one sooner |
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