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521. Tank Fix From A Open Beta Tanker - in Feedback/Requests [original thread]
Harpyja wrote: Godin Thekiller wrote: Assuming you're referring to the hardeners, they were never limited to one, because you know, active tanking is a thing. SOme people actually like to go for a pure tank. With that being said, This needs...
- by MRBH1997 - at 2014.03.23 23:18:00
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522. Tank Fix From A Open Beta Tanker - in Feedback/Requests [original thread]
As one who has seen all the vehicle changes and AV changes since open beta I've seen the mistakes CCP have made. They've constantly switch which has the advantage with over nerfing or buffing one. To make the current vehicle/AV patch to work these...
- by MRBH1997 - at 2014.03.23 18:53:00
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523. A way to fix Tanks!! - in Feedback/Requests [original thread]
Balamob wrote: Is simple, just nerf the DMG prevention modules. The CPU/PG can be increased, the time it lasts can be lowered but mainly i would reduce the DMG% redcution, 60% DMG reduction for militia level is way OP (it increases by skilling)...
- by MRBH1997 - at 2014.03.23 18:28:00
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524. vehicle limits are too high. - in Feedback/Requests [original thread]
Mishra's Dragon wrote: I do like this idea of reducing the number of vehicles. However, I would also propose to make the HAVs more expensive either ISK wise or SP wise. It's not right when I have to spend 80 thousand ISK (Advanced standard Am...
- by MRBH1997 - at 2014.03.23 18:24:00
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525. Buff Av grenades - in General Discussions [original thread]
They just shouldn't have made all lavs harder to kill with the health buff. I miss one shoting them with a proto rail.
- by MRBH1997 - at 2014.03.23 18:15:00
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526. 32m SP player LFC - in Corporation Recruitment [original thread]
Knights of Ender would love to have the 2 of you. We are a fairly active corporation that has corp squads regularly. We are currently participants within PC in trying to regain a district while we also help out alliance corporations in PC. We all ...
- by MRBH1997 - at 2014.03.23 18:10:00
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527. A change to tank weakpoints. - in Feedback/Requests [original thread]
As a tanker since closed beta I agree with this but not the AV nerf. But having to watch my sides and back especially even more would be an awesome challenge to have to deal wih.
- by MRBH1997 - at 2014.03.21 23:55:00
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528. The dawn of new vehicles - in General Discussions [original thread]
Alex Kaidou wrote: It has come to my attention that there are only vehicles for 2 out of 4 races which i find is really unfair .I believe in a war each side will have their flaws and ultimately they will have to make up for it so .CCP if you wo...
- by MRBH1997 - at 2014.03.21 23:53:00
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529. my tank just... - in General Discussions [original thread]
I have luckily not had that glitch yet though I've had squad mates suddenly suffer from it. And those complaining about tanks blame CCP for making all active modules the same as proto in efficiency cause that's what makes them all seem OP. Hint fo...
- by MRBH1997 - at 2014.03.21 23:52:00
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530. 1.8 nerfing AV again with grenade nerf? - in General Discussions [original thread]
Nade nerf is more so meant to deal with pussies that hide up high or on another side of a wall spamming core locus nades or nades in general. It's highly unlikely to be meant as an AV nerf, though it will screw over some corps in PC that focus fig...
- by MRBH1997 - at 2014.03.21 23:47:00
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531. The number of tanks are too high - in General Discussions [original thread]
Alright guys as a tanker since open beta let me tell you what CCP did causing this problem. Prior to 1.7 vehicle modules had different efficiency ratings based on whether it was proto or basic. Say a basic damage mod did 10% more damage then a pro...
- by MRBH1997 - at 2014.03.21 23:44:00
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532. Knights Of Ender Now Recruiting - in Corporation Recruitment [original thread]
Prince Adidas wrote: Come on and swing by. They got the best tankers in my opinion. Thank you for the complement prince. :D
- by MRBH1997 - at 2014.03.21 23:22:00
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533. Potential Recruit Available - in Corporation Recruitment [original thread]
Knights of Ender is a fairly active corporation that runs corp squads often. We focus on Gallente and Minmatar FW. We have had districts in the past and have been working on getting our selves one but currently focus on aiding our alliance in PC. ...
- by MRBH1997 - at 2014.03.21 21:22:00
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534. 29Mil SP Logi/Assault LFC - in Corporation Recruitment [original thread]
Knights of Ender is a fairly active corporation that could always use more PC players. We are in and out of PC often and have mainly been helping our allies. We have however started trying to gain a district we can hopefully work off of again. If ...
- by MRBH1997 - at 2014.03.21 21:18:00
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535. Knights Of Ender Now Recruiting - in Corporation Recruitment [original thread]
Recruitment still open.
- by MRBH1997 - at 2014.03.21 16:39:00
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536. I'm looking for a home - in Corporation Recruitment [original thread]
Knights of Ender is a fairly active corporation and we run corp squads often. We have a great time squaded together and know how to use team work to kick butt aswell. We hope you'll check us out.
- by MRBH1997 - at 2014.03.21 15:46:00
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537. 23mil SP heavy lfc - in Corporation Recruitment [original thread]
Knights of Ender sounds like the corporation you are looking for. We are fairly active and laid back, still having fun and kicking butt. We often help our alliance in PC though we are currently working to obtaining our own district. We also have p...
- by MRBH1997 - at 2014.03.20 15:56:00
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538. corporations yes or no ? - in General Discussions [original thread]
OG SMOKER wrote: Is it worth me joining a corporation as I am a relatively new player? If so any recomendations on a good Corp to join? I am on ps3 and dont use a mic. The benefit every one gets from a corporation is hopefully a group of pe...
- by MRBH1997 - at 2014.03.19 17:36:00
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539. Tank thoughts from a tanker. - in General Discussions [original thread]
I agree that there should be also efficiency differences between proto and militia mods. Though what efficiency numbers I am not sure on for I have done no math on them. +1 for seeing past the simple numerical damage dealt or HP available that maj...
- by MRBH1997 - at 2014.03.19 00:22:00
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540. Destructable environment and voice proximity sensor - in Feedback/Requests [original thread]
Localized voice chat like proximity for both friend and for is something CCP should have implemented long ago. Allows you to not have to switch channels from your aqua to team constantly to communicate rarely with blueberries. Add proximity chat m...
- by MRBH1997 - at 2014.03.19 00:15:00
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