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221. Weapons - in Feedback/Requests [original thread]
Can we get the remaining versions of weapons in standard and militia forms? Example, milita/std tactical or Burst assault rifle
- by Lightning35 Delta514 - at 2015.03.05 19:10:00
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222. Myofibril stimulants( PLEASE in the name of CCP READ) - in Feedback/Requests [original thread]
"Myofibril Stimulants simply increase strength and thereby melee damage. All right, said the community, why wouldnGÇÖt it make your legs stronger as well? So we just added that functionality to them and now you can jump higher by adding them to yo...
- by Lightning35 Delta514 - at 2015.03.05 19:04:00
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223. how to fix matchmaking, protostoming, regain playerbase, and fix FW... - in Feedback/Requests [original thread]
How about reducing squads to 4? It's a good idea yes but I think CCP would better reduce the sizes.
- by Lightning35 Delta514 - at 2015.03.02 19:51:00
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224. Factional warfare payout - in Feedback/Requests [original thread]
Can factional games give a small amount of isk? BETTER YET, can lp be sold for ISK. BETTER YET. CAN WE GET BOTH.
- by Lightning35 Delta514 - at 2015.03.02 11:33:00
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225. Metalevel lockouts and APEX suits in 1.2 - in Feedback/Requests [original thread]
Apex dropsuits should have come with std weapons and adv modules in my opinion.
- by Lightning35 Delta514 - at 2015.03.02 01:13:00
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226. To Rattati: Assault Swarms and ADS - in Feedback/Requests [original thread]
This is great. Now I can actually USE MY ADS WITHOUT BEING SHOT DOWN THE MOMENT IM OVERS THE ENEMY.
- by Lightning35 Delta514 - at 2015.03.02 01:11:00
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227. Make Dust do less things at once. - in Feedback/Requests [original thread]
DELET All OLD CACHE DATA OF THINGS NOT IN THE GAme ANYMORE
- by Lightning35 Delta514 - at 2015.03.01 00:37:00
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228. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
The person who killed the guy killed the guy. Yes it's annoying-and fun- but you just have to deal with it. Example(If I cut you with a knife and some guy shoots you, killing you, HE killed you. Not me. He goes to jail=ƒÿé. Jk) yes it's an but oh ...
- by Lightning35 Delta514 - at 2015.03.01 00:32:00
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229. [Suggestion] Sidearm only Scouts - in Feedback/Requests [original thread]
Nope. Not gonna happen. 1 you take away the scouts role of sniping(which no one does on as scout) and shotgunning (CQC) which no dropsuit can do better than the scout. 2 All dropsuits have at least a light weapon slot. Taking it away just because ...
- by Lightning35 Delta514 - at 2015.03.01 00:29:00
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230. So about Loyalty rank - in Feedback/Requests [original thread]
I got demoted somehow. As far as I know(others have told me) you can't get demoted.
- by Lightning35 Delta514 - at 2015.02.28 20:12:00
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231. Smoke grenades - in Feedback/Requests [original thread]
Can be used for either signaling vehicles-mostly dropships- or a way to escape in a fight. More stealth for scouts to. Radar can't scan through it, that is, if any dropsuit is in the smoke, scanners won't pick up signal Std- 10 seconds Adv- 15 s...
- by Lightning35 Delta514 - at 2015.02.28 18:26:00
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232. Pilot drop suits. (Please read) - in Feedback/Requests [original thread]
To RATTATI. Please REMOVE the pilot tab. PROBLEM SOLVED. No more "only pilots should drive" "that's not fair" "bla bla bla"
- by Lightning35 Delta514 - at 2015.02.26 12:38:00
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233. Breach forge gun. - in Feedback/Requests [original thread]
MINA Longstrike wrote: I like breach forges in a 'combined arms' setting. Quite frequently when I pull out a wiyrkomi breach forge I'm also running with someone who has a plasma cannon. That plasma cannon will get 1-2 hits in and then my breach...
- by Lightning35 Delta514 - at 2015.02.26 01:54:00
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234. Any ideas on commando to be competitive? - in Feedback/Requests [original thread]
Give all of them increased speed, repair rate, and 1 slot more. 1h/2low amarr/gal. 2-1 cal/min. Then work from there
- by Lightning35 Delta514 - at 2015.02.24 23:20:00
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235. Can we just remove the trashy apex remote spam now ? - in Feedback/Requests [original thread]
Yes it's annoying, but they paid for it. What do you expect. I mean, just give em 1 or 2 and increase activation on all REs a bit
- by Lightning35 Delta514 - at 2015.02.23 22:14:00
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236. Best way to fix UP weapons. - in Feedback/Requests [original thread]
We all know that these weapons stand out. So I will give my simplest ideas to fix-or improve- them. Here we go. Burst scrambler pistol. - decrease disperation - increase damage. = dong both wil result on landing more shots and damage without ...
- by Lightning35 Delta514 - at 2015.02.23 21:32:00
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237. Pilot Suits: I Give In - in Feedback/Requests [original thread]
The simplest dropsuit for this would be a light dtipsuit with scout stats but less slots and pgcpu with bonuses as a pro. Militia- free to anyone- 0% bonuses Std- 1% damage, reload, ammo Adv- 2% damage, reload, ammo Proto- 3% damage, reload, amm...
- by Lightning35 Delta514 - at 2015.02.23 00:14:00
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238. Breach forge gun. - in Feedback/Requests [original thread]
I don't find it fair that you can't move weapon you can move with any other weapon in the game. I don't care if we get more charge time or less ammo, but let use move.
- by Lightning35 Delta514 - at 2015.02.22 19:55:00
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239. Breach forge gun. - in Feedback/Requests [original thread]
Um yeah, hopping has had me killed by rail tanks and like half of the maps, you can really hit vehicle that are moving and you can't. As for those who keep mentioning the assault forge gun, I think you still haven't realized that this post isn't a...
- by Lightning35 Delta514 - at 2015.02.22 19:51:00
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240. Breach forge gun. - in Feedback/Requests [original thread]
As many of you know, you will rarely ever see this weapon in a battle. Why? I have used it a few times and honestly, the only thing that would make me use it is if you let us move with it. Give it more charge time or slower movement speed, but let...
- by Lightning35 Delta514 - at 2015.02.22 00:57:00
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