Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Orbo Confederation is looking for members. - in Corporation Recruitment [original thread]
Here follows a current list of members and their roles in the corporation (D) Lonnar - CEO (D) Mattias Marson - Recruit (D) Chief Enginer Fusseal - Recruit (D) Grub Thake - Recruit (D) Mordecai Marson - Recruit *Note* The letter (D) and (E) sign...
- by Lonnar - at 2013.02.09 21:21:00
|
162. Orbo Confederation is looking for members. - in Corporation Recruitment [original thread]
Hello, and welcome to the Orbo Confederation corporation thread. Overview We're a strictly anti-Amarrian corporation with designs to bring the Amarr Empire to it's knees. We aspire to accomplish great things by achieving this goal an...
- by Lonnar - at 2013.02.09 21:19:00
|
163. Corporation Newbie - in General Discussions [original thread]
Heinz Doofenshertz wrote: http://wiki.eveonline.com/en/wiki/Corporation_management_%28Guide%29 would be a good place to start, yes it's for the EVE side, but it applies to us as well So EVE and DUST corps work in the same fashion?
- by Lonnar - at 2013.02.09 08:56:00
|
164. Dust 514 + Auto Aim = Refuse to play - in General Discussions [original thread]
Geez ... nobody else has said it sadly. Got a problem with Aim Assist? HTFU You think you have skill? Show those Aim Assist kittens what skill is all about ... nuff said.
- by Lonnar - at 2013.02.09 08:42:00
|
165. Could we please get either the CSM minutes or a couple of dev blogs? - in General Discussions [original thread]
Givin this a bump. Might as well cause some more Dev blogs would indeed be a nice boost of morale to some of the people who mope about the game
- by Lonnar - at 2013.02.09 08:17:00
|
166. Corporation Newbie - in General Discussions [original thread]
Is there some kind of compilation of information or FAQ on Corporations and Alliances? I get the feeling I'm not looking in the right places for info and that's why I can't find anything ... but a point in the right direction would be a big help.
- by Lonnar - at 2013.02.09 07:59:00
|
167. Feedback: Core Gameplay - in Feedback/Requests [original thread]
Or in simpler terms HTFU I find it thoroughly entertaining when people complain vehemently about something despite knowing it's in the Beta phase. It makes me wonder if they even considered the idea that ... since it's in a Beta phase these prob...
- by Lonnar - at 2013.02.08 03:15:00
|
168. The Heist mode? - in Feedback/Requests [original thread]
+1 I like this idea, but as it's been mentioned before. I don't think this will be something they'll implement anytime soon. This could be excellent material for an expansion though.
- by Lonnar - at 2013.02.08 02:43:00
|
169. Spawn Points - in Feedback/Requests [original thread]
Geth Massredux wrote: Look in today's weekly update. It updates every Thursday anyways their going to work on the ambush spawns. Close this thread. It's pointless after today. I got no power to close the thread ... but I guess we'll see w...
- by Lonnar - at 2013.02.07 17:52:00
|
170. Spawn Points - in Feedback/Requests [original thread]
KalOfTheRathi wrote: suzisage wrote: This needs to be addressed. Will post in this topic everyday as a reminder. Ah! Our own little spammer. How cute. Bigger posts than this have been posted about this topic. Oddly enough, it has improved...
- by Lonnar - at 2013.02.07 05:59:00
|
171. Spawn Points - in Feedback/Requests [original thread]
BMSTUBBY wrote: Play Skirmish instead of TDM and or use drop uplinks. Drop uplinks will not solve the start of battle issue ... get with it
- by Lonnar - at 2013.02.07 04:11:00
|
172. Skill points to reset after downtime Wednesday - in General Discussions [original thread]
Full Metal Kitten wrote: I've been meaning to ask, but are you guys brothers? Is DUST big enough for two Zitros? Could be the same guy with two chars?
- by Lonnar - at 2013.02.06 06:00:00
|
173. What happens after 6-7 years? - in General Discussions [original thread]
xxwhitedevilxx M wrote: ..I've already decided this character will be the legacy for my children. Right with you there meng. Once I get a solid idea of how I want to build my char that is =_=
- by Lonnar - at 2013.02.06 05:57:00
|
174. SP Cap Missing? - in Technical Support/Bugs [original thread]
First a weekly cap, then a daily cap, now back to a weekly cap. Alrighty then. Thanks for the info. I can stop grinding to hit a cap now =_=
- by Lonnar - at 2013.02.06 02:08:00
|
175. SP Cap Missing? - in Technical Support/Bugs [original thread]
I'm not too sure ... but I normally hit the daily cap after about 6-10 games. I've done about 15 now and I'm still getting full 2k SP payouts. Something change?
- by Lonnar - at 2013.02.06 01:58:00
|
176. Spawn Points - in Feedback/Requests [original thread]
I know it's been said before but I figure I'd say it again. Something seriously needs to be done about the spawn points in some of these maps. Spawning right in the middle of three redberries ain't exactly a fun thing. And at least on my part, I f...
- by Lonnar - at 2013.02.05 20:41:00
|
177. Mining Career - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Shooting rocks is super boring. If you want to "mine", you should be able to attack pirate mining bases. You'd fly in solo or with friends, kill variable difficulties of NPC bad guys, and at the end of the (hopefully ...
- by Lonnar - at 2013.02.05 09:43:00
|
178. REQUEST: Alternate Character Select Options - in Feedback/Requests [original thread]
Bling Blaine wrote: I found by unplugging your ethernet cable when you are inside your merc quarters it will send you directly to the "you are about to connect to ccp servers" pop up thus saving you around 2 min of re set time. Hope it helps ...
- by Lonnar - at 2013.02.05 03:34:00
|
179. [Request] AFK penalties - in Feedback/Requests [original thread]
+1 We need to get all dem buggers. Farmers and botters need to die ... violently.
- by Lonnar - at 2013.02.05 03:28:00
|
180. [Request] Explosives Detector - Electronics Dropsuit Module - in Feedback/Requests [original thread]
I'm actually not too sure about this one. The whole point of a remote explosive is to plant it in a place where it will cause the most damage, but still remain relatively hidden from view. I know I'm going to get flamed for this (probably) but t...
- by Lonnar - at 2013.02.05 03:26:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |