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Joel II X
Dah Gods O Bacon
2975
|
Posted - 2014.08.12 20:42:00 -
[31] - Quote
Nocturnal Soul wrote:I'm all for you scum getting a rof bonus.
2% per a lvl sounds good Agreed. |
Joel II X
Dah Gods O Bacon
2975
|
Posted - 2014.08.12 20:44:00 -
[32] - Quote
Killer's Coys wrote:Hi o/
For me, the Gal assault and the Cal assault MUST have OTHER bonus...
For the Gal : OK, you want to increase the RoF, but 880 RoF, it would add a lot of kick, but you wouldn't have any more the kick reduction...
For me (maybe not very interesting for you) +1% (or 2%) RoF and 5% kick reduction
For Calda : Charge time reduction is a really good idea, but the burst RR has a lot of kick... Those changes I would like to have : - The charge time of the RR is increase (0.30s => 0.50) - Caldassault bonus : 20% reduction charge time of rail weapon per level (=> caldassault would become the only suit which has a RR without charge time. Very interresting. But other people who use the RR have more charge time)*** - A kick reduction for calassault (5% per level)
*** I know what you'll say : "But Calcommando would have a penality on his RR with more charge time" => Calcommando is made not to go ont the battlefront, but to be behind assault => charge time increase doesn't change this.
Thought ? And sorry for my many mistakes. I don't speak English very well. You just wrote out everything I wanted to, and saved me the effort. Thank you.
+1 |
Nocturnal Soul
Immortal Retribution
3931
|
Posted - 2014.08.12 20:49:00 -
[33] - Quote
Killer's Coys wrote:Hi o/
For me, the Gal assault and the Cal assault MUST have OTHER bonus...
For the Gal : OK, you want to increase the RoF, but 880 RoF, it would add a lot of kick, but you wouldn't have any more the kick reduction...
For me (maybe not very interesting for you) +1% (or 2%) RoF and 5% kick reduction
For Calda : Charge time reduction is a really good idea, but the burst RR has a lot of kick... Those changes I would like to have : - The charge time of the RR is increase (0.30s => 0.50) - Caldassault bonus : 20% reduction charge time of rail weapon per level (=> caldassault would become the only suit which has a RR without charge time. Very interresting. But other people who use the RR have more charge time)*** - A kick reduction for calassault (5% per level)
*** I know what you'll say : "But Calcommando would have a penality on his RR with more charge time" => Calcommando is made not to go ont the battlefront, but to be behind assault => charge time increase doesn't change this.
Thought ? And sorry for my many mistakes. I don't speak English very well. There has to be a charge.... even if you caldari
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Arkena Wyrnspire
Fatal Absolution
16797
|
Posted - 2014.08.12 21:03:00 -
[34] - Quote
Killer's Coys wrote: - Caldassault bonus : 20% reduction charge time of rail weapon per level (=> caldassault would become the only suit which has a RR without charge time. Very interresting. But other people who use the RR have more charge time)***
The thing about this is that you end up with unintended consequences like charge sniper rifles with zero charge time. With a 5 shot clip and massive single shot damage making it rapid fire would be a pretty insane buff, to the point where no other suit can really be considered for sniping.
You have long since made your choice. What you make now is a mistake.
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Echo 1991
WarRavens Final Resolution.
411
|
Posted - 2014.08.12 21:04:00 -
[35] - Quote
What if we give gal a % bonus to optimal range? Or RoF. |
Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
48
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Posted - 2014.08.12 21:08:00 -
[36] - Quote
Nocturnal Soul wrote:I'm all for you scum getting a rof bonus.
2% per a lvl sounds good
I think the current Gal assault bonus is wonderful, if the suit itself wasn't so bad for so long people wouldn't be trying to 'fix it' (by making it overpowered) and that all assault bonuses should stay as bonuses that aren't just flat dps increases. I'm all about *performance* related weapon bonuses on assault, mag size, heat reduction, accuracy improvements, kick reductions, reload speeds etc, these are all things that make your guns better without simply going "Nah dude, I get to kill you because my dps is 33% higher than yours and there's nothing you can do about it aside from skill into the same suit I'm in" |
Arkena Wyrnspire
Fatal Absolution
16797
|
Posted - 2014.08.12 21:09:00 -
[37] - Quote
Echo 1991 wrote:What if we give gal a % bonus to optimal range? Or RoF.
