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Logi Bro
Brutor Vanguard Minmatar Republic
3341
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Posted - 2014.09.07 21:48:00 -
[1] - Quote
With a lot of QQ on the front page of GD right now, I wanted to make a thread about something that is actually fun to discuss. Theorycrafting. Specifically theorycrafting of a shield equivalent of the rep tool.
I think it would be cool if it functioned similar to the rep tool, but make it distinct at the same time.
What if you used it, locked on to your friend, fired it, then your own shields added to his? As long as you stay in a defined range (15m sounds good off the top of my head) of your team-mate, you could change to your weapon, use other equipment, etc. As long as you were, "tethered together," so to speak, your own shields wouldn't regenerate, but your regeneration would also add to his.
So if you are using a 200 shield suit with 25hp/s shield regen, and then tether yourself to an 800 shield 40hp/s regen cal heavy, he would get 1000 shields and 65hp/s, but his shield recharge delay would still apply, and you would have to rely on armor tanking only.
The only problem I could think of would be how the tiers gets better. Other than increasing the range of the tether, there wouldn't be any other stats to augment from STD to ADV to PRO.
Thoughts/Comments appreciated.
SP Sinks? Fixed.
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Kin Cat
Another Clone in the Wall
57
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Posted - 2014.09.07 21:51:00 -
[2] - Quote
"theorycrafting"
the MMO nerd speak word for brainstorming
anyway i have always disliked the idea to use active modules on infantry. keep that EVE crap out of my FPS game
however i believe there should be a shield rep tool, albeit weaker than the armor one, and possibly giving a boost to regulation as well |
Ripley Riley
Incorruptibles
2881
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Posted - 2014.09.07 21:52:00 -
[3] - Quote
Shield problem isn't repair. Shields return at 20+ HP/sec. They suffer from a lack of buffer. To that end, may I introduce the remote shield hardener.
STD 10% dmg reduction, ADV 12%, PRO 14%
He imposes order on the chaos of organic evolution...
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Logi Bro
Brutor Vanguard Minmatar Republic
3343
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Posted - 2014.09.07 22:10:00 -
[4] - Quote
Kin Cat wrote:"theorycrafting"
the MMO nerd speak word for brainstorming
anyway i have always disliked the idea to use active modules on infantry. keep that EVE crap out of my FPS game
however i believe there should be a shield rep tool, albeit weaker than the armor one, and possibly giving a boost to regulation as well
Well, it's a piece of equipment, not a module, so you don't really have to worry about active modules. It isn't any more or less "active" than the repair tool, and everyone seems fine with how it functions.
SP Sinks? Fixed.
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Tectonic Fusion
2165
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Posted - 2014.09.07 22:13:00 -
[5] - Quote
I'd like assaults to have something unique like scouts. Active hardeners like what Ripley said.
(GIF)
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Logi Bro
Brutor Vanguard Minmatar Republic
3343
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Posted - 2014.09.07 22:15:00 -
[6] - Quote
Ripley Riley wrote:Shield problem isn't repair. Shields return at 20+ HP/sec. They suffer from a lack of buffer. To that end, may I introduce the remote shield hardener.
STD 10% dmg reduction, ADV 12%, PRO 14%
Seems to me you didn't read the thread. This would most definitely solve buffer issues, and the Caldari sentinel would no longer be forever alone.
SP Sinks? Fixed.
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Logi Bro
Brutor Vanguard Minmatar Republic
3343
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Posted - 2014.09.07 22:18:00 -
[7] - Quote
Tectonic Fusion wrote:I'd like assaults to have something unique like scouts. Active hardeners like what Ripley said.
I would prefer a teamwork based piece of equipment over a self-use hardener any day.
SP Sinks? Fixed.
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gustavo acosta
Opus Arcana Covert Intervention
233
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Posted - 2014.09.07 22:19:00 -
[8] - Quote
I'd rather have an equipment that works like a vehicle shield booster. With the same cool down mechanics, very slow, but when the cool down is done it'll give a boost to shieldings within a certain radius of its activation.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2023
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Posted - 2014.09.07 22:36:00 -
[9] - Quote
I had an idea a while ago for a shield repair tool:
It would add an unstoppable shield repair equal to 2x the suits base repair plus the fitted repair for 10sec, pulsing every second (ex, base repair is 20 and 30 with mods, the bonus is 70hp/sec). The tool will have a considerable charge up time and short range. Works like the repair tool (hold R1 to lock, starts charging when lock is acquired, fires automatically when fully charged). |
Logi Bro
Brutor Vanguard Minmatar Republic
3343
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Posted - 2014.09.07 22:46:00 -
[10] - Quote
gustavo acosta wrote:I'd rather have an equipment that works like a vehicle shield booster. With the same cool down mechanics, very slow, but when the cool down is done it'll give a boost to shieldings within a certain radius of its activation.
