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681. 375 HP/s with 3x Large Militia Armor reps - in General Discussions [original thread]
After further testing, I can say that my tank is far from unkillable. Damage amplifiers, packed AV grenades, and proto swarms can kill me if I get too cocky. I still think the swarm launcher clip size and total ammo should be increased.
- by Luk Manag - at 2013.12.12 13:50:00
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682. anyone using rails because - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: i'm 2 shotting other tanks with adv rail and damage mod. working on proto rail now. i mean will this game go back to Rail 514. O_o i mean rails have insane RoF and have amazing damage, and don't have to worry about...
- by Luk Manag - at 2013.12.11 22:02:00
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683. 375 HP/s with 3x Large Militia Armor reps - in General Discussions [original thread]
Daddrobit wrote: Shields can be be a bit ridiculous as well. I was able to sneak up on a sica, a militia tank and get three proto level packed AV nades into it taking down all of its shields and 2/3 armor. It immediately hit it's shield boost...
- by Luk Manag - at 2013.12.11 21:02:00
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684. 375 HP/s with 3x Large Militia Armor reps - in General Discussions [original thread]
Sana Rayya wrote: High alpha is the only way to take down tanks now IMO. Swarms are the way of the past, and will probably just get you killed when you go up against any infantry. REs and AV nades are where it's at. Tell me about it, I've lo...
- by Luk Manag - at 2013.12.11 20:55:00
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685. 375 HP/s with 3x Large Militia Armor reps - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: Swarm Launcher doesn't even have 10 rounds in full ammo capacity. (without the skill at least) but i have to agree, what the hell is this sorcery? Even before Tanks 514, any swarm fit had to come with a nanohive.
- by Luk Manag - at 2013.12.11 20:49:00
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686. 375 HP/s with 3x Large Militia Armor reps - in General Discussions [original thread]
We should have a discussion about unkillable tanks. http://i.imgur.com/pOfezYn.jpg I theory crafted this before 1.7 and it is every bit as insane as I thought it would be. It is fun, but the only real infantry counter is high alpha strike dama...
- by Luk Manag - at 2013.12.11 20:41:00
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687. So all the games that were supposed to kill this one.... - in General Discussions [original thread]
When you see what a dedicated company like CCP can do, you have to wonder what a fly by night grifter like EA has done to ultimately ruin so many promising gaming franchises.
- by Luk Manag - at 2013.12.11 20:02:00
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688. BPO SCAM - in General Discussions [original thread]
BPOs are mostly fine, just a couple types were removed. Seriously though, if the passive hardeners ever come back, I want my passive hardener BPO back.
- by Luk Manag - at 2013.12.11 19:50:00
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689. I'm a Runway Model now - in General Discussions [original thread]
CCP Logibro wrote: Looks like you're getting the old walking animation that we changed for exactly the reasons you pointed out. I'll poke some people and find out what's happened. Ccp dev, "Heh, check out walk animation #6 - that's pretty se...
- by Luk Manag - at 2013.12.11 19:49:00
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690. AV -> Vehicle "Dilemma" - in General Discussions [original thread]
I have been experimenting with fits. I have a logi with 3 nanohives and Lai Dai Packed AV grenades. If I spam a good pile and just spam like crazy I can take out a tank, but it isn't easy, and only works if they sit still and take the pounding.
- by Luk Manag - at 2013.12.11 19:25:00
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691. Introducing... Jihad jeeps! - in General Discussions [original thread]
It fits with the philosophy of the immortal soldier.
- by Luk Manag - at 2013.12.10 22:45:00
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692. tanks are op read ccp - in General Discussions [original thread]
Pro-tip - use your squad mates to coordinate the AV DPS.
- by Luk Manag - at 2013.12.10 22:38:00
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693. STUPID TANK!!!!! - in General Discussions [original thread]
Iron Wolf Saber wrote: Missile User in a last fight here. blew through a tank before it had a chance to even start driving. This was the basic large missile launcher. You got him before he could activate his hardeners.
- by Luk Manag - at 2013.12.10 22:34:00
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694. Vehicles are working as intended? - in General Discussions [original thread]
I think it will take a few weeks, but soon AV grenades and REs/PMs will be a common loadout - chokepoints will be cluttered with REs and Proximity Mines, and blaster tanks who approach groups of mercs will be met by a hellstorm of AV grenades.
- by Luk Manag - at 2013.12.10 22:29:00
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695. Wait a second, did I get kicked because of my RDV? - in General Discussions [original thread]
I'm focusing on Minmatar factions, and pretty much everyone there imagines themselves as a lone wolf.
- by Luk Manag - at 2013.12.10 22:08:00
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696. Wait a second, did I get kicked because of my RDV? - in General Discussions [original thread]
Aero Yassavi wrote: So I'm sitting here still trying to figure out why exactly I got kicked earlier today after only a few matches. To get kicked, you either have to do 5k friendly fire damage or 4 TKs. Now I only TK'd three people, one person ...
- by Luk Manag - at 2013.12.10 22:04:00
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697. CCP your ff system is BROKEN! (with explanation.) - in General Discussions [original thread]
Did you roadkill anything?
- by Luk Manag - at 2013.12.10 22:03:00
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698. STUPID TANK!!!!! - in General Discussions [original thread]
Good thing you tried out the militia modules before you skilled fully into it...
- by Luk Manag - at 2013.12.10 22:00:00
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699. Please tell me I'm imagining things - in General Discussions [original thread]
Knight Soiaire wrote: Is it just me, or is anyone else slowing down or 'Stuttering' when getting hit? Just had my worse match in a while, going 4/10, because everytime I tried to get away, I'd be going ******* incredibly slow, or would constan...
- by Luk Manag - at 2013.12.10 21:27:00
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700. Nitrous+Amor Tanks - in General Discussions [original thread]
Give us just a little bit of time to train all of the new recruits in the use of REs and proximity mines and every safe escape route will be a trap.
- by Luk Manag - at 2013.12.10 20:20:00
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