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121. Let's talk the caldari assault bonus. - in General Discussions [original thread]
True Adamance wrote: THE-PIMP-NAMED-SLICKBACK wrote: True Adamance wrote: Tectonic Fusion wrote: What would benefit rail tech weapons on a caldari assault bonus without it becoming OP? The old sharpshooter bonus would be nice, but it w...
- by Malleus Malificorum - at 2014.08.12 21:55:00
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122. Maybe increase the Gal Assault bonus? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Malleus Malificorum wrote: I think a lot of people are pre-emptively trying to 'fix' something that isn't actually broken. The bonus is and always has been good, the suit the bonus was placed on was terrible (like al...
- by Malleus Malificorum - at 2014.08.12 21:46:00
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123. Let's talk the caldari assault bonus. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Pokey Dravon wrote: TYCHUS MAXWELL wrote: I-Shayz-I wrote: Reduced recoil would make the most sense, and it would definitely help the magsec out a bunch (since the bonus applies to both light and sidearm weapons)....
- by Malleus Malificorum - at 2014.08.12 21:39:00
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124. Maybe increase the Gal Assault bonus? - in General Discussions [original thread]
Nocturnal Soul wrote: Malleus Malificorum wrote: Nocturnal Soul wrote: I'm all for you scum getting a rof bonus. 2% per a lvl sounds good I think the current Gal assault bonus is wonderful, if the suit itself wasn't so bad for so long...
- by Malleus Malificorum - at 2014.08.12 21:33:00
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125. Let's talk the caldari assault bonus. - in General Discussions [original thread]
^doesn't fit with improved weapon performance. I'd rather have defensive modules stand on their own, rather than have the underwhelming modules propped up by bonuses, that said I think 2 regs drop shield recharge numbers to really acceptable numbe...
- by Malleus Malificorum - at 2014.08.12 21:18:00
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126. Maybe increase the Gal Assault bonus? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Echo 1991 wrote: What if we give gal a % bonus to optimal range? Or RoF. % bonus to range actually fits with the theme of all the other bonuses - reducing the weaknesses of the racial weapon. The Amarrian weakness...
- by Malleus Malificorum - at 2014.08.12 21:14:00
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127. Maybe increase the Gal Assault bonus? - in General Discussions [original thread]
Nocturnal Soul wrote: I'm all for you scum getting a rof bonus. 2% per a lvl sounds good I think the current Gal assault bonus is wonderful, if the suit itself wasn't so bad for so long people wouldn't be trying to 'fix it' (by making it ov...
- by Malleus Malificorum - at 2014.08.12 21:08:00
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128. Let's talk the caldari assault bonus. - in General Discussions [original thread]
Commandos should be the go-to for damage, Assaults should be the go to for improved weapon performance. With the coming HP improvements to assaults in Charlie we don't really need shield mod efficacy.... so that leaves us with RoF, Range, Kick or ...
- by Malleus Malificorum - at 2014.08.12 21:01:00
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129. It's time to buff sniper CCP. - in General Discussions [original thread]
Meee One wrote: Alena Ventrallis wrote: Some math. Let's take a Thales. 355.3 base damage. Now we add commando cko for 10% extra damage, throw on 3 complex mods for ~14% extra damage, and then prof 5 for an extra 15% damage, although this i...
- by Malleus Malificorum - at 2014.08.12 20:35:00
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130. Seriously tired of these "Hotfixes" - in General Discussions [original thread]
Just ran into this guy in pubs. He's hilariously terrible.
- by Malleus Malificorum - at 2014.08.10 20:59:00
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131. So Hotfix Charlie gave Assault suit buff? - in General Discussions [original thread]
Smoky The Bear wrote: This game is going swirling around at the bottom of the toilet.. just aboout to join the rest of the **** Are you really serious CCP .. You just handed this game over to the tryhard Call of Booty club ? Stupid move.. rea...
- by Malleus Malificorum - at 2014.08.10 00:52:00
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132. Damaged LAV Recall? - in General Discussions [original thread]
If your vehicle is burning you cannot recall it. If you take it to a friendly supply depot though it will rep at 100armor/sec, or you can rep it with a rep tool.
- by Malleus Malificorum - at 2014.08.09 04:06:00
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133. FW got now really interesting - in General Discussions [original thread]
^Lets not have a kneejerk reaction to his post. When he means 'worth their time' there's a silent implication that relates to the prioritization of other gameplay elements versus the prioritization of 'fixing' facwar. I for one would like the rem...
- by Malleus Malificorum - at 2014.08.08 11:59:00
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134. assaults are op, python is op, blaster turret is op - in General Discussions [original thread]
I think that making assaults OP for at least a little bit is okay. It'll make 'slayers' get out of scouts / logi's / heavies.
- by Malleus Malificorum - at 2014.08.08 04:50:00
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135. FW got now really interesting - in General Discussions [original thread]
medomai grey wrote: Too bad faction warfare takes forever to participate in. That's a symptom, not the problem itself. The actual problem has several layers : 1) The LP payouts are kind of terrible (this is getting a bit better) and losses m...
- by Malleus Malificorum - at 2014.08.07 10:27:00
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136. FW got now really interesting - in General Discussions [original thread]
CCP Rattati wrote: True Adamance wrote: Mr Hakyou wrote: True Adamance wrote: This is all well and good.... but the fact that Standing and Militia status is not in the game just means it lacks any real meaning.....when one player can r...
- by Malleus Malificorum - at 2014.08.07 10:23:00
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137. First match with the PSMove, verdict - in General Discussions [original thread]
Happy Violentime wrote: I have some RSI problems with my right hand (torn tendons in thumb) - back in Beta borrowed a mates Move controller to 'try it out' - It's just so horribly implemented that you are at a severe disadvantage going up again...
- by Malleus Malificorum - at 2014.08.05 12:22:00
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138. Skill stacking ADS - in General Discussions [original thread]
KEROSIINI-TERO wrote: Malleus Malificorum wrote: The dark cloud wrote: Malleus Malificorum wrote: It's a bug, and people that exploit it should be punished. And how should people avoid it? As im aware you cant "unskill" your skilltre...
- by Malleus Malificorum - at 2014.07.30 17:29:00
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139. Skill stacking ADS - in General Discussions [original thread]
DontChimpOut wrote: Malleus Malificorum wrote: It's a bug, and people that exploit it should be punished. Not fair something can stack, no, only infantry is allowed to have useful skills. I play more roles in this game than you're aware...
- by Malleus Malificorum - at 2014.07.30 17:24:00
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140. data mining further results/stats - in General Discussions [original thread]
Bout ... 70m I think? Something like 350 assault ak.0's
- by Malleus Malificorum - at 2014.07.30 06:08:00
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