Like I said to Tectonic, I'd rather it were a team-use tool than a self-use one.
SP Sinks? Fixed.
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Tectonic Fusion
2165
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Posted - 2014.09.07 22:50:00 -
[11] - Quote
Logi Bro wrote:Tectonic Fusion wrote:I'd like assaults to have something unique like scouts. Active hardeners like what Ripley said. I would prefer a teamwork based piece of equipment over a self-use hardener any day. The shield hardener should temporarily help them assault (you know...their role?).
(GIF)
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gustavo acosta
Opus Arcana Covert Intervention
233
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Posted - 2014.09.07 22:56:00 -
[12] - Quote
Logi Bro wrote:gustavo acosta wrote:I'd rather have an equipment that works like a vehicle shield booster. With the same cool down mechanics, very slow, but when the cool down is done it'll give a boost to shieldings within a certain radius of its activation. Like I said to Tectonic, I'd rather it were a team-use tool than a self-use one. Because helping you're team by giving them back their shields before they die is not team play. How about a rep tool that 5 people are need to use and the rep tool shoots a dragon that kulls everything around you like an orbtital. It won't be Ovar Poward, it'll be team bassed, it wun't b an urbital nurf urbitals...
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Logi Bro
Brutor Vanguard Minmatar Republic
3343
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Posted - 2014.09.07 23:25:00 -
[13] - Quote
Tectonic Fusion wrote:Logi Bro wrote:Tectonic Fusion wrote:I'd like assaults to have something unique like scouts. Active hardeners like what Ripley said. I would prefer a teamwork based piece of equipment over a self-use hardener any day. The shield hardener should temporarily help them assault (you know...their role?).
Ok? What is your point? I said I'd rather have the shield booster, as in, if there were a choice of the two. Seems to me that my proposed equipment could help assaults do better at assaulting as well, only they wouldn't be able to lone wolf, they'd have to work together.
SP Sinks? Fixed.
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Logi Bro
Brutor Vanguard Minmatar Republic
3343
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Posted - 2014.09.07 23:33:00 -
[14] - Quote
gustavo acosta wrote:Logi Bro wrote:gustavo acosta wrote:I'd rather have an equipment that works like a vehicle shield booster. With the same cool down mechanics, very slow, but when the cool down is done it'll give a boost to shieldings within a certain radius of its activation. Like I said to Tectonic, I'd rather it were a team-use tool than a self-use one. Because helping you're team by giving them back their shields before they die is not team play. How about a rep tool that 5 people are need to use and the rep tool shoots a dragon that kulls everything around you like an orbtital. It won't be Ovar Poward, it'll be team bassed, it wun't b an urbital nurf urbitals...
Definitely an interesting concept. I don't think you added enough sarcasm, though.
As it happens, I misread your first post. Now that I actually understand what you were trying to say, yes, it would be a team-based tool, I'd still disagree with it, though. I was trying to recommend a concept that was different from the repair tool, and yours is basically what a rep tool does, only it regenerates health instantaneously rather than over time. Having a long cool-down would make it fundamentally inferior to the rep tool, to boot.
SP Sinks? Fixed.
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Vyzion Eyri
The Southern Legion Final Resolution.
2344
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Posted - 2014.09.08 00:16:00 -
[15] - Quote
One issue I do see is that if you overlook the weakened logistics partner as he has no shields, the person who he is tethered to, most likely a heavy, gains two dropsuits worth of shield regeneration, a greater shield buffer, nanohives, AND the possibility for the logistics user to use repair tools to also repair armour, or even provide covering fire whilst the heavy's shields regenerate at an extremely fast rate.
In some scenarios, quite scary indeed. I do like the tether mechanic though, and that shouldn't be what changes if this is implemented. I don't mean to hijack the thread but for something like this I would repurpose it entirely, and make this tether equipment something that distributes damage between the two people tethered. Higher meta gives greater range and, this is the interesting one, more damage distributed to the person who started the tether.
For example, a militia tether would mean that the logibro takes 5% damage on to his HP, and effectively whoever he is connected to gains a 5% damage resistance.
At prototype level, this is increased to 25%. The person the logibro tethers to is much tougher, but the logibro requires greater skills and judgement to determine when and where the tether is appropriate. Too much damage, and he will simply get himself weakened unnecessarily when his partner goes down.
> Quis custodiet ipsos custodes?
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