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301. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Godin Thekiller wrote: Ghural wrote: I think being able to use emotes, proximity voice chat, and being able to holster your weapon are ways that players can use to show their non-hostile or hostile intentions. Most people won't even use t...
- by Maken Tosch - at 2014.06.14 19:18:00
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302. Will legion have joystick support? - in General Discussions [original thread]
I can see the joystick being extremely useful for dropship pilots.
- by Maken Tosch - at 2014.06.14 19:07:00
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303. Legion Should Have Pirates - in General Discussions [original thread]
There needs to be NPC pirates. But just like in Eve, their presence should never be limited to just mission running. They should be everywhere. Every time you go out roaming in the open plains or passing through a valley a pirate should try to amb...
- by Maken Tosch - at 2014.06.14 19:05:00
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304. [Community Activity!] Legion Academy Suit - in General Discussions [original thread]
Godin Thekiller wrote: Maken Tosch wrote: Godin Thekiller wrote: Maken Tosch wrote: http://cdn1.eveonline.com/www/newssystem/media/2995/3267/newHeader.jpg This could be one example. Those are Caldari suits iirc I'm not wearing mon...
- by Maken Tosch - at 2014.06.14 01:41:00
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305. [Community Activity!] Legion Academy Suit - in General Discussions [original thread]
Godin Thekiller wrote: Maken Tosch wrote: http://cdn1.eveonline.com/www/newssystem/media/2995/3267/newHeader.jpg This could be one example. Those are Caldari suits iirc I'm not wearing money ***** gear............ Maybe, but that doe...
- by Maken Tosch - at 2014.06.14 01:06:00
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306. [Community Activity!] Legion Academy Suit - in General Discussions [original thread]
http://cdn1.eveonline.com/www/newssystem/media/2995/3267/newHeader.jpg This could be one example.
- by Maken Tosch - at 2014.06.14 00:49:00
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307. Ground Rules - in General Discussions [original thread]
Aighun wrote: Project legion... what are the ground rules? Basic guiding concepts that will help shape game design? I remember watching a presentation on Dust 514 where CCP laid out some simple ground rules for that game. No Jesus features. Du...
- by Maken Tosch - at 2014.06.14 00:37:00
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308. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: Maken Tosch wrote: Interesting scenarios. Those seriously need to be looked into BEFORE Legion goes into closed beta. But I fear there is not much to do except one thing. Streamline the server architecture so that there is...
- by Maken Tosch - at 2014.06.13 00:19:00
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309. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: Maken Tosch wrote: [ Eve Online does have bombs and smartbombs, but there is a difference between the two. Bombs in Eve are prevented from launching in high-sec and low-sec regardless of the SAFETY setting. You can only u...
- by Maken Tosch - at 2014.06.12 23:00:00
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310. The Ability To Switch 1st to 3rd Person view - in General Discussions [original thread]
Topher Mellen wrote: Godin Thekiller wrote: @OP: lolno. This would be abused like hell. step 1: switch to 3rd person, hide behind a wall. step 2: wait until someone shows up step 3: pop out and shoot them, knowing full well that they are ...
- by Maken Tosch - at 2014.06.12 20:38:00
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311. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: Maken Tosch wrote: Or you could just borrow from Eve Online's Safety system. https://www.youtube.com/watch?v=cXwBrlEGshM#t=84 How I would apply this to Dust would be like this. Keep in mind that the Safety doesn't care...
- by Maken Tosch - at 2014.06.12 20:25:00
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312. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Or you could just borrow from Eve Online's Safety system. https://www.youtube.com/watch?v=cXwBrlEGshM#t=84 How I would apply this to Dust would be like this. Keep in mind that the Safety doesn't care what the security status is of the star sys...
- by Maken Tosch - at 2014.06.12 18:33:00
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313. The Ability To Switch 1st to 3rd Person view - in General Discussions [original thread]
I'm indifferent to either at this point.
- by Maken Tosch - at 2014.06.12 18:07:00
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314. Character Movement - in General Discussions [original thread]
@kincate Jumping is only lame when bunny hopping. But when it comes to jumping off cliffs or structures, we still need it. These are super suits after all.
- by Maken Tosch - at 2014.06.12 16:34:00
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315. Character Movement - in General Discussions [original thread]
Kincate wrote: CCP Wolfman wrote: The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can probably calculate based on the jum...
- by Maken Tosch - at 2014.06.12 14:21:00
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316. Character Movement - in General Discussions [original thread]
Sole Fenychs wrote: I love how the Dust boards almost never actually answer the devs directly, and instead just post random semi-insults. Restricting driver entry to one side would be more annoying than useful. Just make a hack-like progress...
- by Maken Tosch - at 2014.06.12 11:13:00
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317. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
@Godin Oh please. I have at least 100 stations scattered throughout New Eden because I'm a market trader in Eve. Only three of those stations have things I actually use and they are all regions apart from each other. ;)
- by Maken Tosch - at 2014.06.12 03:12:00
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318. The [BIG] wishlist for legion! - in General Discussions [original thread]
I wish to be able to be a specialized trader because the marketeer in me wants to profit off of the backs of Legionaries. XD
- by Maken Tosch - at 2014.06.12 03:09:00
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319. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: Some good points and hilarious videos there! I had a thought of something that could be done with a minimum of work that may help alleviate the problems somewhat. It would be pretty easy to change the entry rules for the LA...
- by Maken Tosch - at 2014.06.12 03:03:00
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320. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Maken Tosch wrote: CCP Wolfman wrote: @ Severus Smith At the moment the harvester doesnGÇÖt take up a slot. We didnGÇÖt want to place an extra step (fitting) between the player and salvaging. The current idea is that ...
- by Maken Tosch - at 2014.06.12 02:54:00
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