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3941. Cloaks and Complaints - in General Discussions [original thread]
Ydubbs81 RND wrote: You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes? Cloakheads aren't always running in front of you where you can see them shimmer. Most of t...
- by Maken Tosch - at 2014.04.21 01:53:00
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3942. I'm disappointed in all of you - in General Discussions [original thread]
Sourdough Muffins wrote: Sarcastic Dreamkiller wrote: Sourdough Muffins wrote: Been playing Team Fortress huh? nope, never played it before Funny, because you just described "Spy Checking" in that game. Spy's have the ability to blen...
- by Maken Tosch - at 2014.04.21 01:49:00
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3943. My ps3 just hard froze 2 times - in General Discussions [original thread]
I think I hard froze once... while playing PSHome.
- by Maken Tosch - at 2014.04.19 21:04:00
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3944. Min vs. Gal - Complete BS - in General Discussions [original thread]
@Himiko DUST university is just starting relatively speaking. A lot of our dedicated instructors got burnt out due to frustration by the game itself (PC, bugs, lag, lack of content, etc). But once DUST improves things will get rolling. Eve Univer...
- by Maken Tosch - at 2014.04.19 17:57:00
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3945. Min vs. Gal - Complete BS - in General Discussions [original thread]
Himiko Kuronaga wrote: Maken Tosch wrote: You lost all credibility when you called NKs useless. You lost all credibility when you posted on a character in Dust University. Unlike you, I don't use ad hominems to discredit someone's post.
- by Maken Tosch - at 2014.04.19 07:35:00
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3946. Min vs. Gal - Complete BS - in General Discussions [original thread]
You lost all credibility when you called NKs useless.
- by Maken Tosch - at 2014.04.19 03:38:00
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3947. A Somewhat Complex Solution to Dust Matchmaking - in General Discussions [original thread]
Bormir1r wrote: Maken Tosch wrote: Bormir1r wrote: One of the biggest flaws in your plan is that there are too many tiers to account for the current amount of players. While it is true that your idea would ease the transition for newer pl...
- by Maken Tosch - at 2014.04.19 02:52:00
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3948. A Somewhat Complex Solution to Dust Matchmaking - in General Discussions [original thread]
Gaurdian Satyr wrote: I say no cause someone like me who wants to try everything in the game before he desides what he is do ing makes SP desipear quick cause id rather grind and earn my right to test items rather than by no skill militia.... 5...
- by Maken Tosch - at 2014.04.19 02:48:00
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3949. A Somewhat Complex Solution to Dust Matchmaking - in General Discussions [original thread]
Bormir1r wrote: One of the biggest flaws in your plan is that there are too many tiers to account for the current amount of players. While it is true that your idea would ease the transition for newer players into the more competitive stages of...
- by Maken Tosch - at 2014.04.19 02:45:00
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3950. A Somewhat Complex Solution to Dust Matchmaking - in General Discussions [original thread]
lrian Locust wrote: Maken Tosch wrote: By separating matches by lifetime SP, you limit the potential of any veteran player trying to sneak his way into the new-player matches so that new players can be on their own learning the ropes without...
- by Maken Tosch - at 2014.04.19 02:38:00
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3951. Mixing of Racial Weaponry and Dropsuits - in General Discussions [original thread]
No. Reasons pointed out above.
- by Maken Tosch - at 2014.04.19 02:14:00
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3952. A Somewhat Complex Solution to Dust Matchmaking - in General Discussions [original thread]
lrian Locust wrote: Extremely cool concept, but I'm afraid this won't be realized in the next few years. Due to technical limitations and limited playerbase. What we need now is a quick fix to matchmaking, like discussed here: https://forums.d...
- by Maken Tosch - at 2014.04.19 02:03:00
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3953. A Somewhat Complex Solution to Dust Matchmaking - in General Discussions [original thread]
THUNDERGROOVE wrote: GunBunnie wrote: I think having vets in a game helps new players learn how to play. That said I think there should be a total SP cap per side that the MM should try to keep equal so that one side doesn't stomp the other....
- by Maken Tosch - at 2014.04.19 02:01:00
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3954. A Somewhat Complex Solution to Dust Matchmaking - in General Discussions [original thread]
bump
- by Maken Tosch - at 2014.04.19 01:32:00
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3955. A Somewhat Complex Solution to Dust Matchmaking - in General Discussions [original thread]
A'Real Fury wrote: The idea is perfectly fine but I would say that it is probably beyond the abilities of the PS3 or even CCP at this point. With eve much of the static space is basically empty space that the ships fly through. However, on a p...
- by Maken Tosch - at 2014.04.18 22:05:00
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3956. New players Don't even bother playing - in General Discussions [original thread]
It's the new player that gets to decide what to do, not you.
- by Maken Tosch - at 2014.04.18 20:50:00
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3957. A Somewhat Complex Solution to Dust Matchmaking - in General Discussions [original thread]
As of right now, Dust and Eve are completely different from each other in terms of how battles are handled. In Eve Online, you have ships roaming in an open-world environment without any restriction to fittings and SP. In Dust, there are currently...
- by Maken Tosch - at 2014.04.18 20:36:00
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3958. come on ccp - night maps - in General Discussions [original thread]
Now that we have cloaks and seeing how the cloaks now operate with their shimmer, pitch black maps will actually be a good thing for scouts who DON'T fit cloaks versus scouts who DO because the shimmer will contrast heavily in this setting making ...
- by Maken Tosch - at 2014.04.18 19:11:00
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3959. wait so scout suits have two equipment slots now? - in General Discussions [original thread]
This is why we can't have nice things. Some ignorant player will always complain about something.
- by Maken Tosch - at 2014.04.18 15:11:00
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3960. Who's spreading these rumors? - in General Discussions [original thread]
I'm too much of a forum warrior to spread rumors.
- by Maken Tosch - at 2014.04.18 03:15:00
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