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6001. A way to make scouts bearable - in Feedback/Requests [original thread]
If you take its light away, then what's the point of having snipers and shotguns. Every other dropsuit has one. There are other ways to tackle scouts. Takeaway one equipment slot and refuse their total hp so they are easier to kill
- by Lightning35 Delta514 - at 2014.11.26 11:31:00
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6002. How About Some WarPoints For Being A Team Player And Other Stuff? - in Feedback/Requests [original thread]
Team "roles" "Medic" -25 wp (revive/rep x amount of team members) "Slayer" - 50 wp (get 20+ kills) "Defender"- 25wp hack and keep an objective for x time "Scanner/tacnet/" 25 wp scan x enemies and kill/get Intel kill "Eyes/sniper" 50 wp snipe/spot...
- by Lightning35 Delta514 - at 2014.11.25 21:06:00
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6003. Reduce scout regen - in Feedback/Requests [original thread]
Caldari/ shields are inferior because they have a lower hp (shield) because of how quickly they regen. Caldari ONLY need shield buffs. They suffer from not being able to regen while under fire. They need less charge time. The cal assaults has to m...
- by Lightning35 Delta514 - at 2014.11.24 22:52:00
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6004. Reduce scout regen - in Feedback/Requests [original thread]
Or just increase assault regen. As an ALL drop suit and weapon user, I feel that scouts should LITERALLY have a small reduction to their hp and give assaults a higher rep rate. This will encourage the use of the assaults as the primary dropsuit of...
- by Lightning35 Delta514 - at 2014.11.24 22:39:00
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6005. New map - in Feedback/Requests [original thread]
Literally a pit that has 2 sides with NO COVER and a supply depot SMACK IN THE MIDDLE and 4 cru making a square like spawn point. 1 is the enemies, the other is your teams, the other 2 are for either to hack. Dom/ambush map only. Map is inclined (...
- by Lightning35 Delta514 - at 2014.11.21 21:51:00
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6006. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Make them increase jump height. Myofibrils are responsible for the strength and speed of muscle contraction. It makes sense that they would allow someone to jump higher. Combine them. Since it improves muscles, then keep ...
- by Lightning35 Delta514 - at 2014.11.21 00:23:00
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6007. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
TRULY ELITE wrote: As a mainly shield tanker I feel like this is only going to put shields even further behind armour than they already are. Armour tankers can stack ferroes and be immune to the bonus whilst still having more HP than the equive...
- by Lightning35 Delta514 - at 2014.11.20 11:54:00
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6008. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
shaman oga wrote: Will you reduce speed based on frame size? E.G. adv plate on light frame greater penalty than adv plate on heavy frame? I know it's not the best argument but, irl things goes this way, tough guys suffer less from big burdens...
- by Lightning35 Delta514 - at 2014.11.19 21:55:00
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6009. missile lock and launch warnings - in Feedback/Requests [original thread]
I love this. I also thought, why not make a electronic damager that damages the signals needed for swarms to lock on to vehicles. So now there is a chance you can't lock on to a vehicle and you'll have to move to forge gun or try again with swarms...
- by Lightning35 Delta514 - at 2014.11.19 12:07:00
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6010. So what about heavy weapons? - in Feedback/Requests [original thread]
I've seen many threads talk about them, but I'd like an answer from rattati. What is up with them. What are you ideas for them. My personal desire is a flamethrower for amarr. One that looks like an hmg but is flames and is touched with amarr we...
- by Lightning35 Delta514 - at 2014.11.09 19:24:00
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6011. magsec - light weapon - in Feedback/Requests [original thread]
I see why you believe this. I have thought if it but it would really be so good. It's good just as it is.
- by Lightning35 Delta514 - at 2014.11.09 19:13:00
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6012. Place RE's On My Back - in Feedback/Requests [original thread]
=ƒÖî=ƒÿü=ƒÿê=ƒÿê=ƒÿê=ƒÿê=ƒÿê +10000000000000000000000000000000. You know how easier it would be to wipe out heavies guarding a post. Cloak, sneak up to them when they are close and blow them up.
- by Lightning35 Delta514 - at 2014.11.07 23:27:00
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6013. New type of "ambush" - in Feedback/Requests [original thread]
Hector Carson wrote: This isn't battlefield I know but wouldn't it be even awesome if you could experience a wild battle, like the one in the imortal clone ad? You know, like 5 tanks deploying right in front of you, and like 8 dripships ca...
- by Lightning35 Delta514 - at 2014.11.06 12:00:00
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6014. New type of "ambush" - in Feedback/Requests [original thread]
Medium map. 300 clones per side. No deploying vehicles, instead there are special deploy pads that you hack(or enemy) to bring in random vehicles. Plenty of positions to snipe. Open area for assaults/heavies. Plenty of cover for logis to place equ...
- by Lightning35 Delta514 - at 2014.11.06 01:17:00
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6015. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
I'm impressed. 1.9 will be so much better than ever!!!
- by Lightning35 Delta514 - at 2014.11.03 16:24:00
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6016. 48th Special Operations Force (48sof) - in Corporation Recruitment [original thread]
Accepting all requests after I update to 1.9.
- by Lightning35 Delta514 - at 2014.11.02 20:04:00
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6017. Need Corporation - in Corporation Recruitment [original thread]
48th special operations force. 48SOF
- by Lightning35 Delta514 - at 2014.11.02 01:38:00
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6018. I'm looking for a corp - in Corporation Recruitment [original thread]
48th special operations force. 48thSof
- by Lightning35 Delta514 - at 2014.11.02 01:37:00
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6019. 48th Special Operations Force (48sof) - in Corporation Recruitment [original thread]
Taking ANYONE male or female, vet or new, high/low sp, active or not. 10% tax rate. Specialize in a certain role? Come join. Improve your experience with members of same role. New? Squad up and exchange tactics/knowledge. But most of all, HAVE FUN...
- by Lightning35 Delta514 - at 2014.11.02 01:33:00
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6020. How to make scouts be scouts - in Feedback/Requests [original thread]
And just an fyi, I'm a proto gal scout. I don't take tho, to expensive.
- by Lightning35 Delta514 - at 2014.10.18 03:08:00
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