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Big miku
Internal Error. Negative-Feedback
107
|
Posted - 2013.05.03 12:11:00 -
[1] - Quote
LOGI TALK THREAD.
Things that need to happen.
1. Ditch the cap on repping drop suits. Alternatively, if you must, make it so the cap is PER SUIT. You rep a ***** to full health, then the cap kicks in, but you can still rep others and get points.
2. Give points for repping vehicles and structures.
3. More points for team resupply, ditch cap.
4. Increase the rep rate for all Reptools on vehicles. This in my opinion will help tanks without buffing them, as it stands now, the best rep tool for vehicle repping can repair about 1100 Armor in 10 seconds, any swarm can put out about 1300 damage every 2-3 seconds. And AV nades can do so much more.. |
Bad Heal
The Sound Of Freedom Renegade Alliance
1
|
Posted - 2013.05.03 12:16:00 -
[2] - Quote
I agree with rep points for vehicles however i disagree with everything else. Honestly though, nothing needs to be changed. |
Medic 1879
The Tritan Industries RISE of LEGION
172
|
Posted - 2013.05.03 12:19:00 -
[3] - Quote
Big miku wrote:LOGI TALK THREAD.
Things that need to happen.
1. Ditch the cap on repping drop suits. Alternatively, if you must, make it so the cap is PER SUIT. You rep a ***** to full health, then the cap kicks in, but you can still rep others and get points.
2. Give points for repping vehicles and structures.
3. More points for team resupply, ditch cap.
4. Increase the rep rate for all Reptools on vehicles. This in my opinion will help tanks without buffing them, as it stands now, the best rep tool for vehicle repping can repair about 1100 Armor in 10 seconds, any swarm can put out about 1300 damage every 2-3 seconds. And AV nades can do so much more..
1. Only if they were damaged by an enemy and not falling damage or self harm to stop WP farming that would give us logi's a bad name.
2. Same as one.
3. I get large amounts of points just for leaving gauged nanohives in high traffic area's in public games if we got more points I think more people would QQ about it and assault guys would all run nanohives instead of injectors so when we get downed we would be done for.
4. I agree but apparently someone spotted a 102hp/s rep tool for infantry in uprising IDK if thats true or not but 100+hp/s for infantry would logically have a higher hp/s vehicle counterpart. |
Big miku
Internal Error. Negative-Feedback
108
|
Posted - 2013.05.03 12:21:00 -
[4] - Quote
Bad Heal wrote:I agree with rep points for vehicles however i disagree with everything else. Honestly though, nothing needs to be changed.
I see, any reason? I believe that a cap on repping friendly drop suits in counter intuitive. This is supposed to be a team game and yet you are not rewarded for doing your job after 30 seconds of doing so. this is my primary gripe. |
Bad Heal
The Sound Of Freedom Renegade Alliance
1
|
Posted - 2013.05.03 12:31:00 -
[5] - Quote
Big miku wrote:Bad Heal wrote:I agree with rep points for vehicles however i disagree with everything else. Honestly though, nothing needs to be changed. I see, any reason? I believe that a cap on repping friendly drop suits in counter intuitive. This is supposed to be a team game and yet you are not rewarded for doing your job after 30 seconds of doing so. this is my primary gripe.
Because you shouldn't be able farm SP by repping the entire match. thats just lame. Would you like everyone to run a rep tool? Do something else, seriously, cap kill revieve, something. I can drop a level 4 triage/ammo nanohive and it would be more effective than you.
Logi points are just fine as is. My wish list would include reps for vehicles however i'd like to see it tied with dropsuit cap points |
Big miku
Internal Error. Negative-Feedback
108
|
Posted - 2013.05.03 12:37:00 -
[6] - Quote
Bad Heal wrote:Because you shouldn't be able farm SP by repping the entire match. thats just lame. Would you like everyone to run a rep tool? Do something else, seriously, cap kill revieve, something. I can drop a level 4 triage/ammo nanohive and it would be more effective than you.
