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301. Please don't over nerf the TAR - in Feedback/Requests [original thread]
Hana-Maru wrote: TARs work great but they do need a little tuning. the damage is fine where its at. RoF needs to be set around 200. magazine size needs to be around 20 rounds. the GLU has 24, this is more than enough but the 30 rd magazines on...
- by Martin0 Brancaleone - at 2013.05.12 12:43:00
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302. Is becoming a Dropship Pilot while waiting for Jets feasible, or a waste of SP? ... - in Rookie Training Grounds [original thread]
It's a waste of sp until ccp don't give dropship pilots a way to get WP outside of kill/kill assists.
- by Martin0 Brancaleone - at 2013.05.12 12:14:00
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303. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
Can you CCP guys cut the Tactical Assault Rifle rate of fire down to about 200rpm? I'm a bit tired of seeing people with modded controllers using Tactical Machine Guns.
- by Martin0 Brancaleone - at 2013.05.12 12:12:00
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304. [Feedback & Request] No low level Logi viable suit - in Feedback/Requests [original thread]
Good idea. Just make a new version of the basic suits withouth the sidearm but with 2 equipment slot.
- by Martin0 Brancaleone - at 2013.05.12 12:06:00
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305. Tac AR OP? Or just OP for kb/m users? - in General Discussions [original thread]
The tactical is onl OP when used with modded controller so that it can fire practically on automatic. The problem is not damage or clip size or recoil, the problem is the stupidly high rate of fire. Cut the tactical rof to about 200rpm and the we...
- by Martin0 Brancaleone - at 2013.05.12 12:02:00
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306. TACTILE ASSAULT RIFLES - in Feedback/Requests [original thread]
Only problem with tac ar is the stupidly high rof. With a modded controller it can fire as fast as a standard ar. Reduce the tac ar rof to 200 or so and the problem will disappear.
- by Martin0 Brancaleone - at 2013.05.12 10:18:00
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307. Modded controller users are rampant - in General Discussions [original thread]
TODDSTER024 wrote: Can you prove it? Maybe they are stacking complex damage mods... Or getiing headshots and causing more damage. I have a corpmate using a modded controller with the tac ar.
- by Martin0 Brancaleone - at 2013.05.11 14:22:00
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308. Av grenades dont home - in Feedback/Requests [original thread]
I've had AV grenade bouncing on a gunlogi LOL
- by Martin0 Brancaleone - at 2013.05.11 11:06:00
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309. Hp fix to suits (The Logi complex) - in General Discussions [original thread]
Why don't just make logi slower than assaults like they were before uprising?
- by Martin0 Brancaleone - at 2013.05.11 11:04:00
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310. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Soooo now dropships have less hp that a lav. And they are medium flying veichles.
- by Martin0 Brancaleone - at 2013.05.11 07:08:00
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311. [Request] Raise Damage Mods CPU/PG Requirements. - in Feedback/Requests [original thread]
The damage mods "problem" will disappear if ccp give us more high slot modules. Currently we only have: shield extenders shield rechargers Damage mods Miofibril stimulant A module that increase scan precision. Miofibril and more scan precision ar...
- by Martin0 Brancaleone - at 2013.05.10 05:58:00
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312. Suffice to Orbit fire? - in General Discussions [original thread]
yes, dust mercs will get Eventually the ability to fire surface to orbit guns
- by Martin0 Brancaleone - at 2013.05.09 18:48:00
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313. Caldari Logistics (XOXO) - in Feedback/Requests [original thread]
LittleCuteBunny wrote: Dear Caldari State, I love how you developed the Caldari Logistics (Prototype) suit. It is a dream come true, when you can fit in it everything you want and be SUPERIOR to most of the dropsuits from those peasant races o...
- by Martin0 Brancaleone - at 2013.05.09 05:15:00
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314. [Feedback] Limiting ammo was a bad decision. - in Feedback/Requests [original thread]
Cosgar wrote: Chunky Munkey wrote: Love your bananamen, and they will love you in return. I'm a logistics and can confirm that you need ADV or Proto hives if you want to even think about supplying your squad. Buff nanohives please.
- by Martin0 Brancaleone - at 2013.05.09 05:14:00
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315. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
+1
- by Martin0 Brancaleone - at 2013.05.09 05:13:00
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316. (Request/Feedback) Assault Dropship.... - in Feedback/Requests [original thread]
843 Unorthadox Hunter wrote: No you dont understand the turret shoots forward unlike the side turrets which can look down you have to be on the tanks level which means it will shoot you you dont have the element of range Can't you aim down w...
- by Martin0 Brancaleone - at 2013.05.09 05:12:00
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317. [Request] Bring back basic Logi - in Feedback/Requests [original thread]
Cosgar wrote: Draco Cerberus wrote: CCP indicated that the class specialization would be for higher SP characters. It works fine as is and really isn't that many SP to get into a LV1 Logi suit of any race. So new players won't get a chance...
- by Martin0 Brancaleone - at 2013.05.09 05:03:00
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318. AV or Flux - in Feedback/Requests [original thread]
Drommy Hood wrote: What's the actual damage from an av nade? It says in the description that its 180 or something like that, which is obviously not right having used them to 1 shot lavs. I'm not really sure but i belive it is the listed dama...
- by Martin0 Brancaleone - at 2013.05.08 20:26:00
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319. CCP Remnant - Can we talk Mass Drivers? - in Feedback/Requests [original thread]
I'm still using my beloved MD. Splash range got nerfed a bit but flux 'nades are working again. Today i killed 3 people in a row while i had armor 30hp left with my standard MD and flux 'nades If people really want a area denial MD maybe a "Spe...
- by Martin0 Brancaleone - at 2013.05.08 20:22:00
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320. AV or Flux - in Feedback/Requests [original thread]
I've tried both and the damage is more or less the same. AV do more damage than flux but shield are resistant to explsove damage and weaker to flux. I do use AV against tanks and flux + MD on infantry.
- by Martin0 Brancaleone - at 2013.05.08 20:16:00
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