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21. HMG Range buff - in Feedback/Requests [original thread]
If you use the different types for what they are designed for then they seem to be just right. I do agree about the range. I still find it odd that the bullets must tumble out of the barrel and scatter off into the void when range to target increa...
- by Marcus Stormfire - at 2015.05.05 21:39:00
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22. Sticky:ISK rewards - in Feedback/Requests [original thread]
Breakin Stuff wrote: Marcus Stormfire wrote: CCP Rattati wrote: Dear players, we have been thinking long and hard about a way to make winning battles lucrative, and maybe throwing caution to the wind to do so. What do you think of two (...
- by Marcus Stormfire - at 2015.05.05 21:34:00
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23. Sticky:ISK rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we have been thinking long and hard about a way to make winning battles lucrative, and maybe throwing caution to the wind to do so. What do you think of two (or both) ways of increasing your reward. This bonu...
- by Marcus Stormfire - at 2015.05.04 19:19:00
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24. Oh No! Another game mode suggestion! \o/ - in Feedback/Requests [original thread]
Godin Thekiller wrote: This is just skirm 2.0 with a different coat of paint. I'm trying to figure out what the point is. I was thinking it would be easier to set up since most of the mechanics from skirmish can be used. Thus hopefully addin...
- by Marcus Stormfire - at 2015.04.12 02:13:00
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25. Oh No! Another game mode suggestion! \o/ - in Feedback/Requests [original thread]
I have read through a couple posts on ideas for different Game modes and thought of something that might be fun and can add some much needed new eye candy. As with most of my posts, I like to think up epic content (and sometimes go overboard =P )....
- by Marcus Stormfire - at 2015.04.11 23:06:00
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26. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
True Adamance wrote: I love the above ideas but you need some clarification on lore concepts. Slavery in the Empire is not overly brutal. It's considered to reflect badly on the Holder if their slaves are abused and it illegal to mistreat th...
- by Marcus Stormfire - at 2015.04.10 17:06:00
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27. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: can we upgrade our quaters to have windows? I would love to see the warbarge floating in the docking bay like I see my Dreadnaught in EvE. Warning! Rambling thought process of someone with too much time! The foll...
- by Marcus Stormfire - at 2015.04.09 19:39:00
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28. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Lot's of information on this thread so if I repeat anything then my apologies . +1 I like the idea of short distance wormhole travel. However it has to be carefully implemented otherwise it could be disastrous. Some Ideas come to mind Short Term:...
- by Marcus Stormfire - at 2015.04.06 23:15:00
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29. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
-Marcus[/quote] Concord does nothing in Eve other than agress (sic) people who agress (sic) others in High Sec. Nothing ELSE (sic). As its just as likely that you play Eve as I do then I would say go try mining in a Hulk, Mackinaw, Retriever, Sk...
- by Marcus Stormfire - at 2015.04.03 00:36:00
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30. Bring that weird other race to dust 514 as a PVE gamemode - in Feedback/Requests [original thread]
I agree with the OP. Some form of PVE is needed. What you are thinking about are the sleepers. Rouge Drones are a good idea to start with however I really think that the first PVE content should deal with the Sansha Nation. The Sansha Nation is...
- by Marcus Stormfire - at 2015.04.02 16:31:00
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31. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
DJINN Jecture wrote: Concord should stay in EvE and not even be considered as a viable tactic to safegaurd re-re-s who sit in the redline, the whole idea is ********. as is having a redline. I hate to break it to you but Dust 514 is part of ...
- by Marcus Stormfire - at 2015.04.02 16:20:00
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32. Reasonable RE fix. - in Feedback/Requests [original thread]
Ku Shala wrote: do you have a better solution to brick tanked logi chains? I do actually, and I love using it when I see those Brick Tanked Logi Chains. I call it "The Logi Breaker" It is basically a Sentinel suit of your choice with an I...
- by Marcus Stormfire - at 2015.04.02 15:57:00
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33. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
CCP Rattati wrote: Henchmen21 wrote: The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while ...
- by Marcus Stormfire - at 2015.04.02 01:48:00
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34. [IDEA] Kill Satellites (Killsats) - in Feedback/Requests [original thread]
I agree. There needs to be something done to make EvE pilots care about districts. The easiest way would probably be to make planets integral to sov warfare. To take a system the planets have to be under your control. Would lead to all sorts neat ...
- by Marcus Stormfire - at 2014.11.17 19:17:00
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35. [IDEA] Kill Satellites (Killsats) - in Feedback/Requests [original thread]
Upon Browsing forums an idea was brought up by Kaughst in this forum. https://forums.dust514.com/default.aspx?g=posts&m=2415710#post2415710 Ran a search and didn't see anything specific on this. Rather than let it die in the General Discu...
- by Marcus Stormfire - at 2014.11.17 16:30:00
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36. CCP Rattati's View On The Redline - in Feedback/Requests [original thread]
Some Ideas. - Make better use of those red line turrets to protect the people spawning. (Special turrets with much higher hitpoints and much faster reaction time (Keep damage the same). These are deployed throughout the red line. -Areas such as...
- by Marcus Stormfire - at 2014.06.04 18:21:00
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37. (Important) Remove +50 for Killing - in Feedback/Requests [original thread]
Remember kids, always double tap. -Marcus
- by Marcus Stormfire - at 2014.05.01 04:36:00
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38. {REQUEST} - BOMBs for Dropships - in Feedback/Requests [original thread]
Bombs are an interesting idea. The stats you posted are way too overpowered. if a tank sits still for more than 5 seconds it risks being nuked by swarms or forge guns so some tweaking would have to be in order. With that said. The drop ships we ...
- by Marcus Stormfire - at 2014.04.14 18:40:00
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39. Addign to the commando role - in Feedback/Requests [original thread]
In my experience the commando suit is a very effective AV suit the way it is. Putting AV bonuses on it might make it over powered. -Marcus
- by Marcus Stormfire - at 2014.04.14 18:28:00
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40. Caldari is wrong! - in Feedback/Requests [original thread]
Two words. Space Metal. With that said just because it is angular doesn't mean it is effective. If you have a sheet of aluminum at the proper angle that doesn't mean it will deflect a .50 cal round. perhaps the caldari angle their armor plates t...
- by Marcus Stormfire - at 2014.04.14 18:26:00
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