Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. Friendly vehicles MUST have a marker - in Feedback/Requests [original thread]
Maybe it is a bug then. I still agree with this though.
- by Lilianna Sentinel - at 2012.07.03 19:59:00
|
62. Friendly vehicles MUST have a marker - in Feedback/Requests [original thread]
Skytt Syysch wrote: Tip: If you're aiming at a vehicle, your crosshair turns red on an enemy, and will remain blue on a friendly. Some crosshairs it's hard to see, but if you're in a vehicle, it's really easy to tell (please stop shooting me wi...
- by Lilianna Sentinel - at 2012.07.03 19:52:00
|
63. { Request } Limit vehicle use - in Feedback/Requests [original thread]
As many have stated, this is just the result of getting Militia vehicles for free. Once free vehicles are removed, people should be more than allowed to spam vehicles if they're willing to foot the bill to replace them. I think you forget that t...
- by Lilianna Sentinel - at 2012.07.03 18:57:00
|
64. A suggestion to manage passive SP generation in a reasonable manner. - in Feedback/Requests [original thread]
Doing the math, you're right. After a year they would only get like 2 million XP which is decent, I guess but not really enough to fill out all the skills you need. But I feel as though this system encourages people to put down the game and forge...
- by Lilianna Sentinel - at 2012.07.03 18:43:00
|
65. [REQUEST] More Vehicles - in Feedback/Requests [original thread]
The one I agree with the most is the APC. That would be the perfect thing to put a cloning vat on. It would, of course, be more well armored than the dropship. As well as easier to maneuver into tight spaces.
- by Lilianna Sentinel - at 2012.07.03 18:36:00
|
66. A suggestion to manage passive SP generation in a reasonable manner. - in Feedback/Requests [original thread]
One thing that I am a little worried about is how they're going to manage how people gain SP passively. Obviously they're not going to let people create a character, come back in a year and then select all the skills they need to pilot the best ta...
- by Lilianna Sentinel - at 2012.07.03 18:33:00
|
67. More ways to tie EVE with Dust - in Feedback/Requests [original thread]
My favorite idea is having EVE players manufacture the gear and vehicles. Though that might result in EVE players rebelling against the Dust players and refusing to make gear them. Resulting in the few manufacturers who jump on the opportunity pr...
- by Lilianna Sentinel - at 2012.07.03 05:11:00
|
68. Crouching please change(not the button) - in Feedback/Requests [original thread]
Many of us agree. It's a commonly accepted gaming thing where sprinting automatically exits the crouch position. Because that's how it works in real life.
- by Lilianna Sentinel - at 2012.07.03 03:55:00
|
69. [Feedback] Character building is so complicated I actually need a pen and paper ... - in Feedback/Requests [original thread]
Zat Earthshatter wrote: @Lilianna : Welcome to New Eden. There's a reason some people call EVE "spreadsheets in space" On release, expect BattleClinic to start accepting dropsuit fits, and quite possibly skillplan tools. For now, use your notes...
- by Lilianna Sentinel - at 2012.07.03 00:42:00
|
70. CCP dealing with blackholes affecting the starmap and worse: our stars? - in General Discussions [original thread]
If this is a joke, it's over my head. What's up?
- by Lilianna Sentinel - at 2012.07.02 23:45:00
|
71. [Feedback] Character building is so complicated I actually need a pen and paper ... - in Feedback/Requests [original thread]
Without doing that, I found myself getting frequently lost, forgetting what skills I need, having to go back to the marketplace, then check to see if the cost is worth it, how many skill points I can manage to get, how I can make the best out of m...
- by Lilianna Sentinel - at 2012.07.02 23:13:00
|
72. [[REQUEST]] if you dont buy it you cant use it - in Feedback/Requests [original thread]
Without any sort of training mode where you can practice driving vehicles without risk of losing it, learning how to drive vehicles like tanks will be very very expensive. I'm glad they added militia vehicles for this build because I got invaluab...
- by Lilianna Sentinel - at 2012.07.02 23:11:00
|
73. [Feedback] Character building is so complicated I actually need a pen and paper ... - in Feedback/Requests [original thread]
I'm not implying that this is good or bad, but between skills, fitting and the marketplace, I actually found myself working with a pen and paper planning my character out. Now I have charts hung up in my room of what skills I want to raise in wha...
- by Lilianna Sentinel - at 2012.07.02 23:04:00
|
74. POINT SYSTEM over K/D ratio - in Feedback/Requests [original thread]
I think there is one in place but it isn't fully implemented. I agree with the notion of removing K/D ratio scores though. Emphasis on that only causes problems.
- by Lilianna Sentinel - at 2012.07.02 22:04:00
|
75. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
That topic has been discussed to death so I won't beat a dead horse here.
- by Lilianna Sentinel - at 2012.07.02 22:02:00
|
76. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: I agree and disagree at the same time. Yes the game should be about team work and rewarding team work. The thing is I feel it is already this way. The Scout has a particular role and sometimes that requires the Scout to le...
- by Lilianna Sentinel - at 2012.07.02 21:47:00
|
77. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Lephis Phoenix wrote: Can anyone explain me please why strafing is such a big thing in this forum? Because it used to make a fun game 4 the skilled players out there. Just the opposite, it made the game not so fu...
- by Lilianna Sentinel - at 2012.07.02 21:39:00
|
78. Keyboard/Mouse - in General Discussions [original thread]
Beta Phish wrote: this is a PS3 game NOT a PC game. all kb/m would allow players to do is abuse the broken movement & aim in Beta already Hmm, you're right. PS3 games don't use mouse and keyboard....yet. Maybe they should move onto mou...
- by Lilianna Sentinel - at 2012.07.02 21:33:00
|
79. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
Tehl Nahvah Ahrotahntee wrote: Lephis Phoenix wrote: when Dust 514 is coming for PC. CCP's target market for Dust 514 is Console gamers, I hope to god that never changes. It's never going to change, but there's no reason why you can't ...
- by Lilianna Sentinel - at 2012.07.02 21:05:00
|
80. [Request] More starting classes - in Feedback/Requests [original thread]
RoBoJerk wrote: Like I said, This is beta, all features are not enabled yet. Well I don't know what features will be enabled. That's why I made this thread.
- by Lilianna Sentinel - at 2012.07.02 20:42:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |