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21. [REQUEST] Factional Warfare Implentation/idea - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: interesting idea you got here. Makes the game a bit more um... what's the word... Play-your-way? Not sure if that's a "word" as much as it is "three words" but i get what you mean...... The word i would have used is "d...
- by Marston VC - at 2013.07.16 09:12:00
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22. [REQUEST] Factional Warfare Implentation/idea - in Feedback/Requests [original thread]
Recently the ability to "choose your side" in merc battles was made available, so in my mind this opens up the opportunity to.... well implement faction standings, and allow players to work towards something that isn't SP. So lets say you fight wi...
- by Marston VC - at 2013.07.16 07:19:00
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23. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Being ignored for so long is actually kinda depressing lol This thread WILL NOT DIE so long as you keep bumping it..... lol, you might as well tack in how grenades are ridiculous in prototype levels!
- by Marston VC - at 2013.07.16 02:23:00
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24. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
RE's huh? Well.... the thing is.... why the F cant I select which one I want to detonate??? Why isn't there a variant that allows this?, why aren't there proximity RE's that have less damage but detonate if someone walks within a certain distance ...
- by Marston VC - at 2013.07.16 02:21:00
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25. Skirmish 3.0 - A redesign of PC-based and FW-based Skirmish Modes (As well as Pu... - in Feedback/Requests [original thread]
So basically...... Skirmish 2.0 only the defenders actually get a defensive advantage, and if the attackers destroy all three of the outside shield cores the game turns into a normal skirmish? or a domination? Once into the null cannon part, do ...
- by Marston VC - at 2013.06.24 08:55:00
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26. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
Bob Amarrley wrote: I browse this forum every day to see if anyone is seriously talking about lasers. The threads exist, but they are few and far between. I fear that with the optional respecs coming through this week, that the few holdouts wil...
- by Marston VC - at 2013.05.26 20:18:00
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27. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Idea Update: At the suggestion early feedback removed all 'Fitting' (High/Low) slots. Its better for CCP to figure that one out. I really didn't think there was anything wrong with the current suit layout to be honest....
- by Marston VC - at 2013.05.12 17:42:00
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28. [Feedback] Life of an Uprising Medic - in Feedback/Requests [original thread]
Zero Harpuia wrote: CCP Draco wrote: Hi Cross Atu, thanks for the feedback! On the Nanite Injector, we're aware of the location mismatch between the "corpse" and the location you need to use the injector and it's on our list of things to wo...
- by Marston VC - at 2013.05.10 11:20:00
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29. In regards to the eve collectors addition - in Feedback/Requests [original thread]
ladwar wrote: I agree with the OP. TY! please be sure to bring your friends and continue support for this thread!!
- by Marston VC - at 2013.04.28 19:58:00
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30. In regards to the eve collectors addition - in Feedback/Requests [original thread]
^ see! that's 100$ right there CCP and I bet there are many other dust mercs who feel the same. PLEASE! I want my fancy LR..... whats the phrase??? PLEASE JUST TAKE MY MONEY??
- by Marston VC - at 2013.04.28 18:37:00
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31. In regards to the eve collectors addition - in Feedback/Requests [original thread]
There was a lot of really cool Dust stuff in that box as well, so I thought it would only be fair if CCP were to release there own Dust Collectors addition. Or atleast present the option for us to get those Fancy dropsuits as well. Maybe just offe...
- by Marston VC - at 2013.04.28 18:30:00
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32. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Mountain Doody wrote: There's a great thread on the EVE forums that offers numerous small suggestions that CCP could use to improve EVE. ( even if it only has 3 dev responses in 56 pages :) ) I would like to suggest creating (and maybe even ...
- by Marston VC - at 2013.04.16 11:08:00
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33. Corporation Tax - in Feedback/Requests [original thread]
AS FAR AS OPTION 2 GOES: people who dont think its a big deal to link the two taxes, I will give you some food for thought, and try to convince you why linking the two taxes would be a terrible idea. The economy in both games right now are VERY d...
- by Marston VC - at 2013.04.14 19:30:00
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34. Corporation Tax - in Feedback/Requests [original thread]
Piercing Serenity wrote: Crazy Viper wrote: 1. Yes 2. No. More options are always better. If the corps want to use the same tax rate, they can still do so. Let them decide. 3. No. It doesn't make sense to tax NPC corps in DUST. As others h...
- by Marston VC - at 2013.04.14 19:15:00
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35. Corporation Tax - in Feedback/Requests [original thread]
CCP Nullarbor wrote: There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that. 1. Are you in favour of having a corporation tax system, allowi...
- by Marston VC - at 2013.04.14 19:11:00
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36. Lasers - in Feedback/Requests [original thread]
Buster Friently wrote: ggggggggg g wrote: Scheneighnay McBob wrote: The best way to find something's weakness is to use it. Lasers dominate a very narrow niche, and you can take advantage of that. The best thing to do is probably sneak i...
- by Marston VC - at 2013.04.14 18:59:00
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37. Lasers - in Feedback/Requests [original thread]
Buster Friently wrote: KING CHECKMATE wrote: Ulysses Knapse wrote: KING CHECKMATE wrote: I stand my point, laser rifles require skill and are not OP. I disagree, not that it will change your opinion. I've seen Laser Riflemen kill dro...
- by Marston VC - at 2013.04.14 18:56:00
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38. Lasers - in Feedback/Requests [original thread]
ggggggggg g wrote: Scheneighnay McBob wrote: The best way to find something's weakness is to use it. Lasers dominate a very narrow niche, and you can take advantage of that. The best thing to do is probably sneak into CQC (don't sprint thro...
- by Marston VC - at 2013.04.14 18:54:00
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39. [request] in regards to bleed out times upon being incapacitated - in Feedback/Requests [original thread]
Matakage wrote: Arkena Wyrnspire wrote: Marston VC wrote: Your shields are down, your armors down, so what about your actual body?? Your actual body will be mangled horribly by even a single round from an AR. I suspect that superheated ...
- by Marston VC - at 2013.04.13 23:06:00
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40. [request] in regards to bleed out times upon being incapacitated - in Feedback/Requests [original thread]
Soldier of Mawat wrote: I like the that you have thought out your idea quite extensively, but wouldn't it just be simpler to add a timer to indicate how long you have left until you bleed out? what valto said, timers would be a good temporar...
- by Marston VC - at 2013.04.13 20:57:00
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