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81. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Jathniel wrote: Attrition warfare... Another person mentioned a similar idea to this. There has to be a way to balance and set grounds for the fight BEFORE we start talking about its economic effects. Besides server downtime, there are other...
- by Lonnar - at 2013.03.06 22:19:00
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82. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Some of the bigger player owned Corps, like KEQ (Kill-Em-Quick) have measures in place to refund lost vehicles when we loose one during a corp match. For example. I'm a dropship pilot for my corp KEQ. If I'm part of a corp battle and my team lead...
- by Lonnar - at 2013.03.06 19:24:00
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83. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
That's a rather roundabout way of saying this idea is over the top Iron Wolf ... mind telling us what exactly you wanted to prove with these stats? That there's already more than enough for the New Eden universe to process without having to work a...
- by Lonnar - at 2013.03.06 05:35:00
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84. [Request] drop ship or orbitally seeded AV mine fields. - in Feedback/Requests [original thread]
Well, as Ulysses Knapse said before me "We already have Proximity Mines so why do we need these" Legit, it sounds as if you're asking for a set of floating prox mines specifically for aerial vehicles ... and I don't think I need to remind you tha...
- by Lonnar - at 2013.03.05 21:25:00
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85. Name Change Option In Store - in Feedback/Requests [original thread]
Canari Elphus wrote: Thats fine and I understand your concern. I would offer three options then. a.) Allow a 'window' for people to change their names after starting the game. Say, within the first 30 days. That would cancel out your concerns ...
- by Lonnar - at 2013.03.05 21:13:00
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86. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
+1 and here's a Like for your efforts. Cause hell yeah we need something like this. =D Then again. I have to admit that when you squad with the same people often enough ... you start to recognize thier voice and can immediately tell who's talking...
- by Lonnar - at 2013.03.05 21:03:00
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87. Skill required to DRIVE a non-militia vehicles should be required - in Feedback/Requests [original thread]
Atticus Wolf wrote: This would eliminate the point of hacking a vehicle. I realize the pain, you spend all the sp to get into the tank only to have a blueberry steal it. Maybe there should be a way to "lock" the tank to all but squad members ...
- by Lonnar - at 2013.03.05 17:57:00
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88. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
I'm not exactly the best person to ask when it comes to technical aspects of a daily downtime for servers and how to circumvent it. I'm not exactly tech savy. Suggesting to halt the down time is of course, not likely going to happen. For now I gu...
- by Lonnar - at 2013.03.05 17:04:00
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89. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
NOTE: This idea is credited to Hagintora. He posted an excellent idea to a thread and I felt it needed a place of it's own. Also note, this is more an idea for a future release as content. I'm well aware of the fact there are more important things...
- by Lonnar - at 2013.03.05 16:46:00
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90. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Hagintora wrote: If you want to add another win condition to the game, then I'm all for it, but there shouldn't be only one way to win a match. Now adding that when they release the Commander Role wouldn't be bad (again, as long as they kept cl...
- by Lonnar - at 2013.03.05 07:48:00
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91. [Feedback] the new ambush is EFFING AWESOME - in Feedback/Requests [original thread]
I have to agree with this. Ambush now is very much preferable now compared to what it was before. I'll admit the system isn't perfect, but man is it a step in the right direction for getting the spawns on the right track.
- by Lonnar - at 2013.03.05 00:48:00
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92. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
I honestly believe there are bigger problems to tackle for the Devs instead of working to ease in some interesting new feature to an already existing system. That said, I really love this idea. This sort of feature would tie in perfectly with the...
- by Lonnar - at 2013.03.05 00:36:00
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93. Request Completely remove SP - in Feedback/Requests [original thread]
Hmm nope. Not happenin bro. First of all, there are bigger problems in this game that need immediate attention as well as new content to be released. Completely revamping the Skill system in order to imitate games like CoD or Skyrim isn't a top p...
- by Lonnar - at 2013.03.04 23:24:00
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94. more statistic - in Feedback/Requests [original thread]
Django Quik wrote: Lonnar wrote: Django Quik wrote: More statistics have already been confirmed by devs several times - it's all coming soon. SOONtm more like =_= Yeah I wanted to put the TM in superscript but couldn't figure out ho...
- by Lonnar - at 2013.03.04 22:52:00
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95. more statistic - in Feedback/Requests [original thread]
Django Quik wrote: More statistics have already been confirmed by devs several times - it's all coming soon. SOONtm more like =_=
- by Lonnar - at 2013.03.04 17:31:00
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96. Will CCP let us reset SP for a fee? - in General Discussions [original thread]
Eeeeehhh no I like the idea of a respec. Maybe once ... maybe twice. But even at that I still don't spprove it. Too many people are going to abuse it. It's inevitable. You can either limit the number of times you can respec, or don't implement i...
- by Lonnar - at 2013.03.04 06:36:00
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97. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Why does this sound like a lot of QQing? No offence to the people who've posted some really solid feedback, but there's something that a lot of people seem to be missing here. I'm no FPS expert. I've disliked this genre of game since it's creati...
- by Lonnar - at 2013.03.04 00:09:00
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98. Storyline contract missions - in Feedback/Requests [original thread]
Hagintora wrote: Val'herik Dorn wrote: Pfft I want a mission to kill tibus heth. Is there an MMO where the players have that kind of power? Where players could go to war (in a literal sense) with a high power NPC and kill them? I would we...
- by Lonnar - at 2013.03.01 04:33:00
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99. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
J4yne C0bb wrote: Red Dot 24601-HA wrote: The skills and loadouts take a lot of reading and thinking and customizing, and tweaking, and retweaking...I love it personally! However I have had several friends that just couldn't get into the gam...
- by Lonnar - at 2013.03.01 02:52:00
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100. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
SickJ wrote: While we're talking about exploration and mining, what about salvaging? Going into an area where there's just been a battle, and picking the wreckage clean. Could make for some tense standoffs between scavengers if there's been an ...
- by Lonnar - at 2013.02.25 06:28:00
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