% bonus to range actually fits with the theme of all the other bonuses - reducing the weaknesses of the racial weapon.
The Amarrian weakness, overheat, is reduced by the Amarr assault bonus. The Minmatar weakness, short clip size, is compensated for by the Minmatar assault bonus.
It could make sense, then, to have a Calassault bonus reducing charge time on the RR/Magsec/Bolt pistol and a Galassault bonus increasing range.
You have long since made your choice. What you make now is a mistake.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
48
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Posted - 2014.08.12 21:14:00 -
[38] - Quote
Arkena Wyrnspire wrote:Echo 1991 wrote:What if we give gal a % bonus to optimal range? Or RoF. % bonus to range actually fits with the theme of all the other bonuses - reducing the weaknesses of the racial weapon. The Amarrian weakness, overheat, is reduced by the Amarr assault bonus. The Minmatar weakness, short clip size, is compensated for by the Minmatar assault bonus. It could make sense, then, to have a Calassault bonus reducing charge time on the RR/Magsec/Bolt pistol and a Galassault bonus increasing range.
Flies in the face of range standardizations, not to mention that improved accuracy actually improves DPS at range (which truthfully makes the current bonus better than the proposed bonus). Honestly I'd rather wait to see how HF Charlie plays out more than anything, because I'm convinced that the current gal assault bonus is ****ing amazing, you can hipfire TAC AR's quite accurately and with no real kick with high levels of assault, ar and sharpshooter. |
Nocturnal Soul
Immortal Retribution
3935
|
Posted - 2014.08.12 21:23:00 -
[39] - Quote
Malleus Malificorum wrote:Nocturnal Soul wrote:I'm all for you scum getting a rof bonus.
2% per a lvl sounds good I think the current Gal assault bonus is wonderful, if the suit itself wasn't so bad for so long people wouldn't be trying to 'fix it' (by making it overpowered) and that all assault bonuses should stay as bonuses that aren't just flat dps increases. I'm all about *performance* related weapon bonuses on assault, mag size, heat reduction, accuracy improvements, kick reductions, reload speeds etc, these are all things that make your guns better without simply going "Nah dude, I get to kill you because my dps is 33% higher than yours and there's nothing you can do about it aside from skill into the same suit I'm in" Well I can't say I agree with you but your in titled to your opinion
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Arkena Wyrnspire
Fatal Absolution
16802
|
Posted - 2014.08.12 21:32:00 -
[40] - Quote
Malleus Malificorum wrote:Arkena Wyrnspire wrote:Echo 1991 wrote:What if we give gal a % bonus to optimal range? Or RoF. % bonus to range actually fits with the theme of all the other bonuses - reducing the weaknesses of the racial weapon. The Amarrian weakness, overheat, is reduced by the Amarr assault bonus. The Minmatar weakness, short clip size, is compensated for by the Minmatar assault bonus. It could make sense, then, to have a Calassault bonus reducing charge time on the RR/Magsec/Bolt pistol and a Galassault bonus increasing range. Flies in the face of range standardizations, not to mention that improved accuracy actually improves DPS at range (which truthfully makes the current bonus better than the proposed bonus). Honestly I'd rather wait to see how HF Charlie plays out more than anything, because I'm convinced that the current gal assault bonus is ****ing amazing, you can hipfire TAC AR's quite accurately and with no real kick with high levels of assault, ar and sharpshooter.
Flies in the face of range standardisations? It wouldn't even outrange the CR with a 25% bonus.
Your next comment makes me wonder - Have you actually used the Galassault? The AR has near perfect accuracy at range even without the bonus once ADSed. Recoil is utterly negligible. The hipfire bonus on the TAR makes little difference, and there is still significant kick.
You have long since made your choice. What you make now is a mistake.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
48
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Posted - 2014.08.12 21:33:00 -
[41] - Quote
Nocturnal Soul wrote:Malleus Malificorum wrote:Nocturnal Soul wrote:I'm all for you scum getting a rof bonus.
2% per a lvl sounds good I think the current Gal assault bonus is wonderful, if the suit itself wasn't so bad for so long people wouldn't be trying to 'fix it' (by making it overpowered) and that all assault bonuses should stay as bonuses that aren't just flat dps increases. I'm all about *performance* related weapon bonuses on assault, mag size, heat reduction, accuracy improvements, kick reductions, reload speeds etc, these are all things that make your guns better without simply going "Nah dude, I get to kill you because my dps is 33% higher than yours and there's nothing you can do about it aside from skill into the same suit I'm in" Well I can't say I agree with you but your in titled to your opinion
I think a lot of people are pre-emptively trying to 'fix' something that isn't actually broken. The bonus is and always has been good, the suit the bonus was placed on was terrible (like all assaults for a while in comparison to the huge passive suit benefits that scouts had), it's like "what's the point in having +9001% rifle damage on a suit that only has 1hp, moves at 1m a second and has the hitbox of a heavy". If you address the suit itself being bad, the bonus starts to stand on its own.
If we get to a point where all other things being roughly equal, I want people to look at the assault and go "This is the suit I want, because it makes my weapon function *better*" without just looking at damage, that has more or less always been the case for the amarr assault - where the SCR/Laser can be used on other suits but if you want to be the murderking you really want the assault.
Arkena Wyrnspire wrote:Flies in the face of range standardisations? It wouldn't even outrange the CR with a 25% bonus.
Your next comment makes me wonder - Have you actually used the Galassault? The AR has near perfect accuracy at range even without the bonus once ADSed. Recoil is utterly negligible. The hipfire bonus on the TAR makes little difference, and there is still significant kick.
Yes, I actually have used the gal assault, as I quite a few dust accounts and one is specifically a gal assault. I didn't like how the weapon functioned in the least when I tried to port it over to a logistics fit, even though it was my weapon of choice on the assault. |
Frost Kitty
Opus Arcana
116
|
Posted - 2014.08.12 21:36:00 -
[42] - Quote
Rof bonus sounds great. Actually I also think a small range bonus for caldari would also be good. People may think that's op but it would be unique, (not commando damage bonus that a lot of people want) and it would make them better at range which compares to the gal bonus of higher Rof making it better at close range. I think Min & Amarr are bonuses are fine, though.
Right Meow!
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Arkena Wyrnspire
Fatal Absolution
16802
|
Posted - 2014.08.12 21:39:00 -
[43] - Quote
Malleus Malificorum wrote: I think a lot of people are pre-emptively trying to 'fix' something that isn't actually broken. The bonus is and always has been good, the suit the bonus was placed on was terrible (like all assaults for a while in comparison to the huge passive suit benefits that scouts had), it's like "what's the point in having +9001% rifle damage on a suit that only has 1hp, moves at 1m a second and has the hitbox of a heavy". If you address the suit itself being bad, the bonus starts to stand on its own.
If we get to a point where all other things being roughly equal, I want people to look at the assault and go "This is the suit I want, because it makes my weapon function *better*" without just looking at damage, that has more or less always been the case for the amarr assault - where the SCR/Laser can be used on other suits but if you want to be the murderking you really want the assault.
The bonus isn't 'good', especially in comparison to the Amarr and Minmatar bonuses. The Amarr and Min bonuses have hugely powerful and unique effects on their racial rifle. The recoil reduction is negligible, especially as recoil on most ARs is practically nonexistent. The hipfire reduction is minor, enough so that you can barely see the difference switching between a Galassault and a non-Galassault at a supply depot while you're looking for the crosshair change.
Unlike the Amarr and Minmatar suits, the bonus is not something that would make you gravitate specifically towards that suit, nor is it as unique, as the effect is provided by training the operations skills. If you want a suit specifically to make the AR function better, you go Galmando. The damage and reload bonuses it gets are much more significant than the Galassault bonuses.
You have long since made your choice. What you make now is a mistake.
