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41. [Request] Permanent respec option - in Feedback/Requests [original thread]
loumanchew wrote: If there are rebalances and modifications to the core of the game then they should respec for free. If not they should sell aurum bundles. I like this thread because it's the first time someone thinks about respecs. Sp reba...
- by Madagascan Eagle - at 2013.07.01 17:20:00
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42. [Request] Permanent respec option - in Feedback/Requests [original thread]
I think paying aurum for a respec is fine. It'll increase their revenue which would help them develop other aspects of the game.
- by Madagascan Eagle - at 2013.07.01 17:09:00
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43. Heavy on my Radar.....not - in General Discussions [original thread]
IamI3rian wrote: That little circle on your radar (the inside one) is 20m out. Your scan radius is half that. 10m is NOT very far at all. A pistol is effective out to 60m. Keep that in mind. Also, when you look at someone they show up on ev...
- by Madagascan Eagle - at 2013.06.13 15:18:00
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44. Heavy on my Radar.....not - in General Discussions [original thread]
SoTa PoP wrote: Madagascan Eagle wrote: SoTa PoP wrote: Unless you're using an active scanner device the onboard scanner isn't effective outside of large range in front of you. It's never worked properly either from my understanding. ...
- by Madagascan Eagle - at 2013.06.13 10:52:00
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45. So 1.2 is coming this month or the next? - in General Discussions [original thread]
dust stuff starts 8mins in http://youtu.be/-mv_zxFjP6Q
- by Madagascan Eagle - at 2013.06.13 10:46:00
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46. Heavy on my Radar.....not - in General Discussions [original thread]
SoTa PoP wrote: Unless you're using an active scanner device the onboard scanner isn't effective outside of large range in front of you. It's never worked properly either from my understanding. So I have a 360 degree 10m scan radius and th...
- by Madagascan Eagle - at 2013.06.13 10:42:00
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47. Heavy on my Radar.....not - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: Yes, because heavies need to be easier to kill... I'm more annoyed by the invisible LAV... I agree that Heavies don't need nerfing. but I'm looking for consistency with my radar. If they got an armor buf...
- by Madagascan Eagle - at 2013.06.13 10:35:00
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48. Heavy on my Radar.....not - in General Discussions [original thread]
GLiMPSE X wrote: Madagascan Eagle wrote: Surely heavies should show up on my radar if I'm an assault or scout player. The amount of times I've been in my scout suit with precision enhancer equipped and been snuck up on by a heavy while hacki...
- by Madagascan Eagle - at 2013.06.13 10:31:00
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49. Heavy on my Radar.....not - in General Discussions [original thread]
Surely heavies should show up on my radar if I'm an assault or scout player. The amount of times I've been in my scout suit with precision enhancer equipped and been snuck up on by a heavy while hacking a point! Is this a bug? P.S LAV and tanks ...
- by Madagascan Eagle - at 2013.06.13 10:13:00
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50. Quick fix for the LAV issue - in General Discussions [original thread]
Have LAVs show up on your radar more efficiently. That way at least you can dodge them easier.
- by Madagascan Eagle - at 2013.06.01 19:30:00
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51. So if you add in more stuff, do we get another respec? - in General Discussions [original thread]
A periodic dropsuit command respec would be cool. Saying that, it doesn't take too much sp to get a basic advanced suit, 350k I think
- by Madagascan Eagle - at 2013.06.01 15:36:00
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52. Armour tanks. Overpowered just a tad? - in General Discussions [original thread]
*isk
- by Madagascan Eagle - at 2013.05.31 20:41:00
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53. Armour tanks. Overpowered just a tad? - in General Discussions [original thread]
N1ck Comeau wrote: Madagascan Eagle wrote: No tanks are op. If anything buff the caldari tank. They may be hard to kill but they're tanks. That's the point. They're easy to scare off. Armour tanks seem a little too good with the fact that ...
- by Madagascan Eagle - at 2013.05.31 20:40:00
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54. Armour tanks. Overpowered just a tad? - in General Discussions [original thread]
No tanks are op. If anything buff the caldari tank. They may be hard to kill but they're tanks. That's the point. They're easy to scare off.
- by Madagascan Eagle - at 2013.05.31 20:31:00
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55. Roadmap to make Dust a AAA-title - in General Discussions [original thread]
+1 op
- by Madagascan Eagle - at 2013.05.27 13:54:00
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56. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted.
- by Madagascan Eagle - at 2013.05.26 10:50:00
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57. Sticky:Aiming and control system in general - in General Discussions [original thread]
All things being equal, the best kb/m player will be better than the best ds3 player. As planetary conquest rolls out we'll find that those corps with seasoned kb/m users will have an advantage. Telling a ds3 player that they can just learn to use...
- by Madagascan Eagle - at 2013.05.13 02:52:00
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58. Assault rifle range - in Feedback/Requests [original thread]
Rickard Nervall wrote: I play a lot of BF3, and people kill and are killed at many ranges, getting close is necessary for capping flags and there usually is TONS of cover for people who thrive in that range giving good opportunities for SMGs an...
- by Madagascan Eagle - at 2013.05.07 23:52:00
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59. Feedback - Uprising is amazing - in Feedback/Requests [original thread]
Ankoku Daishogun wrote: Congratulations CCP on yet another success , aside from few issues that you will iron out eventually, I think uprising is amazing and more role focused. Most players complaining are ones who abused chromosome's broken me...
- by Madagascan Eagle - at 2013.05.07 17:38:00
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60. Terrain Issue - in Feedback/Requests [original thread]
Me too, better graphics + unreal engine = sticky terrain (borderlands 2 is the same) forget class balancing, if I get killed because I'm stuck on a pebble there's no point. Hopefully they can fix this without having to downgrade graphics. Other...
- by Madagascan Eagle - at 2013.05.07 11:34:00
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