Logi points are just fine as is. My wish list would include reps for vehicles however i'd like to see it tied with dropsuit cap points
So your disagreement is "the way someone else chooses to play this game differs from how I want them to play". What if a player is not good at killing? What if I want to be a pure support role with a weapon as backup only? You're point is invalid as is you opinion from this point onward. Please take time and reflect upon your opinion. |
Medic 1879
The Tritan Industries RISE of LEGION
172
|
Posted - 2013.05.03 12:39:00 -
[7] - Quote
Also removing the cap for rep WP would stop "Evil Logi's" from reping someone till they hit their cap and then just leaving them partialy healed. I have seen a few people do this with heavys rep them halfway or so then wander off I still rep people when they have low armour even if I have it my cap but this would encourage others to as well. |
Big miku
Internal Error. Negative-Feedback
108
|
Posted - 2013.05.03 12:42:00 -
[8] - Quote
Medic 1879 wrote:Also removing the cap for rep WP would stop "Evil Logi's" from reping someone till they hit their cap and then just leaving them partialy healed. I have seen a few people do this with heavys rep them halfway or so then wander off I still rep people when they have low armour even if I have it my cap but this would encourage others to as well.
The best fix I'd say would be
Remove Cap. Lower WP you receive for repping.
I can only hope. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1280
|
Posted - 2013.05.03 13:25:00 -
[9] - Quote
1) Don't remove it completely, but I read a thread a couple of months ago that I cannot currently find a link to that recommended a diminishing returns concept to repair tool WP rewards. We would rep until we hit the cap we have now, then we would get progressively smaller WP rewards until we repeatedly get +2s until the cap resets, then we start over again.
2) Yeah, this is long overdue.
3) Don't have a problem with that cap, as far as I know there isn't one, just a cooldown before the person that used it gives you more points.
4) Not a problem, I don't think. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
|
Posted - 2013.05.03 13:50:00 -
[10] - Quote
Bad Heal wrote:I agree with rep points for vehicles however i disagree with everything else. Honestly though, nothing needs to be changed.
............ get out of here would you. "Bad Heal" I think that says it all, you'r the person who just leaves a guy half healed and just runs on thinking meeeh no more WP's to get there !! It's called LOGI for a reason look at the logi suits base armor and shield (and speed) it's very low compared to all assault dropsuits so we're not meant to be going head first into a firefight guns blazing and all that. (we got the heavies for that )
Logi Bro wrote: 1) Don't remove it completely, but I read a thread a couple of months ago that I cannot currently find a link to that recommended a diminishing returns concept to repair tool WP rewards. We would rep until we hit the cap we have now, then we would get progressively smaller WP rewards until we repeatedly get +2s until the cap resets, then we start over again.
2) Yeah, this is long overdue.
3) Don't have a problem with that cap, as far as I know there isn't one, just a cooldown before the person that used it gives you more points.
4) Not a problem, I don't think.
I totally agree with a mister Logi Bro. I haven't heard about the first point but it sounds like a very great way to minimize the ability to spam WP's of just repping all the time. And hell yeah people who rep vehicles should get WP's for repping them. Of course it should take a decent amount of time for a rep tool to have repped enough armor on a tank or LAV to get points as the handheld rep tool is not meant to be focused on tanks.
On the point of the nanohive mmeeh it works great for me to, if it was changed i'm betting we would see people standing at a nanohive just shooting into the air to give some other guy WP's.
Regarding the increasing rep rate on vehicles well............... your not meant to run behind a tank while it's under fire repping it A handheld rep tool shouldn't do much with repping a big tank you can give a tank emergency repair when he's out of the battle, local repper is on cooldown and he is somewhat low armor. On another point though repping a heavy while he bursts into a firefight is like trying to extinguish a major fire with a water hose. The incoming damage is soo much greater than what a repair tool can give right now. A traige repair tool gives 30 something ( if i remember right ) and a GEK does what 32 something per bullet soooo |
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P14GU3
The Southern Legion RISE of LEGION
25
|
Posted - 2013.05.03 14:10:00 -
[11] - Quote
The problem with logi now is, the more you skill into it, the less return you see. Wp are based off of rep cycle, so I rep u with a better tool, giving you more hp per cycle, which means I heal you faster and get less wp for it. Remove the cap, you get more sp from afking anyways, so lamos will always afk over actually doing something to earn their points. Let us logis actually get something out of doing our job. Give me wp for hp healed, not cyle time |
Thog A Kuma
Planetary Response Organisation
66
|
Posted - 2013.05.03 14:19:00 -
[12] - Quote
P14GU3 wrote:The problem with logi now is, the more you skill into it, the less return you see. Wp are based off of rep cycle, so I rep u with a better tool, giving you more hp per cycle, which means I heal you faster and get less wp for it. Remove the cap, you get more sp from afking anyways, so lamos will always afk over actually doing something to earn their points. Let us logis actually get something out of doing our job. Give me wp for hp healed, not cyle time Preach it Bro!
currently militia gear is the most efficient way to get war points. Why skill into high level Logi tools (other than being a team player)?
