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441. CCP is the master of annoying noises - in General Discussions [original thread]
There are some quality sound elements. There are tactically useful and immersive qualities you can tell what's happening around you based on directional sounds, and that's important. But, there are enough terrible sounds to make me wonder who's vi...
- by Luk Manag - at 2014.04.08 13:03:00
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442. CCP is the master of annoying noises - in General Discussions [original thread]
Contaminator Aquarius wrote: I hope you guys do realize you can adjust the sound settings. that said the sounds are still super annoying You can't customize sound levels for specific effects. They are very important for hearing the Bolas and...
- by Luk Manag - at 2014.04.08 01:27:00
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443. Something about the Cal Scout... - in General Discussions [original thread]
Cat Merc wrote: Korvin Lomont wrote: Cat Merc wrote: Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check etc'. The Ga...
- by Luk Manag - at 2014.04.07 17:16:00
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444. CCP is the master of annoying noises - in General Discussions [original thread]
Mortishai Belmont wrote: You kidding? I love it when I kill someone and their gun sound keeps going off until their body disintegrates :D LOL. Also, the cheap sounding casino Bing of the headshot...I just won a bucket of nickels!
- by Luk Manag - at 2014.04.07 17:06:00
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445. CCP is the master of annoying noises - in General Discussions [original thread]
Don't forget the hummmm of rep hives. I can barely hear voice coms while holding a forge gun charge.
- by Luk Manag - at 2014.04.07 17:02:00
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446. Corpmate has negative aurum and CCP are ignoring him - in General Discussions [original thread]
They will crack down pretty hard on any EULA violations.
- by Luk Manag - at 2014.04.07 15:35:00
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447. Is it worth coming back? - in General Discussions [original thread]
Nicholas Silverton wrote: well guys, i played a couple hours last night and i have to say i felt awfully lonely. I would wander around the map for a good 3 minutes before i saw a blue shimmer and fired wildly at it. I do have to say the new sui...
- by Luk Manag - at 2014.04.07 15:31:00
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448. Gearing up for Conquest - The MCC - in General Discussions [original thread]
In some parallel universe we have more Eve crossover MMO elements. In addition to our Spartan Space Apartments we have corporate offices, commons, pubs, and a bazaar.
- by Luk Manag - at 2014.04.07 15:12:00
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449. No wonder people are complaining about protostomps and stacked squad... - in General Discussions [original thread]
Running proto all the time is profitable if you and your friends use nanite injectors. Every time I see a scout or assault throw down nanohives I assume they are running solo.
- by Luk Manag - at 2014.04.07 14:34:00
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450. Gearing up for Conquest - The MCC - in General Discussions [original thread]
The Red Zone should be replaced by mobile MCCs, and like BF2142, they should have some regenerating manable turrets (to suppress spawn campers).
- by Luk Manag - at 2014.04.07 12:52:00
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451. Why are people saying bricked scouts are gimped? - in General Discussions [original thread]
You can have 30 fits at any one time. It is reasonable to have some e-War fits, and if your team needs you to engage in direct firefights, you switch to an HP fit...nothing to see here, move along.
- by Luk Manag - at 2014.04.07 01:54:00
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452. Race Advantages? - in General Discussions [original thread]
Scheneighnay McBob wrote: Minmatar can run faster, longer, jump higher, and steal your LAV faster. I'm not even making this **** up. +1
- by Luk Manag - at 2014.04.07 01:37:00
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453. Tanking majorly sucks - in General Discussions [original thread]
The sniveling masses called for tiericide. They wanted milita tanks to be competitive, and tank fittings to be easier. It's not the right move for vehicles (or infantry).
- by Luk Manag - at 2014.04.06 01:47:00
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454. I'm not sure what to do with my 750k event SP... - in General Discussions [original thread]
I'm thinking I will fill out my e-war skills, and fit a proper recon scout (Caldari).
- by Luk Manag - at 2014.04.06 01:40:00
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455. Something depressing about swarms - in General Discussions [original thread]
I don't think the Commando bonus applies to swarms.
- by Luk Manag - at 2014.04.04 23:25:00
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456. A call to forge gunners. - in General Discussions [original thread]
I thought my Madrugar was pretty reppy, but a Gastun's Forge Gun can out-DPS the reps.
- by Luk Manag - at 2014.04.04 23:16:00
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457. Do You Damage? - in General Discussions [original thread]
I still use them, partly because I had a few thousand stockpiled, but I use fewer complex and a lot more enhanced. My general fitting rule is to go with complex shield extenders, but I'll fit an enhanced damage mod before I fit an enhanced shield...
- by Luk Manag - at 2014.04.04 23:07:00
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458. cloak should of went to the dropship - in General Discussions [original thread]
LMFAO - you die occasionally, so naturally the DS us UP? LOL. No cloaks for vehicles!
- by Luk Manag - at 2014.04.04 22:45:00
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459. CCP Is the only ones who can stop RND Jungian ! - in General Discussions [original thread]
Buddha Brown wrote: Uh who gives a ****? I care, but CCP is going to save their big announcements for scheduled events, like gatherings of players, press, and other media ...if only Junggun could be talked down off of that ledge he might ge...
- by Luk Manag - at 2014.04.04 19:40:00
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460. Can somebody explain to me how having vehicles in ambush is fun? - in General Discussions [original thread]
At the start of every ambush you need to work out an AV plan with your squad. Some maps we all go AV, in others we have mixed roles. The point is that you shouldn't even spawn in without an AV plan.
- by Luk Manag - at 2014.04.04 18:33:00
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