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Monty Mole Clone
Shiv M
164
|
Posted - 2014.08.12 21:40:00 -
[44] - Quote
+1 too ar clip size per level, ya dirty hippy cuntzs. same for the facist twatz
deader than A line flares with pockets in the knees
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
49
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Posted - 2014.08.12 21:46:00 -
[45] - Quote
Arkena Wyrnspire wrote:Malleus Malificorum wrote: I think a lot of people are pre-emptively trying to 'fix' something that isn't actually broken. The bonus is and always has been good, the suit the bonus was placed on was terrible (like all assaults for a while in comparison to the huge passive suit benefits that scouts had), it's like "what's the point in having +9001% rifle damage on a suit that only has 1hp, moves at 1m a second and has the hitbox of a heavy". If you address the suit itself being bad, the bonus starts to stand on its own.
If we get to a point where all other things being roughly equal, I want people to look at the assault and go "This is the suit I want, because it makes my weapon function *better*" without just looking at damage, that has more or less always been the case for the amarr assault - where the SCR/Laser can be used on other suits but if you want to be the murderking you really want the assault.
The bonus isn't 'good', especially in comparison to the Amarr and Minmatar bonuses. The Amarr and Min bonuses have hugely powerful and unique effects on their racial rifle. The recoil reduction is negligible, especially as recoil on most ARs is practically nonexistent. The hipfire reduction is minor, enough so that you can barely see the difference switching between a Galassault and a non-Galassault at a supply depot while you're looking for the crosshair change. Unlike the Amarr and Minmatar suits, the bonus is not something that would make you gravitate specifically towards that suit, nor is it as unique, as the effect is provided by training the operations skills. If you want a suit specifically to make the AR function better, you go Galmando. The damage and reload bonuses it gets are much more significant than the Galassault bonuses.
We're at an impasse then. I've explained my point and the reasons behind it, as well as why I don't think that the current bonus should be changed to something that just bloats paper dps. It is my firm belief that the suit being sub par in comparision to the high passive benefits of scouts or sentinels has been the only reason the great bonus on the suit hasn't really shone. |
Boot Booter
Pure Evil.
844
|
Posted - 2014.08.12 21:47:00 -
[46] - Quote
Yeah honestly I like the gal assault bonus and have heard some cal assaults rave about their bonus. It doesn't seem like much but when you can hip fire the TAR and laser the breach it's a beast. Not to mention the ion pistol turns into a much better weapon with decreased dispersion. Just wait for them to fix sidearms.
It really can't be rof because that's straight up increasing dps. No other assault bonus does that.
I would be ok if gal got reload speed. I always find myself wanting the AR to reload faster, it would help a lot in CQC brawling style. The cal could then get charge up time reduction (perhaps 10% per level). However again that's a big dps buff for the bolt pistol and charge sniper. Maybe a kick reduction to rail weapons.
What about...
Gallente Assault - 5% increased reload speed for blaster weaponry and 5% decrease in dispersion for blaster weaponry
Caldari Assault - 5% increased reload speed for rail weaponry and 5% decrease in kick for rail weaponry
I think this works nice and is equally awesome as min and amarr bonus
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Jack 3enimble
Vengeance Unbound Dark Taboo
164
|
Posted - 2014.08.12 22:03:00 -
[47] - Quote
Heimdallr69 wrote:I think the cal bonus also needs looking at.. Sorry but reload speed doesn't mean much for a long range weapon.. Though I like the idea of a rof bonus for gal.
At least the Gal has a unique bonus that's garbage. Cal has a garbage bonus that commando's get too.. They both need a change. |
Echo 1991
WarRavens Final Resolution.
411
|
Posted - 2014.08.12 22:29:00 -
[48] - Quote
Boot Booter wrote:Yeah honestly I like the gal assault bonus and have heard some cal assaults rave about their bonus. It doesn't seem like much but when you can hip fire the TAR and laser the breach it's a beast. Not to mention the ion pistol turns into a much better weapon with decreased dispersion. Just wait for them to fix sidearms.
It really can't be rof because that's straight up increasing dps. No other assault bonus does that.
I would be ok if gal got reload speed. I always find myself wanting the AR to reload faster, it would help a lot in CQC brawling style. The cal could then get charge up time reduction (perhaps 10% per level). However again that's a big dps buff for the bolt pistol and charge sniper. Maybe a kick reduction to rail weapons.
What about...