We do need to remember that we are only talking about pub matches, If your corp lets you get away with using militia gear in planetary your corp is not going to be valuable to eve-side in the long run. |
Justin Tymes
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.05.03 14:26:00 -
[13] - Quote
Cooldown time deters more people from becoming Logibros, and they are absolutely needed, considering the new build will only allow Logibros to carry more than 1 EQ.
-Decrease the cooldown time for repairing.
-Eliminate no WP gained from repping a vehicle. The cooldown will prevent farming, and there is no reason someone shouldn't be getting WPs for repping one.
-Increase the WP slightly for ammo supply or remove the cap; 10 WP per supply is pathetic.
-Increase the amount of WP gained when using higher level EQ. For example, Maybe 50 WP for Militia Injectors, 60 for standard, 70 for advanced, and 80 for proto. Also for the Triage Tool as well. 20 WP for Mititia repair, 25 for standard, 30 for advanced, and 35 for proto. |
Hunter Junko
Bojo's School of the Trades
80
|
Posted - 2013.05.03 14:39:00 -
[14] - Quote
for some reason, i tend to not notice the healing cap at all when im healing war buddies ( im serious) even so, its not gonna stop me from rushing into an ob to revive and repair some poor bastard.
|
Bad Heal
The Sound Of Freedom Renegade Alliance
1
|
Posted - 2013.05.03 14:54:00 -
[15] - Quote
Big miku wrote:Bad Heal wrote:Because you shouldn't be able farm SP by repping the entire match. thats just lame. Would you like everyone to run a rep tool? Do something else, seriously, cap kill revieve, something. I can drop a level 4 triage/ammo nanohive and it would be more effective than you.
Logi points are just fine as is. My wish list would include reps for vehicles however i'd like to see it tied with dropsuit cap points So your disagreement is "the way someone else chooses to play this game differs from how I want them to play". What if a player is not good at killing? What if I want to be a pure support role with a weapon as backup only? You're point is invalid as is you opinion from this point onward. Please take time and reflect upon your opinion.
I didn"t start this "I want things to be my way" thread. you did. dont get bent out of shape when someone disagrees with you and give examples as to why you're "wants" would take away from the balance of the game.
As for what if a player is not good at killing question, That player should look in to his skill allocation and fittings
If you want to play pure support, go for it, have fun. just understand that what you're asking for is an unfair advanage for logis (I use logis as in the beginning of the post it states Logi Talk) |
Llan Heindell
One-Armed Bandits Atrocitas
32
|
Posted - 2013.05.03 14:55:00 -
[16] - Quote
Even thou I do agree the caps are way too hard on us, logis, I am able to make over 800wps in a standard match, as the system is now. (Not including the kills/hacks and such in, obviously)
The drosuit repair cap/guardian is waaaay too low. In a tough encounter I can hit cap in 1 secound with my proto repairtool. So I'm being punished for using a proto repair tool, basically.
Llan Heindell. |
P14GU3
The Southern Legion RISE of LEGION
25
|
Posted - 2013.05.03 14:59:00 -
[17] - Quote
Hunter Junko wrote:for some reason, i tend to not notice the healing cap at all when im healing war buddies ( im serious) even so, its not gonna stop me from rushing into an ob to revive and repair some poor bastard.
When I play its fight, fight, fight, no one to shoot? Revive and rep, revive and rep, no more wp, but still some more revive and rep, now back to shoot, shoot, shoot. Why is it fair that I missed out on half of the warpoints I could have gotten for keeping my squad going, but they let afking go on for more than a month before a fix? If I remember correctly, the heal boosting got fixed fairly quickly, like within a week or two.. |
LXicon
VENGEANCE FOR HIRE
85
|
Posted - 2013.05.03 15:14:00 -
[18] - Quote
The cooldown was implemented because teams would damage themselves and farm WP with repair and get orbitals.
