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181. Any chance of limiting Project Nova micro-transactions to cosmetic? - in General Discussions [original thread]
Mobius Wyvern wrote: Marston VC wrote: Mobius Wyvern wrote: I realize things like early gear unlocks and progression accelerators are fairly common in the free-to-play market, but games like Path of Exile have also proved that you can mak...
- by Marston VC - at 2016.04.24 05:13:00
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182. Good morning spacefriends - in General Discussions [original thread]
Skihids wrote: Vehicles did not fail in DUST because they weren't in right at the start. They failed because they had no job to do. They failed because they went in before the need for them arose, and that need was never created. You didn't ne...
- by Marston VC - at 2016.04.24 05:08:00
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183. Good morning spacefriends - in General Discussions [original thread]
james selim brownstein wrote: Skihids wrote: james selim brownstein wrote: We need Mechs. What role does the mech fill that your powered suit and super weapons doesn't? If you can't come up with one, then your mech has to be balanced...
- by Marston VC - at 2016.04.24 05:05:00
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184. Good morning spacefriends - in General Discussions [original thread]
Skihids wrote: As I've said so many times, vehicles need solid roles distinct from that of infantry. Those roles won't exist on the small maps CCP is starting out with. They will likely arrive when we see the large open maps and those look like...
- by Marston VC - at 2016.04.24 04:59:00
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185. Good morning spacefriends - in General Discussions [original thread]
Mina Longstrike wrote: Marston VC wrote: Remember, Dust didn't have vehicles in the beginning. And that is exactly the point I have been making - look at how much of a nightmare vehicles have been to balance because they were not included ...
- by Marston VC - at 2016.04.24 04:51:00
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186. Project Nova: Review by Aeon Amadi - in General Discussions [original thread]
Scheneighnay McBob wrote: Aeon Amadi wrote: Yeah, no. The TTK was high enough that you could get into a bad situation and still disengage/have time to react. ARMA-style instadeaths or GTFO. ARMA III is actually what I've replaced Dust wi...
- by Marston VC - at 2016.04.24 04:15:00
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187. Any chance of limiting Project Nova micro-transactions to cosmetic? - in General Discussions [original thread]
Mobius Wyvern wrote: I realize things like early gear unlocks and progression accelerators are fairly common in the free-to-play market, but games like Path of Exile have also proved that you can make more than sufficient income solely from cos...
- by Marston VC - at 2016.04.24 04:10:00
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188. Good morning spacefriends - in General Discussions [original thread]
Mina Longstrike wrote: One Eyed King wrote: @ Mina What would be the point of vehicles if you only got 3 FPS? What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losi...
- by Marston VC - at 2016.04.24 04:08:00
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189. Good morning spacefriends - in General Discussions [original thread]
Mina Longstrike wrote: Aeon Amadi wrote: See you in Alpha, Mina Probably not, unless the design heads in a drastically different direction I'm really not all that interested... and with "expert" individuals like yourself gathering feedb...
- by Marston VC - at 2016.04.24 04:03:00
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190. Project Nova: Review by Aeon Amadi - in General Discussions [original thread]
Would you say the TTK was good or bad? I remember in dust that some people got mad at how high the TTK would be. But that might have only been an issue because how hard the controls were to get used to on top of low Frame rates. Also, was there ...
- by Marston VC - at 2016.04.24 03:57:00
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191. Good morning spacefriends - in General Discussions [original thread]
Mina Longstrike wrote: Mobius Wyvern wrote: Mina Longstrike wrote: Welp, if vehicles are only being added as an 'afterthought' I'm not interested. Unless the game is designed around them being present and fully functioning as a role to b...
- by Marston VC - at 2016.04.24 03:45:00
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192. Lets Speculate/Suggest for these "Classes" - in General Discussions [original thread]
One Eyed King wrote: Arkena Wyrnspire wrote: Roy Ventus wrote: I also wonder if the Minmatar's Assault will actually be the speed freaks they should've always been. You can't really make Minassaults faster without stepping on the toes...
- by Marston VC - at 2016.04.24 02:44:00
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193. Project Nova Alpha Test - in General Discussions [original thread]
maybe deadcatz wrote: Why does time played matter? Everyone learns at a diffrent pace? its a good thing to see how so many old players have stuck with the game. It shows dedication.
- by Marston VC - at 2016.04.24 02:03:00
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194. Good morning spacefriends - in General Discussions [original thread]
Varoth Drac wrote: Sounds great, thanks for sharing more info. Have you considered that scan range may be irrelevant with a precision falloff curve. If precision decreases with range there may be no need for an absolute scan range cut-off. Migh...
- by Marston VC - at 2016.04.24 02:01:00
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195. Good morning spacefriends - in General Discussions [original thread]
Joseph Ridgeson wrote: Marston VC wrote: Joseph Ridgeson wrote: DiablosMajora wrote: Joseph Ridgeson wrote: m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits...
- by Marston VC - at 2016.04.24 01:23:00
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196. Project Nova Alpha Test - in General Discussions [original thread]
I will pay money to be in the alpha. Been a part of this game since the alpha. So I guess that was around three years ago. Couldn't look more forward to this game.
- by Marston VC - at 2016.04.24 01:15:00
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197. Why NOVA will fail completely - in General Discussions [original thread]
Joseph Ridgeson wrote: "Because it is CCP"? "If it lacks enough reason to be a 'New Eden' FPS such as no fits or skill points"? "If the game turns out to be a completely straight-forward FPS with no identity, unable to distinguish itself from C...
- by Marston VC - at 2016.04.24 01:13:00
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198. Good morning spacefriends - in General Discussions [original thread]
Joseph Ridgeson wrote: DiablosMajora wrote: Joseph Ridgeson wrote: m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish ...
- by Marston VC - at 2016.04.24 00:59:00
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199. Good morning spacefriends - in General Discussions [original thread]
Faquira Bleuetta wrote: Lex DOCIEL wrote: Scheneighnay McBob wrote: Kevall Longstride wrote: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/ This latest interview, done b...
- by Marston VC - at 2016.04.24 00:56:00
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200. Good morning spacefriends - in General Discussions [original thread]
Derpty Derp wrote: Shaun Iwairo wrote: CCP Rattati wrote: A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Is there anything we, as a community, can do to help the pr...
- by Marston VC - at 2016.04.24 00:46:00
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