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1. Eve Legion Gameplay in John Wick movie - in General Discussions [original thread]
EVE: Legion gameplay footage used with permission. -¬ 2014 CCP hf. All rights reserved. "CCP", "EVE: Legion", and "EVE Online" are trademarks or registered trademarks of CCP hf. in the United States and other jurisdictions. http://www.lionsgate...
- by Luther Mandrix - at 2014.10.25 12:41:00
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2. Eve Legion Gameplay in John Wick movie - in General Discussions [original thread]
Special Thanks to: NYC MayorGÇÖs office of Film, Theatre and Broadcasting Michael R. Bloomberg Mayor Katherine L. Oliver, Commissioner NYPD Movie & TV Unit New York City Transit Authority Filmed With the Support of the New York State GovernorG...
- by Luther Mandrix - at 2014.10.25 12:40:00
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3. Eve Legion Gameplay in John Wick movie - in General Discussions [original thread]
Legion footage is in the movie John Wick reports it is at the end where the russians are playing it. https://forums.dust514.com/default.aspx?g=posts&t=178496&find=unread
- by Luther Mandrix - at 2014.10.25 12:38:00
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4. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Request for more info on terms used by Legion Devs. You are talking about some things that we in Dust haven't experienced so we need Definitions of the words you are using to get a frame of reference. Thank You. 1.Low orbital Drop 2.LOD Beacon 3.S...
- by Luther Mandrix - at 2014.07.09 20:15:00
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5. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean sp...
- by Luther Mandrix - at 2014.07.09 20:12:00
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6. Character Movement - in General Discussions [original thread]
Your Absolut End wrote: They should keep in mind that diferent suits will be able to move different. A heavy shouldnt be able to move like a scout through terrain. Movement in games is definately important, love the whole movement design in t...
- by Luther Mandrix - at 2014.06.10 07:46:00
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7. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Players deploy salvage scanner that draws attention like fighting in dom.
- by Luther Mandrix - at 2014.05.29 08:16:00
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8. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
When the drones kill clones they drag body to a reclaimer drone unit where the dead clones processed into a human drone fighting players.
- by Luther Mandrix - at 2014.05.29 08:13:00
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9. The case for always-on friendly fire - in General Discussions [original thread]
In MAG you could kill friend or foe. And you could talk to both.
- by Luther Mandrix - at 2014.05.29 07:48:00
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10. The case for always-on friendly fire - in General Discussions [original thread]
CCP Wolfman wrote: I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game. High Sec for newbe?
- by Luther Mandrix - at 2014.05.29 07:48:00
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11. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Luther Mandrix wrote: CCP Wolfman wrote: Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer d...
- by Luther Mandrix - at 2014.05.29 07:44:00
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12. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players)...
- by Luther Mandrix - at 2014.05.29 07:33:00
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13. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
All things compare when you get killed let the data be compared . Your suit his suit Your gun his gun or their guns Tactical display your gun used against this suit needs to be on target 3.5 seconds to get though shield/armor on body and 2.5 secon...
- by Luther Mandrix - at 2014.05.27 08:10:00
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14. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
Loadout menu What I want is the list of mods and equipment with meta and cost per item so I can make a cheap suit easy. Currently I pick an item then start restocking it on the dropsuit to see the cost.Maybe have the total in isk the loadout is so...
- by Luther Mandrix - at 2014.05.27 08:03:00
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15. [idea] Proximity Chat (Equipment?) - in General Discussions [original thread]
843 Epidemic wrote: A lot of people have expressed their desire for a proximity chat to be integrated into Dust (And now Legion I suppose). For those who don't know, this means that whenever you're close to friend or foe, you can hear their com...
- by Luther Mandrix - at 2014.05.17 13:03:00
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16. Space Opera Sounds kind of nice grand - in General Discussions [original thread]
I would like to get the Space Opera feel in the Game Legion.
- by Luther Mandrix - at 2014.05.15 20:28:00
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17. Space Opera Sounds kind of nice grand - in General Discussions [original thread]
I am an old Role Player from the 1980's .Traveler was a space role playing game .If there was a way to get the Space Opera feel in legion maybe in many specific areas where grand thematic music or coming across ET's contact made or incorporate a s...
- by Luther Mandrix - at 2014.05.15 20:26:00
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18. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
CCP Blowout wrote: Spectral Clone wrote: Also, why do you answer only the questions that fit into your vision , and not others? Is this taught to you when you start working in CCP? What? This accusatory tone is probably not the best wa...
- by Luther Mandrix - at 2014.05.14 08:21:00
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19. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Note how about you delete the post that are not asking questions you can moderate the thread.
- by Luther Mandrix - at 2014.05.14 08:04:00
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20. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Will electronics and engineering skills still that bring those numbers as cpu and pg still be in the game?
- by Luther Mandrix - at 2014.05.14 08:03:00
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