The cooldown punished the logis for repairing which is what logis are supposed to do. Why not punish the people damaging themselves? * If you forget to use your inertial dampener you should lose the WP that a logi would get by reviving you. * If you fall off a building without shields and damage armor you shoud lose the WP that a log would get by rep'ing you. * if you drive your jeep into a building and damage it, you should lose the WP that a log would get for fixing it.
Punish the people who hurt themselves by accident or on purpose instead of the logis for doing their job. |
M3DIC 2U
Onslaught Initiative
50
|
Posted - 2013.05.03 16:50:00 -
[19] - Quote
Why not create a repper that has a bonus to vehicle repair similar to the triage tool. I know there exists one now that gives bonus to installation repair with decrease suit. This way you can tailor the type of healing to infantry vs vehicle support. |
Big miku
Internal Error. Negative-Feedback
108
|
Posted - 2013.05.03 17:04:00 -
[20] - Quote
M3DIC 2U wrote:Why not create a repper that has a bonus to vehicle repair similar to the triage tool. I know there exists one now that gives bonus to installation repair with decrease suit. This way you can tailor the type of healing to infantry vs vehicle support.
One already exist, it repairs 112 a second if i recall correctly. I think it should be doubled personally. |
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Osiris Ausare
TeamPlayers EoN.
55
|
Posted - 2013.05.03 17:36:00 -
[21] - Quote
Thog A Kuma wrote:P14GU3 wrote:The problem with logi now is, the more you skill into it, the less return you see. Wp are based off of rep cycle, so I rep u with a better tool, giving you more hp per cycle, which means I heal you faster and get less wp for it. Remove the cap, you get more sp from afking anyways, so lamos will always afk over actually doing something to earn their points. Let us logis actually get something out of doing our job. Give me wp for hp healed, not cyle time Preach it Bro! currently militia gear is the most efficient way to get war points. Why skill into high level Logi tools (other than being a team player)? We do need to remember that we are only talking about pub matches, If your corp lets you get away with using militia gear in planetary your corp is not going to be valuable to eve-side in the long run.
I disagree completely with what you say as you can actually make more war-points utilizing higher level equipment. Let's take the proto nanohives for example, utilizing the Ishukone gauged nanohives you can place down 3 active hives, which mean you now have three potential WP hot-spots (in fact, after placing them strategically I constantly see 10wp pop up the entire match. Yes it might seem like a small amount, however, if you account for the three active hives as well as the constant need for ammo, this can rack a large amount of WP. The same goes for the Wiyrkomi Triage Nanohive, which produce a tremendous amount of WP if used correctly. In fact, I revived 300+ WP from one heavy who was repairing himself in my proto nanohive).
Further, Logis have numerous different ways to obtain WP over their assault counterparts (not only can you kill as a logi, but you get triage points, guardian points, ammo resupply points, drop uplink points and rezing points, all of which can provide you with an exponentially larger amount of WP then everyone else).
Plus, if we take off the cap this will make the "dark/bad logi" problem even worse. It's already horrible now with, logi's reviving people numerous times in the middle of a gun fight just to farm WP. Think about what will happen when the cap is removed, all a logi will have to do is find a teammate who is willing to hurt themselves over and over again, and that logi can rep him (hell, you could do it with multiple people. Just get a group of 4 people, equip proto triage nanohives and K17/Ds and then proceed to have them continually harm themselves and the stand on the hives. You don't even have to be there, you can go off and make WP in other parts of the game).
Yes, as a logi I would love to be able to receive more WP, but I don't do it for the points, I'm a logi because I work hard to ensure my teammates survive and keep fighting. And while that happens I too fight back and kill.
So ya, that's my long winded speech.
TL;DR: Higher level equipment does allow you to make more WP and if you take the cap off you can exploit it to make a ton of WP through the use of teammates harming themselves and you can healing them through numerous triage hives.
Osiris. |
LXicon
VENGEANCE FOR HIRE
85
|
Posted - 2013.05.03 18:22:00 -
[22] - Quote
Osiris Ausare wrote:...Plus, if we take off the cap this will make the "dark/bad logi" problem even worse. It's already horrible now with, logi's reviving people numerous times in the middle of a gun fight just to farm WP....