Gallente Assault - 5% increased reload speed for blaster weaponry and 5% decrease in dispersion for blaster weaponry
Caldari Assault - 5% increased reload speed for rail weaponry and 5% decrease in kick for rail weaponry
I think this works nice and is equally awesome as min and amarr bonus If I wanted a reload bonus I'd have a commando, assault needs something that improves the effectiveness of the racial weapon. Not reload speed.
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Jack 3enimble
Vengeance Unbound Dark Taboo
164
|
Posted - 2014.08.12 22:30:00 -
[49] - Quote
Nocturnal Soul wrote:So how about a more official thread about this in feedback and discussion?
Done. here's the link https://forums.dust514.com/default.aspx?g=posts&m=2308695#post2308695 |
ZDub 303
Escrow Removal and Acquisition Dark Taboo
3192
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Posted - 2014.08.12 22:41:00 -
[50] - Quote
Regarding Gallente Assault:
RoF bonus would certainly make sense in the context of "RoF is king in CQC" but it is also a direct dps increase, something that has been strictly avoided for all of the other assault classes... not sure if that is a trend worth breaking?
I think a bonus to damage falloff would be pretty solid for the Gal Assault too, if its possible on the back end to change it. We could do this in two ways, either
1. Increase effective range by 5% per level, which smooths out the damage fall off after optimal giving an increase to damage without increasing the optimal range, something that was removed in Chromosome because it was kind of overpowered... however... increasing effective range to 87.5m might give a bit of a chromosome sharpshooter effect as well.
2. Decrease the damage penalty applied by being outside of optimal. This may be technically more complicated though, but if the reduction at max effective is 70%, I wonder if you could reduce that by X% per level and the linear drop off would remain intact. Doubt it though... its probably quite a bit more complicated than it looks.
or...
3. +3% Effective range per level. Increases effective range to 80.5m from 70m and gives the same damage curve as a 5% reduction to falloff damage penalty (assuming its linear) up to 70m.
Would any Gal Assaults care to comment? Curious what people think of this.
Here is a quick spreadsheet I whipped up and a plot of the damage curves.
https://docs.google.com/spreadsheets/d/1MquvowOpdjVS36p2ySs4gW3TlvxRDTQWrWFOmDMNJBM/edit?usp=sharing
B C R U are letters, not words - Wierd Al Yankovich
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Arkena Wyrnspire
Fatal Absolution
16814
|
Posted - 2014.08.12 23:03:00 -
[51] - Quote
ZDub 303 wrote:Regarding Gallente Assault: RoF bonus would certainly make sense in the context of "RoF is king in CQC" but it is also a direct dps increase, something that has been strictly avoided for all of the other assault classes... not sure if that is a trend worth breaking? I think a bonus to damage falloff would be pretty solid for the Gal Assault too, if its possible on the back end to change it. We could do this in two ways, either 1. Increase effective range by 5% per level, which smooths out the damage fall off after optimal giving an increase to damage without increasing the optimal range, something that was removed in Chromosome because it was kind of overpowered... however... increasing effective range to 87.5m might give a bit of a chromosome sharpshooter effect as well. 2. Decrease the damage penalty applied by being outside of optimal. This may be technically more complicated though, but if the reduction at max effective is 70%, I wonder if you could reduce that by X% per level and the linear drop off would remain intact. Doubt it though... its probably quite a bit more complicated than it looks. or... 3. +3% Effective range per level. Increases effective range to 80.5m from 70m and gives the same damage curve as a 5% reduction to falloff damage penalty (assuming its linear) up to 70m. Would any Gal Assaults care to comment? Curious what people think of this. Here is a quick spreadsheet I whipped up and a plot of the damage curves. https://docs.google.com/spreadsheets/d/1MquvowOpdjVS36p2ySs4gW3TlvxRDTQWrWFOmDMNJBM/edit?usp=sharing
I actually quite like the idea of a range increase as a bonus for the Gallente assault as well. It seems a little unorthodox but even at 25% it doesn't begin to outrange any of the other main rifles.
I don't think falloff would be useful, though. Partially because it's weak - I would prefer an optimal bonus.
I wrote a little about it here: https://forums.dust514.com/default.aspx?g=posts&t=171650&find=unread I would be curious to hear what you think.
