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1361. Myofibrals incorrectly applying same bonus to melee to jump height. - in Technical Support/Bugs [original thread]
Leovarian L Lavitz wrote: Majority is in favor of the current numbers. Let it be. I can create silent majorities out of thin air too. I don't care how many people you claim like it, the fact is, these numbers are not the intended ones. Go away.
- by MINA Longstrike - at 2015.03.12 18:52:00
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1362. Do vehicle shield regulator stacking penalty? - in Rookie Training Grounds [original thread]
Percentile modules almost always do.
- by MINA Longstrike - at 2015.03.12 18:49:00
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1363. Myofibral Stimulants. - in General Discussions [original thread]
Crimson ShieId wrote: MINA Longstrike wrote: Crimson ShieId wrote: There were never any numbers mentioned on the actual bonus within the dev blog or patch notes, the closest we got to numbers before they were released was Rattati stating ...
- by MINA Longstrike - at 2015.03.12 18:36:00
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1364. Myofibral Stimulants. - in General Discussions [original thread]
Crimson ShieId wrote: There were never any numbers mentioned on the actual bonus within the dev blog or patch notes, the closest we got to numbers before they were released was Rattati stating he was having a blast on a dev kit with 3x jump hei...
- by MINA Longstrike - at 2015.03.12 18:31:00
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1365. This is ridiculous... - in General Discussions [original thread]
Kalante Schiffer wrote: Leovarian L Lavitz wrote: Buwaro Draemon wrote: Either add a massive jump stack penalty to Myofibs or make it so you can't shoot your gun while you are in the air because this new Myofib bonus is inspiring the most...
- by MINA Longstrike - at 2015.03.12 18:15:00
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1366. Myofibrals incorrectly applying same bonus to melee to jump height. - in Technical Support/Bugs [original thread]
Complex myo's should only be applying a 25% (37.5%) bonus to jump height, which with four of them should only be giving a ~145% bonus to jump height. Instead they are applying a 50 (75%) bonus to jump height, which with four of them gives a 400% b...
- by MINA Longstrike - at 2015.03.12 18:12:00
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1367. Rattati, on the Myofibril Stimulants... - in General Discussions [original thread]
Sinboto Simmons wrote: MINA Longstrike wrote: Sinboto Simmons wrote: Like I said befor, noone wants the bloody autodamp back, there are ways to balance a mechanic that doesn't evolve bringing back an even more hated mechanic. if somet...
- by MINA Longstrike - at 2015.03.12 17:56:00
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1368. Myofibral Stimulants. - in General Discussions [original thread]
So I've been running some math.... and I do not actually think these are working as INTENDED . In short, I believe that before patch we were told that these would provide 15, 20 and 25% bonuses to jump height based on their tier. However this do...
- by MINA Longstrike - at 2015.03.12 17:55:00
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1369. Rattati, on the Myofibril Stimulants... - in General Discussions [original thread]
Sinboto Simmons wrote: Like I said befor, noone wants the bloody autodamp back, there are ways to balance a mechanic that doesn't evolve bringing back an even more hated mechanic. if something like this is to be abused, yes autodamp should ...
- by MINA Longstrike - at 2015.03.12 17:37:00
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1370. Rattati, on the Myofibril Stimulants... - in General Discussions [original thread]
Yeah, cause leaping 30m straight up and shooting PLC's at your feet tribes ascend style is totally how dust was meant to be played. I don't actually mind the jump height, my problem is how easy and effective it is to do as a combat strategy. Fall...
- by MINA Longstrike - at 2015.03.12 17:34:00
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1371. FloatberriesGäó - in General Discussions [original thread]
SgtMajSquish MLBJ wrote: i hope they take fall damage every time they land They quite frequently do, I think the immediate hotfix change that needs to come in though is lowering the height required to activate inertia dampeners and then turn...
- by MINA Longstrike - at 2015.03.12 17:28:00
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1372. I'm going to be a downer for a second - in General Discussions [original thread]
CCP Rattati wrote: Ripley Riley wrote: I know that the mylolflys are fun and I'm sure many lulz will be had with them, but is anyone else just a bit put off by how silly they are? We are bouncing around like Goku on methamphetamine; that doe...
- by MINA Longstrike - at 2015.03.12 17:22:00
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1373. I'm going to be a downer for a second - in General Discussions [original thread]
I don't mind some of the increased jump height, at the same time there's people that are doing crazy 60m long 25m high leaps... which I have some issues with, there might be some emergent gameplay to be had with it in how it counters or supports '...
- by MINA Longstrike - at 2015.03.12 16:02:00
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1374. Not all equipment increased by 3 - in General Discussions [original thread]
I almost feel like the actual amount of equipment carried should be increased by 50% on the equipment itself and then logistics should receive a role bonus of 'increased equipment carried by 200%' or a per level bonus of '40% increased equipment c...
- by MINA Longstrike - at 2015.03.12 15:36:00
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1375. FloatberriesGäó - in General Discussions [original thread]
Jumpluffs Named after pokemon evo line. Hoppip -> Skiploom -> Jumpluff
- by MINA Longstrike - at 2015.03.12 15:29:00
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1376. Guide under Construction - in Rookie Training Grounds [original thread]
Did a bit of testing with the assault HMG, its damage is really good and it's pretty ammo efficient, (I'd rename it 'breach' hmg) but it has a bit much dispersion to actually be used at its ~60m range.
- by MINA Longstrike - at 2015.03.12 15:07:00
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1377. [SUGGESTION:] Ideas making firing swarms more skillful & rewardi... - in Feedback/Requests [original thread]
The dumbfired but homing shouldn't actually require 'painting / lockon', it should function like AV grenades where if they get close enough to the target they just auto-home.
- by MINA Longstrike - at 2015.03.12 15:02:00
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1378. Hotfix Echo deployable equipment issues - in Technical Support/Bugs [original thread]
Many forms of deployable equipment didn't end up getting their carried values increased. Noticed this with some lp and proto nanohives.
- by MINA Longstrike - at 2015.03.12 14:59:00
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1379. Have fun with jumps while it last - in General Discussions [original thread]
Saw a suit in an ambush that when I started shooting at him kind of got this twitchy look.... then next thing you know the guy ****ing blasts off like "I MUST GO MY PEOPLE NEED ME!" and leaps like 50 feet straight up.
- by MINA Longstrike - at 2015.03.12 13:46:00
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1380. 20 Key opening registry. Post your highlights for comparison. - in General Discussions [original thread]
80 keys across 4 accounts. Got a roden commando on mina got a quafe forge on another character. one character managed to pull 3500 warbarge components out of their butt.
- by MINA Longstrike - at 2015.03.12 13:27:00
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