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241. This Game Is Terrible - in General Discussions [original thread]
Fivetimes Infinity wrote: It is frustrating dealing with hit detection and stuff still being faulty. Hyperbole isn't going to get you far, though. Yep, because they haven't done anything about hit detection Just like they didn't do anything...
- by Longshot Ravenwood - at 2012.10.05 00:29:00
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242. AR's need a nerf. - in General Discussions [original thread]
Just to reiterate, my favorite moment is when I walk up behind someone holding an AR & I put a clip through the back of their facemask. I've seen a lot of people using them, but they're using them as intended. Most of the other weapons on the ...
- by Longshot Ravenwood - at 2012.10.05 00:24:00
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243. Using Aggression Timers to Combat SP Farming - in General Discussions [original thread]
Jarre Jardox wrote: Towards then end of the last build I saw it happen every other match. Wen I did I'd either get a team of forge snipers together to take them out or ram them with my own dropship. I think that we need to take in to account ri...
- by Longshot Ravenwood - at 2012.10.05 00:21:00
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244. What Type of Game do You Want? - in General Discussions [original thread]
Like & share if you remember when the type of game you liked was like the person above you so that you could like a lot of people and a lot of people liked you so your likes received count would like get ridiculous like.
- by Longshot Ravenwood - at 2012.10.04 23:04:00
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245. Using Aggression Timers to Combat SP Farming - in General Discussions [original thread]
The Polish Hammer wrote: Jarre Jardox wrote: So repping the mcc which should be a viable tactic cus its actually helping the team win gets punished? Judging from the TREMENDOUS amounts of armor the MCC's have, your repping has little effe...
- by Longshot Ravenwood - at 2012.10.04 22:56:00
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246. Using Aggression Timers to Combat SP Farming - in General Discussions [original thread]
Super Cargo wrote: i would just reduce the amount of SP earned when repairs are done on self-inflicted damage. Sometimes a driver makes a mistake, they shouldn't be punished for 0 SP just because they took a turn too tightly. They should be...
- by Longshot Ravenwood - at 2012.10.04 22:43:00
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247. Using Aggression Timers to Combat SP Farming - in General Discussions [original thread]
I think aggression mechanics (in addition to giving us a more dynamic perspective on our map for drops & responding to situations) could be used to alleviate SP Farming. Specifically, by requiring vehicles to be attacking or attacked (activ...
- by Longshot Ravenwood - at 2012.10.04 22:14:00
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248. Game nearly unplayable - in General Discussions [original thread]
I've got an infiltrator suit setup for redline situations. Low-sig w/ a drop uplink & a pistol it doubles as my first drop suit that I play in any match. I find the game to be much more fun when you walk up behind someone holding an ar or a sn...
- by Longshot Ravenwood - at 2012.10.04 22:02:00
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249. Just wondering - in General Discussions [original thread]
For your reading pleasure please open you neocom to the public library & pick up: Squads, Traps, and YOU. Making the Laser Rifle a Deadly Game of Hide and Seek.
- by Longshot Ravenwood - at 2012.10.04 01:37:00
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250. The Inevitable Death of Dust 514 - in General Discussions [original thread]
The Polish Hammer wrote: Longshot Ravenwood wrote: They could always just introduce a war declaration system to help manage the costs for corporate combat... So then how would this go about managing/allowing the SP gain from Corp Vs Corp ...
- by Longshot Ravenwood - at 2012.10.04 00:55:00
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251. The Inevitable Death of Dust 514 - in General Discussions [original thread]
They could always just introduce a war declaration system to help manage the costs for corporate combat...
- by Longshot Ravenwood - at 2012.10.04 00:35:00
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252. Sp anti grind kicks in after half a day of play? - in General Discussions [original thread]
Raiko Sai wrote: Knarf Black wrote: I dunno. I've already fallen way behind the SP/Gear curve for this build and it hasn't even been two days. There has to be some way to keep the people who play all day from steamrolling everyone. add a h...
- by Longshot Ravenwood - at 2012.10.03 22:57:00
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253. Sp anti grind kicks in after half a day of play? - in General Discussions [original thread]
SGT Garrisson wrote: defo weird that some have hit the sp cap already sp isk gain hasnt reduced for me snice build started ive been playing 4-6 hours a day well if it has reduced ive not noticed 15k sp and 100k average per match (depending ...
- by Longshot Ravenwood - at 2012.10.03 22:40:00
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254. Sp anti grind kicks in after half a day of play? - in General Discussions [original thread]
Mavado V Noriega wrote: how are u guys gettin so little??? im still gettin a solid amount of SP per game after 2 days What's your SP total at? The grind it kicking in at ~250-300k sp for the week(ish - I don't know if these are the same acc...
- by Longshot Ravenwood - at 2012.10.03 22:26:00
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255. Sp anti grind kicks in after half a day of play? - in General Discussions [original thread]
HowDidThatTaste wrote: Seems counter productive to punish the people who like to play a lot. The more we play the more aurum we spend. At this rate it may only be worth playing one day a week. Has the grind kicked in on all 3 of your characte...
- by Longshot Ravenwood - at 2012.10.03 22:22:00
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256. Dooooomed DOOOOOMED.... - in General Discussions [original thread]
Aeon Amadi wrote: Some are just nay-saying bull but others are valid concerns. I have a thread regarding one of those concerns that's pretty controversial at the moment. And how does this lead into a story about an epic match you participated...
- by Longshot Ravenwood - at 2012.10.03 22:08:00
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257. Dooooomed DOOOOOMED.... - in General Discussions [original thread]
Every time there's a software update or a feature announcement we're doomed to listen to people complain about how the game is going to fail, they're going to leave, things are still broken that are being worked on, etc.... I saw a post yesterday...
- by Longshot Ravenwood - at 2012.10.03 20:41:00
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258. 6 man Squad - in General Discussions [original thread]
CCP Nullarbor wrote: Can you please confirm if the extra members appeared in the Team channel or the Squad channel (exact numbers for each would be good). There is a known issue that the team channel can sometimes show the incorrect squad brea...
- by Longshot Ravenwood - at 2012.10.03 20:28:00
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259. Heavies UP? - in General Discussions [original thread]
HowDidThatTaste seems to disagree with you. Every time I kittening saw him this morning he had an HMG or a Forge Gun & he was going to town. I managed to drive him off once or twice but he was always able to find cover before I could deliver t...
- by Longshot Ravenwood - at 2012.10.03 20:27:00
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260. the maps we play on arent built for this slow game play. - in General Discussions [original thread]
" Getcha motor running, Headout to the highway, Looking for adventure, And whatever comes - **** SWARMS" *Swerve, bail* Then I think to myself, Well, I'm 1/2 way to where I was trying to go, let me just leave a quick drop uplink here before I c...
- by Longshot Ravenwood - at 2012.10.03 10:59:00
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