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161. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Rock paper scissor rules: rock beats scissor scissor beats paper paper beats rock Learn the range of your weapons and you can own your class + weapon choice I can snipe down heavies/assault but lose close range I can flank and maneuver tanks/hea...
- by M3DIC 2U - at 2013.03.05 15:22:00
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162. No Omega Boosters !!! - in General Discussions [original thread]
Believe the marketplace items are an attempt to keep folks interested and test out different items and what demand will be. I'm happy to see something new when I log in, now give me a sparkly suit! (cause, why not?)
- by M3DIC 2U - at 2013.03.05 14:58:00
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163. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Sloth9230 wrote: I like to think tanks have built in nanohives. But even nanohives run out eventually
- by M3DIC 2U - at 2013.02.28 22:26:00
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164. Request Free-For-All Planets - in Feedback/Requests [original thread]
-1 no thanks
- by M3DIC 2U - at 2013.02.28 20:13:00
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165. Hard enough for heavies to move - in General Discussions [original thread]
But you're so big and cuddly
- by M3DIC 2U - at 2013.02.28 19:05:00
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166. Whats a logi got to do to get some "fanmail" - in General Discussions [original thread]
I love healing a heavy, switching to main, killing the dude attacking, then returning to healing. Or just drop a grenade while healing to steal some more WP and build to the OB. Never gotten mail though
- by M3DIC 2U - at 2013.02.28 18:51:00
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167. Nanite Injectors - in General Discussions [original thread]
ONce they learn what the injectors are and use them, most seem to do that. It is a learning curve though. I see a lot of folks who's favorite suit in the battle barge is Logi but not as many running around in game. If anything I wish I could find...
- by M3DIC 2U - at 2013.02.28 18:47:00
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168. Take away the redline for 2 weeks? or a week? - in General Discussions [original thread]
Yeah, you really don't want this. I remember the days of trying to spawn in. Only spot is MCC and you're dead before you hit the ground. You think it's rough with the blueberries now... this was way worse.
- by M3DIC 2U - at 2013.02.28 18:40:00
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169. Corps i enjoy - in General Discussions [original thread]
What the French - always a challenge Kill em Quick - organized and fun ZionTCD - only because I recognize the names from here Anyone who's name I recognize from the forums... especially if they troll... so anyone I recognize from the forums.
- by M3DIC 2U - at 2013.02.28 15:17:00
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170. Tibus Heth Must Burn - Kaalakiota Rebels - in General Discussions [original thread]
Cool, new battles
- by M3DIC 2U - at 2013.02.28 15:12:00
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171. What Things Should We Get War Points For That We Don't Get Now? - in Feedback/Requests [original thread]
I'd like to see more points for a hack interrupt, tired of folks standing around for the thing to flip, then hacking it because greater points. Should be other way around. Headshot +1: but only if the killing shot is in the head
- by M3DIC 2U - at 2013.02.28 15:07:00
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172. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Which makes more sense? A: small turrets are supplied by the tank B: small turrets are supplied by the gunners loadout Main turret is supplied by the vehicle... no debate here.
- by M3DIC 2U - at 2013.02.28 14:49:00
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173. Vehicles without turrets - in Feedback/Requests [original thread]
See this as making HAVs resemble the Stryker vehicle the US Army curerntly uses. One chasis, many options including APC, mortar, artillary, missile, and AA. Makes sense. +1 What would you want to be able to install instead of the turret? I thin...
- by M3DIC 2U - at 2013.02.27 19:18:00
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174. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: +1. But nanohives have to work too and i want diff ammo types Think it can be phased in this way: Vehicles: 1. ammo limit and need for resupply. Hives/supply depots work, so same mechanics as restocking infantry, jus...
- by M3DIC 2U - at 2013.02.27 19:09:00
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175. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
I see the point of a randumb destroying your ammo supply. This is why I think the ammo for it should come from them... would also force them out to refill potentially at times too and maybe cause more to carry hives to begin with. As I stated in ...
- by M3DIC 2U - at 2013.02.27 17:32:00
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176. A nice break from DUST 514 QQ - in General Discussions [original thread]
I've really enjoyed the game so far and the ability to come and go yet not feel I've missed something major. Having played other online games, it was frustrating when life came around and I didn't play for a week only to come back and see everyone...
- by M3DIC 2U - at 2013.02.27 17:27:00
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177. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Canari Elphus wrote: I think the thing to keep in mind is that what you describe requires organization and planning. While I think that this is an awesome idea for Corp battles, it would just add to the chaos of a PUB match where, as we know, o...
- by M3DIC 2U - at 2013.02.27 17:01:00
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178. Dropsuit PaintShop - in General Discussions [original thread]
I like the idea of a corps buy for the paint scheme and it is only allowed while in it. Though I think some buy in from the individual would be nice too once they join up, such as 50K ISK or something silly to have one's suits painted.
- by M3DIC 2U - at 2013.02.27 16:57:00
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179. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Give me a cargo hold and diff ammo types Then give me the ability to kick out useless gunners so they do not waste my ammo Then give me the ability to be able to fit a tank with no turrets on if i wish to do so Th...
- by M3DIC 2U - at 2013.02.27 16:34:00
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180. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Im not against this idea but I'm worried CCP would go overboard and gimp tanks even more with this. Trick is to figure what the standard loadout would be for ammo. So long as it isn't too emaciated I think the ba...
- by M3DIC 2U - at 2013.02.27 16:23:00
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