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21. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Hagintora wrote: If you want to add another win condition to the game, then I'm all for it, but there shouldn't be only one way to win a match. Now adding that when they release the Commander Role wouldn't be bad (again, as long as they kept cl...
- by Lonnar - at 2013.03.05 07:48:00
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22. [Feedback] the new ambush is EFFING AWESOME - in Feedback/Requests [original thread]
I have to agree with this. Ambush now is very much preferable now compared to what it was before. I'll admit the system isn't perfect, but man is it a step in the right direction for getting the spawns on the right track.
- by Lonnar - at 2013.03.05 00:48:00
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23. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
I honestly believe there are bigger problems to tackle for the Devs instead of working to ease in some interesting new feature to an already existing system. That said, I really love this idea. This sort of feature would tie in perfectly with the...
- by Lonnar - at 2013.03.05 00:36:00
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24. Request Completely remove SP - in Feedback/Requests [original thread]
Hmm nope. Not happenin bro. First of all, there are bigger problems in this game that need immediate attention as well as new content to be released. Completely revamping the Skill system in order to imitate games like CoD or Skyrim isn't a top p...
- by Lonnar - at 2013.03.04 23:24:00
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25. more statistic - in Feedback/Requests [original thread]
Django Quik wrote: Lonnar wrote: Django Quik wrote: More statistics have already been confirmed by devs several times - it's all coming soon. SOONtm more like =_= Yeah I wanted to put the TM in superscript but couldn't figure out ho...
- by Lonnar - at 2013.03.04 22:52:00
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26. more statistic - in Feedback/Requests [original thread]
Django Quik wrote: More statistics have already been confirmed by devs several times - it's all coming soon. SOONtm more like =_=
- by Lonnar - at 2013.03.04 17:31:00
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27. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Why does this sound like a lot of QQing? No offence to the people who've posted some really solid feedback, but there's something that a lot of people seem to be missing here. I'm no FPS expert. I've disliked this genre of game since it's creati...
- by Lonnar - at 2013.03.04 00:09:00
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28. Storyline contract missions - in Feedback/Requests [original thread]
Hagintora wrote: Val'herik Dorn wrote: Pfft I want a mission to kill tibus heth. Is there an MMO where the players have that kind of power? Where players could go to war (in a literal sense) with a high power NPC and kill them? I would we...
- by Lonnar - at 2013.03.01 04:33:00
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29. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
J4yne C0bb wrote: Red Dot 24601-HA wrote: The skills and loadouts take a lot of reading and thinking and customizing, and tweaking, and retweaking...I love it personally! However I have had several friends that just couldn't get into the gam...
- by Lonnar - at 2013.03.01 02:52:00
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30. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
SickJ wrote: While we're talking about exploration and mining, what about salvaging? Going into an area where there's just been a battle, and picking the wreckage clean. Could make for some tense standoffs between scavengers if there's been an ...
- by Lonnar - at 2013.02.25 06:28:00
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31. Please do not add PvE. - in Feedback/Requests [original thread]
Jason Pearson wrote: We also don't want non stop PVP in this "MMO", we want social areas, gambling and other things, Sorry but I totally agree with PvE elements to this game. This is not a random shooter, it'll cater to many people. And that...
- by Lonnar - at 2013.02.22 21:26:00
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32. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: [FEEDBACK] Thoughts from a humble underpaid pilot - making the dropship more fun to fly. Update: collision models are being improved and new features for the dropship are being planned. Check it out guys!!! Us dropship ...
- by Lonnar - at 2013.02.22 08:27:00
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33. [Request] Can CCP add soldiers instead of every being mercenaries? - in Feedback/Requests [original thread]
Maken Tosch wrote: JP the Merc wrote: Maken Tosch wrote: You can be a soldier right now. Just stop fighting for ISK and start fighting for your empire. Eve players do it too. They are technically freelancers and even mercenaries as well, ...
- by Lonnar - at 2013.02.22 04:55:00
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34. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
SickJ wrote: Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods? Well technically yes we could. But look at it this way, they're supposed to be coming out with a Pilot's Dropsuit for us crazy ...
- by Lonnar - at 2013.02.22 04:46:00
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35. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
SickJ wrote: Kelshaw Xu wrote: Lonnar wrote: Jackof All-Trades wrote: I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer. That would be worlds of ****** up though. As I understand, our cloni...
- by Lonnar - at 2013.02.21 23:06:00
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36. [FEEDBACK] This is not the EVE Universe - in Feedback/Requests [original thread]
udc wrote: Yes I truly hope CCP re-imagines these grave errors. Players should have to mine for weeks before being able to play an ambush and skirmish map, and should you lose your suits or whatever you should have to go mine again, or sell thi...
- by Lonnar - at 2013.02.21 18:06:00
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37. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
iceyburnz wrote: I agree 100% with Novas post. The core game is sadly lacking. Essentially we are playing a demo of 4 maps and 2 game modes...in the open beta. Something is very wrong. Lots of people who wern't in the closed beta are still o...
- by Lonnar - at 2013.02.21 05:54:00
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38. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
Aeon Amadi wrote: Lonnar wrote: Aeon Amadi wrote: -1 Terrible idea coming from a terrible player in a terrible corporation. Seriously, you guys seem to bring up any small and irrelevant issue that interferes with your play-style. May...
- by Lonnar - at 2013.02.20 23:59:00
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39. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
Aeon Amadi wrote: -1 Terrible idea coming from a terrible player in a terrible corporation. Seriously, you guys seem to bring up any small and irrelevant issue that interferes with your play-style. Maybe that's why the alliance is called N...
- by Lonnar - at 2013.02.20 18:26:00
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40. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
See what you have there is experience that I'm lacking at the moment. If those stats are indeed the current state of affairs then I'd have to agree that some form of reduction to the AV grenade's capabilities would indeed be needed. But in theor...
- by Lonnar - at 2013.02.19 19:04:00
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