Previously in the thread it was stated that the "Evil Logi's" were ones that rep'd someone until they hit their cap and then just left them partially healed. That's not the same as reviving people multiple times. AND there's no cap on multiple revives so keeping the cap on other WP faucets makes multiple revives better in comparison.
As for WP farming; it's simple. Deduct WP from the person who harms themselves equal to what a Logi would get if they rep'd them. If you hurt yourself stupidly and you're in the military, you can get billed for "damaging government property". |
Justin Tymes
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.05.03 18:32:00 -
[23] - Quote
Osiris Ausare wrote:Thog A Kuma wrote:P14GU3 wrote:The problem with logi now is, the more you skill into it, the less return you see. Wp are based off of rep cycle, so I rep u with a better tool, giving you more hp per cycle, which means I heal you faster and get less wp for it. Remove the cap, you get more sp from afking anyways, so lamos will always afk over actually doing something to earn their points. Let us logis actually get something out of doing our job. Give me wp for hp healed, not cyle time Preach it Bro! currently militia gear is the most efficient way to get war points. Why skill into high level Logi tools (other than being a team player)? We do need to remember that we are only talking about pub matches, If your corp lets you get away with using militia gear in planetary your corp is not going to be valuable to eve-side in the long run. I disagree completely with what you say as you can actually make more war-points utilizing higher level equipment. Let's take the proto nanohives for example, utilizing the Ishukone gauged nanohives you can place down 3 active hives, which mean you now have three potential WP hot-spots (in fact, after placing them strategically I constantly see 10wp pop up the entire match. Yes it might seem like a small amount, however, if you account for the three active hives as well as the constant need for ammo, this can rack a large amount of WP. The same goes for the Wiyrkomi Triage Nanohive, which produce a tremendous amount of WP if used correctly. In fact, I revived 300+ WP from one heavy who was repairing himself in my proto nanohive). Further, Logis have numerous different ways to obtain WP over their assault counterparts (not only can you kill as a logi, but you get triage points, guardian points, ammo resupply points, drop uplink points and rezing points, all of which can provide you with an exponentially larger amount of WP then everyone else). Plus, if we take off the cap this will make the "dark/bad logi" problem even worse. It's already horrible now with, logi's reviving people numerous times in the middle of a gun fight just to farm WP. Think about what will happen when the cap is removed, all a logi will have to do is find a teammate who is willing to hurt themselves over and over again, and that logi can rep him (hell, you could do it with multiple people. Just get a group of 4 people, equip proto triage nanohives and K17/Ds and then proceed to have them continually harm themselves and the stand on the hives. You don't even have to be there, you can go off and make WP in other parts of the game). Yes, as a logi I would love to be able to receive more WP, but I don't do it for the points, I'm a logi because I work hard to ensure my teammates survive and keep fighting. And while that happens I too fight back and kill. So ya, that's my long winded speech. TL;DR: Higher level equipment does allow you to make more WP and if you take the cap off you can exploit it to make a ton of WP through the use of teammates harming themselves and you can healing them through numerous triage hives. Osiris.
The cap on Nanohives pretty much screws over that argument. And it still doesn't convince anyone to skill above standard Nanite Injectors, or Triage Repair Tool. |
Osiris Ausare
TeamPlayers EoN.
