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1. AURUM Laser Rifle... - in Feedback/Requests [original thread]
With exception to picking up the Merc pack recently and spending the AUR from that on the Raven and Sever suits, I'm still spending AUR from when I got into Beta last year. Not much left to go, but it'll probably take me another 2 weeks to dispens...
- by Mars El'Theran - at 2013.02.15 03:24:00
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2. [Request] Please look at the Dropsuit balancing for defense - in Feedback/Requests [original thread]
This needs to be gone over, and brought up a little on the lower end. High end I think is fine.
- by Mars El'Theran - at 2013.02.12 01:30:00
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3. Vehicle seat lock - in Feedback/Requests [original thread]
I agree with a pilot lock on a vehicle, at least until death or hacked by opposing team. Perhaps even allow same team hacks. I don't agree with locking seats however. Drivers sure, but not the rest of them. If you spawn a vehicle in Pub then you ...
- by Mars El'Theran - at 2013.02.12 01:28:00
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4. [Request] Remove the Skill Cap - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Mars El'Theran wrote: Y0UR NAME HERE wrote: Mars El'Theran wrote: No. Your premise is flawed. Removal of the skill cap will just make players who SPfarm now that much further ahead later, but you knew that. .....
- by Mars El'Theran - at 2013.02.11 07:17:00
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5. Shock Trooper Dropsuit - in Feedback/Requests [original thread]
I like the idea. Could save a lot of minor damage when attempting to find interesting alternate routes. I don't jump out of dropships often because the pilots are usually too close to the ground. Inertia Dampener requires a safe height, sort of ...
- by Mars El'Theran - at 2013.02.11 04:18:00
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6. Points needed till Orbital Strike Meter - in Feedback/Requests [original thread]
This probably wouldn't be a bad idea, but it should be kept relatively non-invasive with respect to the HUD.
- by Mars El'Theran - at 2013.02.11 03:08:00
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7. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
MD actually takes some skill to drop where you want it, and it doesn't have a lot of AOE effect so it pretty much has to be right on target to do any good. I was in a match the other day with some players lobbing mass driver rounds into an area by...
- by Mars El'Theran - at 2013.02.11 03:07:00
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8. [Request] Remove the Skill Cap - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Mars El'Theran wrote: No. Your premise is flawed. Removal of the skill cap will just make players who SPfarm now that much further ahead later, but you knew that. So when I get laser rifle operation V, which I have ...
- by Mars El'Theran - at 2013.02.11 02:45:00
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9. snipers shooting through terrain... - in Feedback/Requests [original thread]
This is probably similar to the guy that was visibly floating 10 feet off the ground. Graphical glitch.
- by Mars El'Theran - at 2013.02.10 21:38:00
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10. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
Having tested the LR a bit more, I'm not convinced it is really overpowered, so much as it appears to be on the other end of it. I'm guessing--with high enough skills all weapons are devastating as I know the LR and Geks can be. I did kill one he...
- by Mars El'Theran - at 2013.02.10 08:39:00
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11. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
I've tested the LR only briefly in a very poor environment, (died 3-4 times to a Madrugar, twice to a Sniper, and once to an Exile AR, with about 4 of those being my LR DS), and--so far--can conclude that overheat on this weapon isn't the problem....
- by Mars El'Theran - at 2013.02.10 06:46:00
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12. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
This, LR, and Tank; it is not exclusive. Your assessment is generally correct from what I've seen though. edit: on the other hand, every FPS has more effective players that have unlocked stuff from what I've seen, and they almost consistently des...
- by Mars El'Theran - at 2013.02.10 06:39:00
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13. [Suggestion] Skill Point Reallocation - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Cross Atu wrote: This has been suggested several times and the short answer is that it is contrary to the design philosophy of New Eden and would also shorten the life cycle of the game as well as cheapening the macro div...
- by Mars El'Theran - at 2013.02.10 06:38:00
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14. new maps, better map rotation, etc. - in Feedback/Requests [original thread]
I've seen some very different landscapes on the same maps, and particle effects, and various other environment changes and moods. These are testing for planet and district seeding later if that fanfest video I watched the other day is any indicati...
- by Mars El'Theran - at 2013.02.10 06:30:00
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15. [Request] Make me feel like I am in a dropsuit - in Feedback/Requests [original thread]
Having variable HUD for each suit might be cool. It would also probably take some time to do it right. Personally, I don't see the face shield as something that projects a holographic, (this would be impossible), image, but as something that is u...
- by Mars El'Theran - at 2013.02.10 06:26:00
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16. [Request] Remove the Skill Cap - in Feedback/Requests [original thread]
No. Your premise is flawed. Removal of the skill cap will just make players who SPfarm now that much further ahead later, but you knew that.
- by Mars El'Theran - at 2013.02.10 06:21:00
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17. [Request] Burning glow effect on Nova Knives (like in concept art) - in Feedback/Requests [original thread]
They actually do have a blue glow, but it isn't the weapon edge.
- by Mars El'Theran - at 2013.02.09 19:54:00
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18. Community Misconception + Developmental Oversight = Fatal Flaw - in Feedback/Requests [original thread]
First set of points, 1-4, are speculation.
- by Mars El'Theran - at 2013.02.09 19:51:00
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19. Community Misconception + Developmental Oversight = Fatal Flaw - in Feedback/Requests [original thread]
Gunner Nightingale wrote: It's simple lets look at the difference between shield hardeners and armor hardeners. Shield Hardener Cooldown: 30s Pulse interval: 10s Damage reduction 25-30% depending on module variant Armor Hardener ...
- by Mars El'Theran - at 2013.02.09 19:50:00
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20. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
You can shoot the MCC with a Rail Turret and it does throw up hit markers, but I'm not sure if it still does damage. I noticed you don't get WPs for it anymore anyway.
- by Mars El'Theran - at 2013.02.09 07:48:00
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