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21. Very Difficult to target - in Feedback/Requests [original thread]
plenty of reasons for that. people will point out hit detection as an issue. others will say that's supposed to be how an AR is supposed to work (i.e. want to shoot long distance, get a sniper rifle). the trolls will simply say you suck, go back t...
- by Logisticus Testing - at 2012.07.30 19:01:00
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22. Swarmer Reticule Bug - in Feedback/Requests [original thread]
This is just an honest bug report, not a complaint. this past weekend, i was using my swarmer (standard, possibly even militia; can't remember which character this was on), and i'd locked onto a dropship that was descending. i believe it was alr...
- by Logisticus Testing - at 2012.07.30 18:27:00
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23. Why do new chars have similar SP to old chars? - in General Discussions [original thread]
on the other hand, CCP wants everything tested, not just T1 gear. for the beta, at least, i can understand accelerating things so that a wider range of gear and equipment can be checked out.
- by Logisticus Testing - at 2012.07.26 19:49:00
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24. CCP, WHY LIE TO US? - in General Discussions [original thread]
Dewie Cheecham wrote: Logisticus Testing wrote: Ah, so the fact that the EU PSN servers are down effects player's in the US ability to log onto the DUST servers? guessing that makes sense, since you guys are located across the pond like that...
- by Logisticus Testing - at 2012.07.26 19:38:00
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25. CCP, WHY LIE TO US? - in General Discussions [original thread]
Ah, so the fact that the EU PSN servers are down effects player's in the US ability to log onto the DUST servers? guessing that makes sense, since you guys are located across the pond like that, but as i could still log into the PS store and updat...
- by Logisticus Testing - at 2012.07.26 18:25:00
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26. CCP, WHY LIE TO US? - in General Discussions [original thread]
what i'm kind of ticked about it that i keep getting a "You have been disconnected. The server is currently not available. Press OK to retry or use the PS button to quit the game." every time i try to log in. it's 1350 EDT right now, 1750 GMT, mea...
- by Logisticus Testing - at 2012.07.26 17:52:00
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27. forge nerf - in Feedback/Requests [original thread]
Hellhammer Tactical wrote: i will admit Buzzwords i do get as many if not more kills with my smg as i do with the forge gun would love to know what SMG you're using, in that case. i use the Toxin that came with the merc pack, and generally g...
- by Logisticus Testing - at 2012.07.23 23:01:00
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28. Yes we have directional indicators for when we get hit, but how about for a near... - in General Discussions [original thread]
i would tenttatively second this. these drop suits are supposed to be so advanced, tracking the audible noise from rounds getting close shouldn't necessarily be that hard to calculate, maybe add a module, like a sensors mod, whenever those come al...
- by Logisticus Testing - at 2012.07.19 23:54:00
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29. Electronics Upgrade is back! - in General Discussions [original thread]
DTOracle wrote: Entruv wrote: Bought it trained it didn't affect my CPU... It allows you to use non militia CPU upgrades. Right, i think it's Electronics itself that lowers CPU usage, or is it raises CPU output? or am i totally off base?
- by Logisticus Testing - at 2012.07.19 23:46:00
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30. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
this has actually been addressed by a DEV in this post, i believe. wish the forums mods could/would merge redundant threads. though i completely agree with the OP's concerns https://forums.dust514.com/default.aspx?g=posts&t=25189&find=un...
- by Logisticus Testing - at 2012.07.17 23:53:00
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31. HOW MANY DROP UPLINKS CAN WE DROP AT ONE TIME - in Feedback/Requests [original thread]
Zero Harpuia wrote: Miles Bane wrote: u can drop up to 6 with one class if u use all tree slots and all three prtotyp uplinks. and if u make multipl clases with drop links then the # is infenet My god, please discover the spell check func...
- by Logisticus Testing - at 2012.07.17 23:42:00
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32. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
another possible fix would be to randomize, to an extent, where you spawn around a certain point. that way the camper's wouldn't know exactly where to aim. if you're 7 meters from the central spawn point, and the guy spawned 3 meters behind you at...
- by Logisticus Testing - at 2012.07.17 23:23:00
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33. Suggestion for Equipment Slots - in Feedback/Requests [original thread]
something i would also like to see at the moment is a list of how many and what type of module slots are available on each dropsuit under their respective descriptions in the market. that way i don't have to buy a dropsuit, then go to the fittin...
- by Logisticus Testing - at 2012.07.17 15:49:00
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34. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
wish i could recall which game it was i played where you got support xp, like you'd get xp for repairing things, healing people, etc. that way people like me who lack the twicthflexes to be really good in PVP battles had a chance to contribute, as...
- by Logisticus Testing - at 2012.07.17 03:43:00
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35. Tutorial Ideas - in Feedback/Requests [original thread]
i think this is an absolutely outstanding idea, and i have no doubt it'll make it into the release copy. would love to see it sooner, but i suppose it depends on their development and programming priorities.
- by Logisticus Testing - at 2012.07.17 03:34:00
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36. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
ok, i realize this has been hashed out in previous posts, but i thought i'd weigh in a little, and if i assume a few things in my lack of detailed knowledge of the EVE universe, please forgive me. i personally can't see why spawning back into th...
- by Logisticus Testing - at 2012.07.17 03:26:00
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