55
|
Posted - 2013.05.03 19:46:00 -
[24] - Quote
Justin Tymes wrote:Osiris Ausare wrote:Thog A Kuma wrote:P14GU3 wrote:The problem with logi now is, the more you skill into it, the less return you see. Wp are based off of rep cycle, so I rep u with a better tool, giving you more hp per cycle, which means I heal you faster and get less wp for it. Remove the cap, you get more sp from afking anyways, so lamos will always afk over actually doing something to earn their points. Let us logis actually get something out of doing our job. Give me wp for hp healed, not cyle time Preach it Bro! currently militia gear is the most efficient way to get war points. Why skill into high level Logi tools (other than being a team player)? We do need to remember that we are only talking about pub matches, If your corp lets you get away with using militia gear in planetary your corp is not going to be valuable to eve-side in the long run. I disagree completely with what you say as you can actually make more war-points utilizing higher level equipment. Let's take the proto nanohives for example, utilizing the Ishukone gauged nanohives you can place down 3 active hives, which mean you now have three potential WP hot-spots (in fact, after placing them strategically I constantly see 10wp pop up the entire match. Yes it might seem like a small amount, however, if you account for the three active hives as well as the constant need for ammo, this can rack a large amount of WP. The same goes for the Wiyrkomi Triage Nanohive, which produce a tremendous amount of WP if used correctly. In fact, I revived 300+ WP from one heavy who was repairing himself in my proto nanohive). Further, Logis have numerous different ways to obtain WP over their assault counterparts (not only can you kill as a logi, but you get triage points, guardian points, ammo resupply points, drop uplink points and rezing points, all of which can provide you with an exponentially larger amount of WP then everyone else). Plus, if we take off the cap this will make the "dark/bad logi" problem even worse. It's already horrible now with, logi's reviving people numerous times in the middle of a gun fight just to farm WP. Think about what will happen when the cap is removed, all a logi will have to do is find a teammate who is willing to hurt themselves over and over again, and that logi can rep him (hell, you could do it with multiple people. Just get a group of 4 people, equip proto triage nanohives and K17/Ds and then proceed to have them continually harm themselves and the stand on the hives. You don't even have to be there, you can go off and make WP in other parts of the game). Yes, as a logi I would love to be able to receive more WP, but I don't do it for the points, I'm a logi because I work hard to ensure my teammates survive and keep fighting. And while that happens I too fight back and kill. So ya, that's my long winded speech. TL;DR: Higher level equipment does allow you to make more WP and if you take the cap off you can exploit it to make a ton of WP through the use of teammates harming themselves and you can healing them through numerous triage hives. Osiris. The cap on Nanohives pretty much screws over that argument. And it still doesn't convince anyone to skill above standard Nanite Injectors, or Triage Repair Tool.
I'm talking about if we take the cap off completely for all logi equipment, but your right at this current point you can't do what I said above as it's been capped. I'm just giving a hypothetical situation of what could happen if you release the cap on all logi equipment. |
Thog A Kuma
Planetary Response Organisation
66
|
Posted - 2013.05.04 03:43:00 -
[25] - Quote
Osiris Ausare wrote:Justin Tymes wrote:Osiris Ausare wrote:Thog A Kuma wrote:P14GU3 wrote:The problem with logi now is, the more you skill into it, the less return you see. Wp are based off of rep cycle, so I rep u with a better tool, giving you more hp per cycle, which means I heal you faster and get less wp for it. Remove the cap, you get more sp from afking anyways, so lamos will always afk over actually doing something to earn their points. Let us logis actually get something out of doing our job. Give me wp for hp healed, not cyle time Preach it Bro! currently militia gear is the most efficient way to get war points. Why skill into high level Logi tools (other than being a team player)? We do need to remember that we are only talking about pub matches, If your corp lets you get away with using militia gear in planetary your corp is not going to be valuable to eve-side in the long run. I disagree completely with what you say as you can actually make more war-points utilizing higher level equipment. Let's take the proto nanohives for example, utilizing the Ishukone gauged nanohives you can place down 3 active hives, which mean you now have three potential WP hot-spots (in fact, after placing them strategically I constantly see 10wp pop up the entire match. Yes it might seem like a small amount, however, if you account for the three active hives as well as the constant need for ammo, this can rack a large amount of WP. The same goes for the Wiyrkomi Triage Nanohive, which produce a tremendous amount of WP if used correctly. In fact, I revived 300+ WP from one heavy who was repairing himself in my proto nanohive). Further, Logis have numerous different ways to obtain WP over their assault counterparts (not only can you kill as a logi, but you get triage points, guardian points, ammo resupply points, drop uplink points and rezing points, all of which can provide you with an exponentially larger amount of WP then everyone else). Plus, if we take off the cap this will make the "dark/bad logi" problem even worse. It's already horrible now with, logi's reviving people numerous times in the middle of a gun fight just to farm WP. Think about what will happen when the cap is removed, all a logi will have to do is find a teammate who is willing to hurt themselves over and over again, and that logi can rep him (hell, you could do it with multiple people. Just get a group of 4 people, equip proto triage nanohives and K17/Ds and then proceed to have them continually harm themselves and the stand on the hives. You don't even have to be there, you can go off and make WP in other parts of the game). Yes, as a logi I would love to be able to receive more WP, but I don't do it for the points, I'm a logi because I work hard to ensure my teammates survive and keep fighting. And while that happens I too fight back and kill. So ya, that's my long winded speech. TL;DR: Higher level equipment does allow you to make more WP and if you take the cap off you can exploit it to make a ton of WP through the use of teammates harming themselves and you can healing them through numerous triage hives. Osiris. The cap on Nanohives pretty much screws over that argument. And it still doesn't convince anyone to skill above standard Nanite Injectors, or Triage Repair Tool. I'm talking about if we take the cap off completely for all logi equipment, but your right at this current point you can't do what I said above as it's been capped. I'm just giving a hypothetical situation of what could happen if you release the cap on all logi equipment.