On the topic of RoF bonuses though - I don't think it'd really hurt that much to 'break the trend'. I would say that it's already been loosely broken by the Amarr assault because it allows you to freely lead with a charge shot volley on targets, which leads to a sharp spike in DPS. You can't really afford to do that as easily with unbonused suits.
I think that it's certainly a bonus worth consideration. A 2% per level bonus ends up equating to a shade over a 10% increase in DPS, and also reducing firing time per clip.
You have long since made your choice. What you make now is a mistake.
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Indy Strizer
Like A Moth To A Flame
152
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Posted - 2014.08.12 23:06:00 -
[52] - Quote
Personally, I think the proposed rate of fire bonus for Gallente and the current Minmatar bonus should be switched.
I often see people here referring to the Gallente as "brawlers" and I think the increase in magazine size would be a great fit for that playstyle.
And Minmatar? I think the rate of fire bonus would be much better for them, it'd only enhance their "hit and run" style of combat, it fits in perfectly with the theme of "get in, do the damage, get out". |
ZDub 303
Escrow Removal and Acquisition Dark Taboo
3193
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Posted - 2014.08.12 23:41:00 -
[53] - Quote
Arkena Wyrnspire wrote:I actually quite like the idea of a range increase as a bonus for the Gallente assault as well. It seems a little unorthodox but even at 25% it doesn't begin to outrange any of the other main rifles. I don't think falloff would be useful, though. Partially because it's weak - I would prefer an optimal bonus. I wrote a little about it here: https://forums.dust514.com/default.aspx?g=posts&t=171650&find=unreadI would be curious to hear what you think. On the topic of RoF bonuses though - I don't think it'd really hurt that much to 'break the trend'. I would say that it's already been loosely broken by the Amarr assault because it allows you to freely lead with a charge shot volley on targets, which leads to a sharp spike in DPS. You can't really afford to do that as easily with unbonused suits. I think that it's certainly a bonus worth consideration. A 2% per level bonus ends up equating to a shade over a 10% increase in DPS, and also reducing firing time per clip.
I just like the idea of 'overcoming inherent weakness' that the assault bonuses tend to take instead of reinforcing play styles and making them more powerful like many suggest. Optimal range might work too, just as long as it's not too overpowered.
I always felt that each racial rifle suffers the follow weaknesses:
Gallente: range Amarr: overheat Caldari: kick, hard to reset due to charge time Minmatar: DPC and clip capacity in general
I like to see the assault bonus lessen the weakness with each rifle, giving them less drawbacks in ways that don't make them unviable unless on the assault suit.
I think most are in agreement on this. I would say I think kick reduction on cal assault and some sort of range bonus on gal assault would put everything in line with what to expect from racial bonuses and racial light weaponry.
I see your point on the amarr assault, but if anything I would say it needs a reduction before giving other assaults too powerful of a bonus to compensate.
If the AR is lacking in RoF maybe a global buff to all ARs is needed instead of a suit bonus?
B C R U are letters, not words - Wierd Al Yankovich
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Zindorak
1.U.P
596
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Posted - 2014.08.12 23:54:00 -
[54] - Quote
No its perfectly fine. If it gets a buff all Assault bonuses should be buffed. No special treatment
Pokemon master
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Sergeant Sazu
New Age Empire. General Tso's Alliance
93
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Posted - 2014.08.13 00:41:00 -
[55] - Quote
When I'm hip-firing, I'm moving faster than when I'm shooting down sights. When I'm moving faster, I'm dodging more bullets. A bonus that allows me to hip-fire more often increases my survivability. That is the bonus, and it's valuable.
However, I'm in agreement with everyone else with how it's very subtle. I say 10% per level and it's worth using the Assault. With the hip-fire so drastically accurate, people can stay on the move and hip-fire further. They can become the "CQC brawlers" from a range longer than "right in your face" distance.
Sergeant Sazu(Boundless Breach Submachine Gun)Redberry
Redberry: "Wait, I got killed by what?"
I'm that unicorn.
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Ydubbs81 RND
Ahrendee Mercenaries
3321
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Posted - 2014.08.13 12:18:00 -
[56] - Quote
Nocturnal Soul wrote:Ydubbs81 RND wrote:Nocturnal Soul wrote:Ydubbs81 RND wrote:Nocturnal Soul wrote:I'm all for you scum getting a rof bonus.
