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201. CRU tech? - in General Discussions [original thread]
I just read a post about CRUs. What is the lore/tech behind them besides it holds clones? More specifically why do we materialize outside them? I heard mention of wormhole technology or something. But if thats the case then whats the point of havi...
- by Magpie Raven - at 2013.05.05 23:08:00
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202. [REQUEST] Make the MCC more like a Carrier. - in Feedback/Requests [original thread]
Ive posted a few threads about MCCs used on gas planets that basically follow this concept. A largeer MCC with landing pads and stuff that ferry troops to the floating facility or to the enemy MCC to destroy. The trick is to make it big enough to ...
- by Magpie Raven - at 2013.05.05 21:22:00
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203. [Suggestion] DIfferent Helmets for Different Specializations - in Feedback/Requests [original thread]
Bump This idea is purely aesthetic but it would be great to see. I would to hate to see everyone looking like the same few models. Its ok to me if they get the specializations made and then later make them look cooler.
- by Magpie Raven - at 2013.05.05 21:07:00
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204. how about this one? FIX YOUR FUCKIN SPAWNS! - in Feedback/Requests [original thread]
Why in kittens name did you spend 50 buck on it if your just going to quit? Seems kind of dumb. I rarely get spawn killed by the way. Maybe once or twice every couple games. Its not all that bad really.
- by Magpie Raven - at 2013.05.05 20:51:00
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205. Fighting styles - in General Discussions [original thread]
So as a distration from all the QQ threads. I have a thought in my head that i need people to verify. As i see it from my limited knowledge of EVE online and experience in this game the races fighting styles in Dust is the following. Amarr- Favor...
- by Magpie Raven - at 2013.05.05 02:30:00
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206. Dear CCP. - in General Discussions [original thread]
Crash Monster wrote: Does QQ from a vocal minority qualify as backlash? Im not totally sure. But there definitely is a big outcry on the forums. Personally im a little disappointing about the nerfed HMG and the general lack of attention that...
- by Magpie Raven - at 2013.05.05 00:47:00
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207. Dear CCP. - in General Discussions [original thread]
So what is you opinion of Uprising? Do you like it? Are you guys laughing at us because we have no idea what we are complaining about because we have not even tried it yet. Are we clueless? Or are you guys aware of certain issues? Are you surpri...
- by Magpie Raven - at 2013.05.05 00:30:00
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208. HMG nerfs really necessary? - in Feedback/Requests [original thread]
I don't necessarily think it needed nerfing either. As a heavy myself it gets frustrating that we as a class have not gotten any love from ccp throughout both the closed and open beta. While assault guys get all the new toys and mechanics. It just...
- by Magpie Raven - at 2013.05.04 13:51:00
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209. [Suggestion] DIfferent Helmets for Different Specializations - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I like the idea, but it would really make it a lot of work to add new specializations since they would have to design and add new helmets all the time. Isnt more specializations already coming? I seem to remember ...
- by Magpie Raven - at 2013.05.03 21:11:00
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210. Reason for removing Sharpshooter - in General Discussions [original thread]
I was thinking about why Sharpshooter was removed. One possibility is that now there may not be a set distance where out rounds just disappear. Maybe now after a certain point its just less effective.
- by Magpie Raven - at 2013.05.03 21:05:00
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211. [Suggestion] DIfferent Helmets for Different Specializations - in Feedback/Requests [original thread]
At first I was kind of irritated by the fact that the logi and assault classes now have the same suit. But now that I think about it. It makes more sense and is all that bad of an idea. But to make the only visual difference a yellow paintjob? Yo...
- by Magpie Raven - at 2013.05.03 19:40:00
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212. {Suggestion/Idea] Manned Null Cannons - in Feedback/Requests [original thread]
Arx Ardashir wrote: [quote=Magpie Raven] It could salve redlineing because now players need to stay back at the cannons to protect them. How exactly are the cannons not needed to be protected in the system we have right now? If players don't...
- by Magpie Raven - at 2013.05.03 17:52:00
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213. {Suggestion/Idea] Manned Null Cannons - in Feedback/Requests [original thread]
Can we get back on topic? Whether or not dropships can break redlining is not the point of this thread
- by Magpie Raven - at 2013.05.02 23:23:00
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214. {Suggestion/Idea] Manned Null Cannons - in Feedback/Requests [original thread]
Mary Sedillo wrote: One solution to redline fest - Dropships. That is all. Do you know how many dropships full of mercs ive shot down with my forge? Its not always succesful
- by Magpie Raven - at 2013.05.02 22:30:00
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215. {Suggestion/Idea] Manned Null Cannons - in Feedback/Requests [original thread]
In my long time experience playing this game i have found that alot of skirmish games turn into one of two things. 1. Redline fest. One team gets locked out and cant make a come back. 2. Ring around the rosie. The two teams chase each other aro...
- by Magpie Raven - at 2013.05.02 22:12:00
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216. [Idea] Piloting the MCC - in Feedback/Requests [original thread]
True. But i was thinking that to fire at ground targets would require war points like the Orbital strike does. But less points. The idea is that null cannons always do damage to MCCs its just that it depends on who they are firinf at.
- by Magpie Raven - at 2013.05.02 21:48:00
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217. [Idea] Piloting the MCC - in Feedback/Requests [original thread]
So the other day i was thinking about the MCC and all the possibilities it could bring. Especially on gas planets! So we know that eventually we will get a commander sitting in the MCC and he will be placing orders and so on. Then I thought the ...
- by Magpie Raven - at 2013.05.02 20:46:00
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218. {Request} A gun for every race, for every role - in Feedback/Requests [original thread]
I play as a heavy suit most of the time. So honestly I am upset about the lack of love from CCP to the heavy's. But in the long run i would like to see a light and heavy weapon to deal with infantry and vehicles. The swarm launcher and forge gun ...
- by Magpie Raven - at 2013.05.02 16:18:00
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219. Secondary Firing Modes - in General Discussions [original thread]
So will weapons have secondary firing modes? The Scrambler Rifle has a charged shot. Ive seen concept art of the Plasma Rifle with some sort of grenade launcher attachment or something. So im thinking that maybe ARs will have secondary firing mo...
- by Magpie Raven - at 2013.05.02 16:03:00
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220. [Suggestion] Gates, Doors and Stuff - in Feedback/Requests [original thread]
XANDER KAG wrote: I really like the Ideas but it would make it almost too tough to get through some areas. especially if your team just got out of a redline and now has to clear a way through a city loaded with booby traps. But still good Ideas...
- by Magpie Raven - at 2013.05.02 12:18:00
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