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641. Forge gun changes :D - in General Discussions [original thread]
Zero Harpuia wrote: This isn't a problem with the Forge Gun, it's a problem with the letter objectives. I've long campaigned for objectives to be placed in such a way as to prevent Sniper role players from hitting someone actively hacking. The ...
- by Marston VC - at 2013.10.29 17:22:00
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642. Forge gun changes :D - in General Discussions [original thread]
Kasote Denzara wrote: HyperionsThunder wrote: Except that it isn't. It's "Anti-material" not "Anti-vehicle." I understand the problems with FG raining death from the towers, but I think the problem is more fixable by increasing access to t...
- by Marston VC - at 2013.10.29 17:13:00
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643. Forge gun changes :D - in General Discussions [original thread]
Disturbingly Bored wrote: Marston VC wrote: I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV w...
- by Marston VC - at 2013.10.29 17:11:00
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644. Forge gun changes :D - in General Discussions [original thread]
HyperionsThunder wrote: Marston VC wrote: Kasote Denzara wrote: I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash. Added note: It's funny that people complain ...
- by Marston VC - at 2013.10.29 17:05:00
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645. Forge gun changes :D - in General Discussions [original thread]
gbghg wrote: Bright Cloud wrote: 2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. I...
- by Marston VC - at 2013.10.29 16:50:00
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646. Forge gun changes :D - in General Discussions [original thread]
Bright Cloud wrote: 2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter ...
- by Marston VC - at 2013.10.29 16:42:00
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647. Forge gun changes :D - in General Discussions [original thread]
Kasote Denzara wrote: I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash. Added note: It's funny that people complain about Forge Gun users sitting on towers- I never...
- by Marston VC - at 2013.10.29 16:38:00
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648. Forge gun changes :D - in General Discussions [original thread]
Takahiro Kashuken wrote: PC will show if its worked or not Its a nerf towards killing infantry but not vehicles Exactly. I don't own forge guns or tanks, so I could care less how effective they are on vehicles. I care when a forge gun cam...
- by Marston VC - at 2013.10.29 16:34:00
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649. Forge gun changes :D - in General Discussions [original thread]
Were heading in the right direction CCP! The splash radius nerf is a good start! This will make it much harder to snipe with the forge gun, though still not as difficult as I believe it should be. So lets talk about splash damage on the forge gun ...
- by Marston VC - at 2013.10.29 11:24:00
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650. I must not be the only one thinking about this. - in General Discussions [original thread]
Wilson Ribeiro wrote: Marston VC wrote: Its kind of hard to monopolize items that are random generated for everyone by just playing the game...... Honestly nobody really knows whats going to happen. This sort of thing only happens in eve bec...
- by Marston VC - at 2013.10.29 11:10:00
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651. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
DR FEB wrote: So then the new weapons will come in 1.7? That, or 1.8 CCP said that they got pushed back to 1.7 a week after they said vehicles/weapons were pushed back to 1.6 This patch wasn't expected to be very big. But the next two or ...
- by Marston VC - at 2013.10.29 11:06:00
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652. I must not be the only one thinking about this. - in General Discussions [original thread]
Wilson Ribeiro wrote: When the P2P market is finally implemented. i know there will a corp or an alliance that will have enough isk to monopolize the officers gun market. They will try to buy officers weapons from all the players, and when thos...
- by Marston VC - at 2013.10.29 02:02:00
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653. Uprising 1.7 and beyond - in General Discussions [original thread]
Dalmont Legrand wrote: Well, it is time to shake some minds. As we all know majority of corporations that hold districts do it with no lags. Maybe somebody doesn't knows but on PC, Europeans and not only, suffer a lot as they can't take it pro...
- by Marston VC - at 2013.10.24 16:33:00
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654. Where is 1.6? - in General Discussions [original thread]
Nalhe Saldana wrote: So I've been away for over a month because i was bored with the game and wanted the vehicle patch to arrive. But now I dont see anything about 1.6 and there are like zero new devblogs so whats going on? Are we getting a pat...
- by Marston VC - at 2013.10.23 11:05:00
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655. The doom and gloom train keeps on rollin - in General Discussions [original thread]
Lance 2ballzStrong wrote: Keeping the game on a dying console gen is not doom and gloom speculation, it's a prediction that will become a reality. Yea the PS3 has a huge playerbase, but with that comes the limitations of the console itself. D...
- by Marston VC - at 2013.10.22 17:09:00
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656. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Lance 2ballzStrong wrote: CCP Rattati wrote: Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games. There are many ways to fix some of the issues you mention, heavy being ...
- by Marston VC - at 2013.10.22 16:57:00
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657. The doom and gloom train keeps on rollin - in General Discussions [original thread]
Buster Friently wrote: Robert JD Niewiadomski wrote: Jack McReady wrote: 500 players leaving per month is not just a "doom and gloom train", it is reality and the players have all right to complain about the cause. just saying. They are...
- by Marston VC - at 2013.10.22 16:51:00
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658. The doom and gloom train keeps on rollin - in General Discussions [original thread]
Jack McReady wrote: oh really we have player spikes at weekends? who would guess that happens. average, that is what counts in 5 months dust lost around ~3k players and the drop was steady. the recent rise is just well within the regular dev...
- by Marston VC - at 2013.10.22 16:42:00
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659. The doom and gloom train keeps on rollin - in General Discussions [original thread]
Banning Hammer wrote: LOL... you really are in denial... CCP have been trying to crack the Core game-play for nearly a year, and we still no where near to a solid foundation. Every time they try to climb out of the hole, they dig their self a b...
- by Marston VC - at 2013.10.22 11:07:00
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660. The doom and gloom train keeps on rollin - in General Discussions [original thread]
Jack McReady wrote: 500 players leaving per month is not just a "doom and gloom train", it is reality and the players have all right to complain about the cause. just saying. How do you have a "right" to complain about player count? Leave p...
- by Marston VC - at 2013.10.22 11:04:00
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