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541. Tank Balancing - in Feedback/Requests [original thread]
Tailss Prower wrote: and also what you are fighting are mostly noob fit tanks like what was somewhat explained here that everyone is spamming you wouldn't be able to kill me so easily with a low fit blaster actually I don't think it's even poss...
- by MRBH1997 - at 2014.03.19 00:11:00
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542. Tank Balancing - in Feedback/Requests [original thread]
As one who has tanked since open beta I've seen all patches since then and have been a part of them. I agree wih you that modules should have efficiency differences from militia to prototype, not just recharge and active times. I think CCP should ...
- by MRBH1997 - at 2014.03.19 00:10:00
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543. Knights Of Ender Now Recruiting - in Corporation Recruitment [original thread]
Recruitment still open.
- by MRBH1997 - at 2014.03.18 22:49:00
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544. Jetpacks, Grapplings Hooks, and Ladder Firing - in Feedback/Requests [original thread]
Aggrohim wrote: Well I agree that it is annoying ,but if u could shoot off a ladder then it would be with ur sidearm because a primary can't be used with one hand. Well you could actually fire with a prmimary but only with light weapons and ...
- by MRBH1997 - at 2014.03.18 21:19:00
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545. tank tips and tricks - in General Discussions [original thread]
Yeah the average tank would rip through that. Without a hardener for the type of hp the vehicle tanks in its a goner in the long run. Gunnlogis need atleast 1 hardener and madrugars are the same. Only difference is if you can fit it a double rep a...
- by MRBH1997 - at 2014.03.18 06:08:00
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546. Tanks without SP investment should be WEAK AGAIN - in Feedback/Requests [original thread]
As one who has ranked since around open beta I've been through most of the vehicle updates as a 'true' tanker. The reason militia tanks can easily fight just slightly less effective than a madrugar or gunnlogi is that active modules have to effici...
- by MRBH1997 - at 2014.03.18 06:03:00
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547. Nerf MLT Vehicles - in Feedback/Requests [original thread]
Not only do they need to make militia actual militia but they need to add the module efficiency back into active modules. Now a militia hardener or damage mod does the same as a proto one. Only difference is that militia takes longer to recharge t...
- by MRBH1997 - at 2014.03.18 05:54:00
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548. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
They should just make railgun AI a little less aim bot and hacked. Also hey should reimplement when a installation is being used by a person it's damage drops from what the AI did. When rail turrets were like that they were actually sensible and n...
- by MRBH1997 - at 2014.03.18 05:49:00
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549. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Being one of the veteran and elite tankers I agree a simple numerical fix will not fully balance. It always just benefits one or the other especially with CCP. I do lose tanks now and then to AV and it's either a proto swarm or adv. Or higher forg...
- by MRBH1997 - at 2014.03.18 05:42:00
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550. tank tips and tricks - in General Discussions [original thread]
Unfortunately a sica with nothing but militia mods can easily anti tank the average tanker because the average tanker is another militia or barely speced tanker. Just slap a shield and armor hardener with a plating and damage modded rail and now y...
- by MRBH1997 - at 2014.03.18 05:20:00
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551. why is it - in General Discussions [original thread]
Tank spam wouldn't be so common if it wasn't for CCP making militia tanks basically just as good as standard and proto. Only difference between militia and proto mods is how long it takes to recharge. If CCP fixed that so the only hard to kill tan...
- by MRBH1997 - at 2014.03.18 05:17:00
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552. 16M SP dedicated logi pilot looking for corp - in Corporation Recruitment [original thread]
Knights of Ender would love to have ya. We are a fairly active corporation and run corp squads daily. If PC is a thing for you we currently help our alliance out while we build a budget. We not only have good tactics and skills on the field but we...
- by MRBH1997 - at 2014.03.14 17:31:00
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553. Knights Of Ender Now Recruiting - in Corporation Recruitment [original thread]
Recruitment still open.
- by MRBH1997 - at 2014.03.12 23:13:00
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554. Horizons' Edge - Broaden Your Horizons. - in Corporation Recruitment [original thread]
Imperious91 wrote: At first I was like but then Horizons' Edge came into my life and then I was all like Who hasn't felt that way though I feel more like :D
- by MRBH1997 - at 2014.03.12 00:18:00
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555. Horizons' Edge - Broaden Your Horizons. - in Corporation Recruitment [original thread]
Bump from a friend :D
- by MRBH1997 - at 2014.03.09 05:34:00
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556. Knights Of Ender Now Recruiting - in Corporation Recruitment [original thread]
Recruitment still open.
- by MRBH1997 - at 2014.03.07 01:11:00
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557. Knights Of Ender Now Recruiting - in Corporation Recruitment [original thread]
Recruitment still open.
- by MRBH1997 - at 2014.03.04 23:40:00
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558. Ex SOCOM player LF Corp - in Corporation Recruitment [original thread]
Knights of Ender would love to have ya. We are a fairly active corporation that runs corporation squads daily. We are a friendly laid back community that has been in PC but currently holds no districts but plans on taking some within the next mont...
- by MRBH1997 - at 2014.03.04 05:51:00
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559. Who wants some? - in Corporation Recruitment [original thread]
Knights of Ender would love to have ya. We are a fairly active corporation that runs corp squads daily. We are also a great relaxed community that knows how to have fun and kick ass. We hope you'll check us out. Public channel in my signature.
- by MRBH1997 - at 2014.03.04 05:37:00
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560. proto heavy looking for corp - in Corporation Recruitment [original thread]
Knights of Ender would love to have ya. We are a friendly and casual corporation that is fairly active. We run corporation squads daily and are a great community that knows how to have a good time and kick ass. We hope to see you soon! Public chan...
- by MRBH1997 - at 2014.03.04 05:27:00
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