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1821. skilled vs. unskilled player tiers - in Feedback/Requests [original thread]
karonzon wrote: dont need a crutch but i dont think the high kdr should get free kills Just because a player is more skilled than you doesn't mean they are getting "free kills". This isn't kindergarten. You are a big boy now. You shouldn't ...
- by Master Jaraiya - at 2013.05.25 14:35:00
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1822. skilled vs. unskilled player tiers - in Feedback/Requests [original thread]
karonzon wrote: Master Jaraiya wrote: karonzon wrote: but i dont feel ill ever be as good as them while having to play them all the time because it gets frusterating dieing all the time it makes me hate the game i love It does get eas...
- by Master Jaraiya - at 2013.05.25 13:07:00
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1823. [REQUEST] Orbital Strike Kill Assists - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: ladwar wrote: no, then it would be possible to get an orbital strike from an orbital strike. I would argue that any WP earned from an orbital shouldn't count towards the next orbital. Then squaddies can get ...
- by Master Jaraiya - at 2013.05.25 12:58:00
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1824. skilled vs. unskilled player tiers - in Feedback/Requests [original thread]
karonzon wrote: but i dont feel ill ever be as good as them while having to play them all the time because it gets frusterating dieing all the time it makes me hate the game i love It does get easier, but it is a long grind. Stick with it, ...
- by Master Jaraiya - at 2013.05.25 12:51:00
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1825. Request - Map Names - in Feedback/Requests [original thread]
I think their idea is not to have "maps" like we think of them in CoD et.al. What we have are "environments". These Environments are found on different planets and different districts of these planets, which are named in the top left corner when y...
- by Master Jaraiya - at 2013.05.25 12:45:00
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1826. Starter fits - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Obsidian Rex wrote: I would be ok with trading out the current Assault suits for one of each of the spec suits, BUT! Make it to where you cannot edit them, make it to where you have to purchase a blueprint if you want...
- by Master Jaraiya - at 2013.05.25 12:33:00
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1827. [BUG] Turret Installations - in Technical Support/Bugs [original thread]
When operating any/all turret installations, I have noticed many times targets will be invisible. The Railgun turrets also fire dud shots, but I have not noticed this on the missile or blaster turrets. The Railgun seems to fire off of target man...
- by Master Jaraiya - at 2013.05.25 12:22:00
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1828. Starter fits - in Feedback/Requests [original thread]
c'mon is this not a good idea? BUMP
- by Master Jaraiya - at 2013.05.25 11:59:00
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1829. [REQUEST] Orbital Strike Kill Assists - in Feedback/Requests [original thread]
Arx Ardashir wrote: Only if the 50wp from each kill got split between all the members of the squad, meaning if you had 5 members everyone only gets 10wp per kill. This I wouldn't mind
- by Master Jaraiya - at 2013.05.25 11:55:00
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1830. skilled vs. unskilled player tiers - in Feedback/Requests [original thread]
karonzon wrote: there should be a skill tier not sp tier it should be a kdr tier setup so the ppl with high kdr can only play against high kdr ppl .99-.00 1.00-1.99 2.00-2.99 3.00+ so that ppl who suck such as me wont have to play against hig...
- by Master Jaraiya - at 2013.05.25 11:50:00
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1831. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
I understand why the Heavies cannot jump very well. However, I do not understand what prevents us from being able to "climb" over a waist-high barricade at the cost of some stamina. I cannot count the number of times I was killed, or failed to su...
- by Master Jaraiya - at 2013.05.25 11:34:00
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1832. Placeholder models for missing racial varients. - in General Discussions [original thread]
Bump
- by Master Jaraiya - at 2013.05.25 01:37:00
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1833. Placeholder models for missing racial varients. - in General Discussions [original thread]
Delirium Inferno wrote: jenza aranda wrote: EnglishSnake wrote: Does this include pilot suits and modules for us vehicle users? no, thats a specialisation that hasnt been added yet, im talking about the missing basics, sentinals and sco...
- by Master Jaraiya - at 2013.05.24 21:28:00
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1834. CCP. Put a laser sight in my AR. Buff the damage and range and nerf the ISK cost. - in General Discussions [original thread]
You must be a troll. Buff Damage? Seriously? GTFO!
- by Master Jaraiya - at 2013.05.24 21:13:00
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1835. [REQUEST] Orbital Strike Kill Assists - in Feedback/Requests [original thread]
Who else thinks all squad members should get some amount of WP for Orbital Strikes. To me this only makes sense because Orbital Strikes are acquired based on an entire Squad's contribution, so the entire Squad should be rewarded with WP from the ...
- by Master Jaraiya - at 2013.05.24 15:08:00
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1836. Placeholder models for missing racial varients. - in General Discussions [original thread]
Chankk Saotome wrote: I wouldn't mind if it were Mr. Game&Watch sitting on my "Loadout" screen as long as I could see intended stats. I love numbers, I love maths, and the sooner I get my hands on such things the sooner I can start sharing...
- by Master Jaraiya - at 2013.05.24 11:54:00
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1837. New players should get 50 to 100 of every militia weapon and dropsuit or premade... - in General Discussions [original thread]
I like this Idea +1. It would also go well to compliment my Idea: https://forums.dust514.com/default.aspx?g=posts&t=74535&find=unread
- by Master Jaraiya - at 2013.05.24 11:47:00
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1838. The color scheme of our suits... - in General Discussions [original thread]
Here are my ideas on it: My suggestion is to add a "camouflage slot" next to the dropsuit slot in the fitting wheel. Then each merc would be able to apply different color variations to their dropsuits. I don't think this would be very hard to inc...
- by Master Jaraiya - at 2013.05.24 01:28:00
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1839. Mechs or Mtac race variants (first expansion) - in General Discussions [original thread]
Selinate deux wrote: There is still no strategic use for mechs or "mtacs". If your reason for having mechs is "ooooooooooooh shiny", or you just want it to be an insanely overpowered and costly tank, then they shouldn't be implemented in the ga...
- by Master Jaraiya - at 2013.05.24 01:11:00
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1840. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
I play as strictly a heavy. Adapt or Die!...okay! You want me as a defensive role, fine, not a problem! I think outside the box! There are ways to defend other than simply camping a hacked objective. EDIT: not gonna tell you all my tactics ...
- by Master Jaraiya - at 2013.05.24 00:46:00
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