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261. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
the OP says he wants DUs removed... but in the thread he's defending them... such a troll!
- by Lightning Bolt2 - at 2013.09.16 16:43:00
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262. What could make the scout a scout? - in General Discussions [original thread]
Mordecai Sanguine wrote: SCOUT ARE MADE FOR RECO NOT FOR KILL !!!!!! So it's pretty obvious..... 5% reduction cost to Active scanner per level (Pg/CPU). Radar on scout frame buffed (Less Db so less possibility to be (active/passive) scanned....
- by Lightning Bolt2 - at 2013.09.16 16:38:00
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263. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Hiya Scouts! Interested observations yesterday; thought I'd share with you guys. Began the day blasting as usual. Found myself missing with the Shotgun a 'bit too regularly. It was in the AM, so drink was not to blame th...
- by Lightning Bolt2 - at 2013.09.16 16:09:00
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264. [Request] How to Make the Warbarge Fun - in Feedback/Requests [original thread]
you forgot, ADD FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDOM!!!! I want the trophy rooms and bunny-hopping that the carbon engine had!
- by Lightning Bolt2 - at 2013.09.16 04:59:00
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265. What could make the scout a scout? - in General Discussions [original thread]
OZAROW wrote: And increase nk damage on proficiency to 5% to compensate the armor buff, knives should be ohk on any suit with a charge strike no, NKs are fine on all but the hit detection and I know this bcause I use knives too.
- by Lightning Bolt2 - at 2013.09.16 04:40:00
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266. What could make the scout a scout? - in General Discussions [original thread]
KING CHECKMATE wrote: -Cloaking only for scouts -At proto level with 1 Proto profile dampener, Scout should be radar invisible to ALL active scanners -Speed increase -CPU/PG increase -1 more slot (H for Gal, L for Min) nearly spot-on, on...
- by Lightning Bolt2 - at 2013.09.16 04:38:00
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267. Tanks Are OP - in General Discussions [original thread]
Alpha 443-6732 wrote: I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords Why is everyone but me in this game bad at videogames? Bow to your lord nerds, I am the Pubstomping KING #NERF TANKS dropships a...
- by Lightning Bolt2 - at 2013.09.15 19:51:00
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268. Should there be a suit with a built in jetpack? - in General Discussions [original thread]
Nguruthos IX wrote: And if so, what trade offs would it get for using that? Or some module jetpack edit: NM, terrible idea. nothing to see here, move along yea, a built-in mod for scouts only that jumps 10-15M . [EDIT] scouts already ...
- by Lightning Bolt2 - at 2013.09.15 19:42:00
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269. DS pilots using DS3, what sensitivity do you set your controller on? - in General Discussions [original thread]
any sensitivity I have it on, I don't notice a real difference. My sensitivity is usually at 70-100 but if I just get really... really angry at the game its down to 20-40 for sniping.
- by Lightning Bolt2 - at 2013.09.15 07:41:00
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270. DUST 514 - in General Discussions [original thread]
you mean AR 514, nuff said.
- by Lightning Bolt2 - at 2013.09.15 07:38:00
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271. *REQUEST* Change the minmatar scout melee bonus to +1 armor regen - in Feedback/Requests [original thread]
medomai grey wrote: Hey Oz, The Minmatar assault suit gets a bonus to sidearm ammo and shield regeneration. The Minmatar logistics suit receives a bonus for hacking speed and +1 armor regeneration. The +1 armor regeneration is a blanket bonus...
- by Lightning Bolt2 - at 2013.09.15 06:34:00
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272. *REQUEST* Change the minmatar scout melee bonus to +1 armor regen - in Feedback/Requests [original thread]
OZAROW wrote: The other mini suits have this, the scout can't beat 15db like the gallente, it can't stack range mods or dampeners like the gko, it has one equipment slot that needs a scanner, so it can't or shouldn't use a armor rep or a compac...
- by Lightning Bolt2 - at 2013.09.15 06:33:00
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273. Scout Registry / Killboard - in General Discussions [original thread]
just thought of an EPIC suit for domination, a logi with 3 diff types of remotes... uplink spam fixed! I'll come back with my results.
- by Lightning Bolt2 - at 2013.09.15 05:59:00
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274. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Bendtner92 wrote: 3. Make all classes viable. Scouts need to be viable. Heavies need to be viable. Assaults need to be viable. This way you get less people using Logistics suits, and thus less people will be carrying Uplinks (and other equipme...
- by Lightning Bolt2 - at 2013.09.15 01:08:00
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275. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Skihids wrote: Mobile and objective spawning fundamentally alters game play for the worse by eliminating strategic play. The current hue and cry over the number of uplinks on the field means people recognize this issue. What many fail to reali...
- by Lightning Bolt2 - at 2013.09.15 00:45:00
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276. ANY ONE ELSE GETTING SWAMPED TODAY? - in General Discussions [original thread]
Anarchide wrote: I love when odds are against me (Which is most of the time) lol... the odds are always against me as a scout! (getting nerfed since uprising!)
- by Lightning Bolt2 - at 2013.09.14 06:01:00
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277. why this game is becoming AR 514 (look inside!) - in General Discussions [original thread]
Lt Royal wrote: I find it sad just how appalling your grammar and spelling is! It literally hurt my brain to read that! alright, I'll (try) translate the first part with halfway decent grammar. "Thanks CCP you made heavys and scouts balan...
- by Lightning Bolt2 - at 2013.09.14 05:50:00
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278. why this game is becoming AR 514 (look inside!) - in General Discussions [original thread]
Teh, danks CPC YOU Mdae haveys balanced nd scuots, nuw I keels dem wit no skillz in deh mlt gaer! tankjs fur dah FOTM . there, that's the problem. squaded with a blueberry with a mic just saying "yay, 1.4 fixed the game!" "yay, heavys are no lo...
- by Lightning Bolt2 - at 2013.09.14 03:43:00
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279. Current TTK = Game Breaking. - in General Discussions [original thread]
I'll wake you up in... more than 4 months... ummmmmmmmmm 2-3 builds?
- by Lightning Bolt2 - at 2013.09.14 03:34:00
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280. trees - in General Discussions [original thread]
Yokal Bob wrote: has anyone seen one? (in game obviously) yea, after I killed a merc he glitched with both arms up, head up, and 2 legs in the ground.
- by Lightning Bolt2 - at 2013.09.13 22:07:00
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