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1661. Rebelance ALL the Dropsuits! - in General Discussions [original thread]
BuTtHuRtPEepZ wrote: Master Jaraiya wrote: Logi Bro wrote: Not all assaults use ARs. The damage bonus would be to discourage "logissaulting" that people have been crying about. While I do realize this is true, one must admit to the o...
- by Master Jaraiya - at 2013.05.14 04:11:00
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1662. CCP realease date HEAVY DROPSUITS - in General Discussions [original thread]
DigiOps wrote: Its better than nothing. Edit: Maybe not "better than nothing", but wishful thinking is better than pessimism. I was more talking about the guy who said May 5th. Idk if you misunderstood.
- by Master Jaraiya - at 2013.05.14 04:08:00
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1663. What racial Dropsuits do you want next? - in General Discussions [original thread]
Cosgar wrote: Val'herik Dorn wrote: THE BONES MAN!!! LOOK AT THE BONES!!!! I want the Minmatar models to look less... junkie and more like steampunk awesome. Trust in the rust my friend. In EVE, when I got my first faction Rifter, I pro...
- by Master Jaraiya - at 2013.05.14 04:06:00
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1664. CCP realease date HEAVY DROPSUITS - in General Discussions [original thread]
DigiOps wrote: Nazz'Dragg wrote: they'll be released by may 5th 356 days from now? Or nine days ago? I seriously wonder where some people get their information. Do you think they just make it up?
- by Master Jaraiya - at 2013.05.14 04:01:00
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1665. Caldari logi with duvolle TAR - in General Discussions [original thread]
mine kill screen has been GLU Tac AR Duvolle Tac AR GLU Tac AR Duvolle Tac AR GLU Tac AR Duvolle Tac AR
- by Master Jaraiya - at 2013.05.14 03:58:00
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1666. CCP realease date HEAVY DROPSUITS - in General Discussions [original thread]
DigiOps wrote: Another Heavy SOB wrote: If I remember correctly in the HMG nerf threadnaught CCP Remnant said their not coming as soon as we'd all like, when referring to racial Heavy suits. He then asked if we'd like to see a re-introductio...
- by Master Jaraiya - at 2013.05.14 03:54:00
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1667. Rebelance ALL the Dropsuits! - in General Discussions [original thread]
Logi Bro wrote: Not all assaults use ARs. The damage bonus would be to discourage "logissaulting" that people have been crying about. While I do realize this is true, one must admit to the over abundance of the AR in the DUST. When I start...
- by Master Jaraiya - at 2013.05.14 03:46:00
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1668. Rebelance ALL the Dropsuits! - in General Discussions [original thread]
BuTtHuRtPEepZ wrote: 2. remove basic suit, go straight to scout, sentinel, assault or logistic 3. reomove 1 high and one low power mod for EVERY logi class and increase cpu/pg of all equipment AND logi suits so only logis can be effective usin...
- by Master Jaraiya - at 2013.05.14 03:32:00
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1669. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
General Tiberius1 wrote: holy wall of text batman, it's still alive?!?! just thinking about that classic LOL +1
- by Master Jaraiya - at 2013.05.14 03:07:00
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1670. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Talruum Tezztarozza wrote: suppression heavy weapon I would absolutely love to see some kind of suppression effect on the HMG i mean seriously, if I'm spraying a red in the face with 2k - 4k rpm how is it possible for him to see to shoot me...
- by Master Jaraiya - at 2013.05.14 03:04:00
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1671. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Talruum Tezztarozza wrote: I also notice that our HMG is now more................ accurate ? In fact, I noticed it ever since the start of Uprising. While our reticle is still a one big ass circle as ever, our bullets aren't spreading that much...
- by Master Jaraiya - at 2013.05.14 00:52:00
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1672. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
martinofski wrote: Master Jaraiya wrote: Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? I did some test for range a week ago and tested this too. I noticed that (...
- by Master Jaraiya - at 2013.05.13 18:55:00
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1673. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: SoTa of PoP wrote: Master Jaraiya wrote: Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of the...
- by Master Jaraiya - at 2013.05.13 18:30:00
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1674. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
SoTa of PoP wrote: Master Jaraiya wrote: Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're mov...
- by Master Jaraiya - at 2013.05.13 18:27:00
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1675. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now?
- by Master Jaraiya - at 2013.05.13 18:01:00
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1676. Human Endurance Event BPO? - in General Discussions [original thread]
Wow I wonder do people even read anymore? CCP clearly stated it would be a specially designed combat module; not a weapon or a dropsuit or any kind of vehicle! We will be getting a COMBAT MODULE just like it said here: http://dust514.com/news/...
- by Master Jaraiya - at 2013.05.13 11:13:00
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1677. Server: Tranquility Players - in General Discussions [original thread]
23817 Im loving these numbers!
- by Master Jaraiya - at 2013.05.10 12:16:00
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1678. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Musta Tornius wrote: The devs did state a reason why weapon ranges weren't in info, something to do with different optimals for different ppl and whatever else, can't remember exactly. Hopefully when we get the new weapon ranges system the ran...
- by Master Jaraiya - at 2013.05.10 12:05:00
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1679. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Musta Tornius wrote: General Tiberius1 wrote: StarCrash II wrote: Good call ccp but just one question are you going to put the ranges in the list of stats on each gun coz it would be nice to know what my opt and fall off ranges are when i...
- by Master Jaraiya - at 2013.05.10 11:10:00
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1680. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Liner ReXiandra wrote: It's really unbelieveable that this was allowed to happen. We've spend a year in beta with subpar graphics that got excused by the "we want to focus on getting the core shooter game good". Then you upgrade the graphics a...
- by Master Jaraiya - at 2013.05.10 10:57:00
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