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1. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Not sure if I'm reading this correctly, but: Tactical- Best zoom (outside thales), but gets the least range. Charged- Worst zoom, but gets the 2nd best range. Just doesn't make sense to me. Unless you're changing each sniper's zoom to fit those...
- by LegacyofTable - at 2014.09.09 22:33:00
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2. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Nerf Afterburner? Yes. It needs to match the Fuel Injector time. Sniper changes? Depends how much of a range nerf you're talking. You still need to take into account that even outside the redline, some perches/hiding spots are still 300+ meters f...
- by LegacyofTable - at 2014.08.30 23:39:00
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3. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
Mauren NOON wrote: Edit: I did the math and a carthum does 28.6 damage to an armor suit. Your shield based weapon does less damage to armor suits? Gasp!
- by LegacyofTable - at 2014.08.24 00:04:00
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4. Dear Scotty.. - in Feedback/Requests [original thread]
Don't worry guys, CCP has been saying ever since Fanfest that they'll make matchmaking better. Soon.
- by LegacyofTable - at 2014.08.05 02:07:00
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5. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
What will this mean for the position of the turrets? I'm sure we all know how useless most of the redline ones are on some maps (except missile turrets that harass ADS) and how poorly positioned other are on the field. Not to mention the directio...
- by LegacyofTable - at 2014.07.25 23:35:00
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6. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
Definitely loving it~ As someone else said, as long as we can see the scope against those extremely bright backgrounds (building lights, the sun, etc.) then it's a definite improvement.
- by LegacyofTable - at 2014.07.17 23:45:00
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7. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Frame wrote: I would like to remind everyone that: CCP Rattati wrote: This is the narrative and any, all or none of the ideas may end up being implemented. Please keep your feedback as constructive as possible, and we will listen. :)...
- by LegacyofTable - at 2014.07.11 02:01:00
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8. What if [Suggestion] - in Feedback/Requests [original thread]
Another Assault buff thread? Might as well put my nooby 2 cents worth in it. From what I see, the problem with assaults has nothing to do with increasing survivability or damage. The problem is the suits themselves are just crap when compared to...
- by LegacyofTable - at 2014.06.05 23:06:00
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9. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
-Nerf the % amount that profile dampeners give. They shouldn't give more % than passive/modules/active scanners can max out at. -Give us an actual matchmaking system. One that isn't q-sync to win. One that pits people with similar total SP amoun...
- by LegacyofTable - at 2014.05.17 02:01:00
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10. Smart restock option - in Feedback/Requests [original thread]
Was just thinking this exact thing about the restocking. Definitely a great a idea (and a time saver).
- by LegacyofTable - at 2014.05.17 01:38:00
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11. Request: Completely Inside map - in Feedback/Requests [original thread]
I was just thinking of the same thing, except a little different. Like maps that take place mostly underground, but still have a top side with entrances/exits to/from the underground area. At least one installation on the top field to make it fair...
- by LegacyofTable - at 2014.04.24 02:57:00
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