So you don't disagree completely, you in fact agree with me completely while hoping that the rules will be changed in the future so you can disagree with me.
Right? |
Reav Hannari
Red Rock Outriders Red Rock Consortium
540
|
Posted - 2013.05.04 03:57:00 -
[26] - Quote
While I'm all for getting more WP for my work any decent logi is going to be near the top of the board at the end of a match with the current scheme. None of my actions are based on what points I will earn. I focus on keeping my team alive and functional and seem to be rewarded well enough. The only time I don't earn much is when we are redlining the enemy. |
Osiris Ausare
TeamPlayers EoN.
57
|
Posted - 2013.05.04 05:07:00 -
[27] - Quote
Quote:The cap on Nanohives pretty much screws over that argument. And it still doesn't convince anyone to skill above standard Nanite Injectors, or Triage Repair Tool.
I'm talking about if we take the cap off completely for all logi equipment, but your right at this current point you can't do what I said above as it's been capped. I'm just giving a hypothetical situation of what could happen if you release the cap on all logi equipment.
So you don't disagree completely, you in fact agree with me completely while hoping that the rules will be changed in the future so you can disagree with me.
Right?
Not really, all I care about is that people don't abuse the logi equipment, and give a bad name for logis. You brought up some good points, but I have no intention of using the "future rules" to discredit you. You have your opinion which you are entitled too, regardless if others disagree or not. |
Chunky Munkey
Amarr Templars Amarr Empire
410
|
Posted - 2013.05.04 05:14:00 -
[28] - Quote
Number 1 is good. Everything else, bad. |
Mark0h
SVER True Blood Unclaimed.
5
|
Posted - 2013.05.04 05:37:00 -
[29] - Quote
You should still get triage points if you rep people who have taken damage from enemy fire, regardless if you just fully repped him 25 seconds ago. Maybe you can scale down the WP if you repair the same person to full armor a set amount of times within a time frame. This could apply to team resupply as well. Like diminishing returns, scaling the points down to a minimum until the cooldown for full points is reached.
I.E
Lets put it into the works.
Simple ambush, on the pipes map, w.e people call it, L Pipe straight pipe, crows nest. w.e
Squad of 4 of you, one triage, all sit down in the crows nest. Blam blam! One of your squadlies gets shot, you rep him, +30, +30, +30.10 seconds later Blam blam! shot again!!! so you rep him again; +20, +20, +20. Now, your team is rippin ****, no one dares venture on those pipes to jump down for they have been punished for trying earlier! This leaves your squadies fresh outta killing material. Nanohive to the mouth. +12, +12, +12.
Oh snap! Muther flipping tank! Quick! Flux and Av nade combo hooo!!!!! *kablooom!" Tank down! Say what? you need moar nades? you just resupplied tho, and I wont get precious Resupply points. Or will you?!?!? +8, +8, +8. +6, +6, +6
1 Minute later...CD reset! Now you are back to +30's and +12's!! On the same fool you just repaired and resupplied.
Anyways you get the point. Diminishing WP gain on support actions, so you still gain WP within the CD period until you can gain full WP for said support actions.
Its late and I'm Intoxicated. Deal with it. |
Quill Killian
Better Hide R Die
139
|
Posted - 2013.05.04 06:36:00 -
[30] - Quote
LOGISTICS TROOPS UNITE! YAAAAHHHH!
Whew. I really needed to get that out of my system ... |
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