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101. Here is why you are missing your shots: - in General Discussions [original thread]
Giiiirl... I ain't go time fo' no weave. keep it natural
- by M3DIC 2U - at 2013.05.07 16:16:00
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102. Do the controls feel.... off? - in General Discussions [original thread]
ADS is much more effective now than previous builds. Hip fire of AR is not accurate, nor should it be.
- by M3DIC 2U - at 2013.05.07 16:06:00
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103. Question: How does a new player try out being a logi? [Uprising] - in Rookie Training Grounds [original thread]
To get into the Sever you now must train into it Dropsuit control lvl 3 Minmitar medium lvl 5 Minmitar logistics lvl 1 Then, you can use it. Being said though, being able to run a BPO suit right now is kind of worth it... you can survive if you ...
- by M3DIC 2U - at 2013.05.07 15:20:00
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104. [BUG] Revive symbol missing. - in Technical Support/Bugs [original thread]
Switching to the injector gives quicker response and chance of reviving I've found. The prompt without changing only comes up if the person hits X. CHanging seems to bypass it a bit.
- by M3DIC 2U - at 2013.05.07 15:11:00
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105. The nanohive doesnt show if you don't have them anymore - in Technical Support/Bugs [original thread]
More advanced ones seem to have lesser problems. Militia gear is almost worthless now.
- by M3DIC 2U - at 2013.05.07 15:00:00
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106. Turret operation, small turret operation, and turret proficiency skills - in Rookie Training Grounds [original thread]
In the past, damage modifiers for driver and gunner have stacked. Not sure if keeping the same way or not. Regardless, skill into them if you plan to gun... it does make a hell of a difference. In regards to suits: Heavy: is harder to shoot out, ...
- by M3DIC 2U - at 2013.05.06 21:47:00
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107. Tips for infantry who enters in a HAV - in Rookie Training Grounds [original thread]
Skirmish Null Cannon locations work well. Also, some basic grunt terms have been floated and become common amongst groups. Such as on Manus Peak, the Fishbowl, Pride Rock, etc.
- by M3DIC 2U - at 2013.05.06 21:41:00
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108. STOP B:LOODY BLOWING ALL YOUR SP! - in General Discussions [original thread]
Yeah, militia and starter fits FTW until I decide what weapon to play.
- by M3DIC 2U - at 2013.05.06 21:23:00
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109. Tips for fighting mass drivers - in Rookie Training Grounds [original thread]
Move in close, though a good assault MD will just change to his SMG and finish you off. All MD's hold 6 rounds and have a base reload of I think 4 seconds. This decreases with Rapid Reload training though and is a must for any MD user. MD is sup...
- by M3DIC 2U - at 2013.05.03 17:19:00
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110. Mass driver users help! - in Rookie Training Grounds [original thread]
I've run a type-II assault suit with MD, 1 complex dmg, and an enhanced shield extender with shield regenerator and kinetic to good effectiveness. Key is aiming and getting direct or splash around barriers, corners. I do end up with a lot of assis...
- by M3DIC 2U - at 2013.05.03 17:14:00
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111. LOGI TALK - in General Discussions [original thread]
Why not create a repper that has a bonus to vehicle repair similar to the triage tool. I know there exists one now that gives bonus to installation repair with decrease suit. This way you can tailor the type of healing to infantry vs vehicle support.
- by M3DIC 2U - at 2013.05.03 16:50:00
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112. [REQUEST] All Suits equipped with Armor Reps by default - in Feedback/Requests [original thread]
just equip a basic or milita armor repper if you want this... don't like.
- by M3DIC 2U - at 2013.05.03 16:37:00
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113. Have Orbitals Changed? - in General Discussions [original thread]
Weren't shield stacking/hardener penalties messed up for a while? Maybe they fixed that. And sorry if an orbital can't take out or severly weaken a tank, then something is wrong with that scenario.
- by M3DIC 2U - at 2013.04.12 20:28:00
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114. A solution for Tank Stealing - in Feedback/Requests [original thread]
WHy not have your squadmate carry the repper for your vehicle... they get out, you keep driving. In regards to Ambush... the OMS maps are a lot bigger, play there. Otherwise you take a risk. These are a bunch of mercenaries, they don't give a dam...
- by M3DIC 2U - at 2013.04.12 19:47:00
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115. [Request] How about war points for destroying enemy nanohive and drop uplinks? - in Feedback/Requests [original thread]
mikegunnz wrote: Definitely should be like a +10 for destroying uplinks etc. Should also be a +50 for "de-hacking" a letter. Also, the bonus you get for supplying ammo should be dependant on the amount of ammo used by the ally. Right now you ...
- by M3DIC 2U - at 2013.04.12 19:30:00
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116. LAV Handling - in Feedback/Requests [original thread]
Feather the throttle and see your handling improve.
- by M3DIC 2U - at 2013.04.12 19:28:00
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117. [feedback] LAVs running over mercs - in Feedback/Requests [original thread]
Hit a heavy = like hitting a moose... stop Hit a scout = like hitting a squirrel... keep going
- by M3DIC 2U - at 2013.04.05 15:55:00
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118. Body Language - in General Discussions [original thread]
Jungian wrote: I always get on my knees and nod up and down infront of the Logi that is repairing me :) slightly disturbing
- by M3DIC 2U - at 2013.04.05 15:54:00
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119. Request: flares/chaff for dropships - in Feedback/Requests [original thread]
Just realized that something is missing from the dropships because of the discussion on new ones in future releases. Why is there not a module that allows for flares/chaff to counteract the swarmlaunchers tracking missiles? Would be interesting t...
- by M3DIC 2U - at 2013.04.05 15:52:00
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120. I wonder..... - in General Discussions [original thread]
OgTheEnigma wrote: New dropships with front mounted turrets could be interesting: http://i.imgur.com/9GkOzGU.jpg?1 always found it odd they didn't have any weapons for the pilot... or at least flares/chaff for swarm launcher defense.
- by M3DIC 2U - at 2013.04.05 15:48:00
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