2% per a lvl sounds good Why only gal assault? If any assault suit gets a rof bonus... they all should. Apparently you haven't been up to date. That was a proposed class bonus for the assault but it horrendously left the Scr in the cold since no one can reach the current potential rpm unless you used a modded controller which would make it worse and encourage the use of it. Plus do you honestly want a Acr tearing you to shreds in a heartbeat? It does so now as it is..it has the highest dps of all the rifles. Explain to me how so?
Explain to you how the scrambler has the highest DPS? Check protofit.com....the viziam smashes shields better than the cr does against armor.
With damage mods, armor doesn't even stand a chance.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3321
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Posted - 2014.08.13 12:20:00 -
[57] - Quote
Zindorak wrote:No its perfectly fine. If it gets a buff all Assault bonuses should be buffed. No special treatment
PREACH
> Check RND out here
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D3LTA iKidd'YuNOT
D3ATH CARD
2
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Posted - 2014.08.13 14:46:00 -
[58] - Quote
.Nocturnal Soul wrote:Killer's Coys wrote:Hi o/
For me, the Gal assault and the Cal assault MUST have OTHER bonus...
For the Gal : OK, you want to increase the RoF, but 880 RoF, it would add a lot of kick, but you wouldn't have any more the kick reduction...
For me (maybe not very interesting for you) +1% (or 2%) RoF and 5% kick reduction
For Calda : Charge time reduction is a really good idea, but the burst RR has a lot of kick... Those changes I would like to have : - The charge time of the RR is increase (0.30s => 0.50) - Caldassault bonus : 20% reduction charge time of rail weapon per level (=> caldassault would become the only suit which has a RR without charge time. Very interresting. But other people who use the RR have more charge time)*** - A kick reduction for calassault (5% per level)
*** I know what you'll say : "But Calcommando would have a penality on his RR with more charge time" => Calcommando is made not to go ont the battlefront, but to be behind assault => charge time increase doesn't change this.
Thought ? And sorry for my many mistakes. I don't speak English very well. There has to be a charge.... even if you caldari
Not really... the amarr has less overheat as a bonus and the minmatar has a bigger clip size so why cant the caldari have less charge time and the galente have more rof? This I think really evens out to all the assaults having a bonus that actually helps |
Cody Sietz
Evzones
3831
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Posted - 2014.08.13 14:54:00 -
[59] - Quote
I don't know about our bonus, it honestly feels like it's doing nothing.
I'd at least like the DEVs to look into the bonus and see if the 25 percent bonus makes that much of a difference.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Nocturnal Soul
Immortal Retribution
3951
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Posted - 2014.08.13 15:17:00 -
[60] - Quote
D3LTA iKidd'YuNOT wrote:. Nocturnal Soul wrote:Killer's Coys wrote:Hi o/
For me, the Gal assault and the Cal assault MUST have OTHER bonus...
For the Gal : OK, you want to increase the RoF, but 880 RoF, it would add a lot of kick, but you wouldn't have any more the kick reduction...
For me (maybe not very interesting for you) +1% (or 2%) RoF and 5% kick reduction
For Calda : Charge time reduction is a really good idea, but the burst RR has a lot of kick... Those changes I would like to have : - The charge time of the RR is increase (0.30s => 0.50) - Caldassault bonus : 20% reduction charge time of rail weapon per level (=> caldassault would become the only suit which has a RR without charge time. Very interresting. But other people who use the RR have more charge time)*** - A kick reduction for calassault (5% per level)
*** I know what you'll say : "But Calcommando would have a penality on his RR with more charge time" => Calcommando is made not to go ont the battlefront, but to be behind assault => charge time increase doesn't change this.
Thought ? And sorry for my many mistakes. I don't speak English very well. There has to be a charge.... even if you caldari Not really... the amarr has less overheat as a bonus and the minmatar has a bigger clip size so why cant the caldari have less charge time and the galente have more rof? This I think really evens out to all the assaults having a bonus that actually helps I'm all for the buff but to negate the charge time would be op
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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