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1. Request: Leveled battles - in Feedback/Requests [original thread]
This is an interesting idea. There definitely needs to be something to segregate semi-professional players from the blueberries fresh off the vine. ISK is not a bad way to separate people. I have doubts about the details, but the principle of th...
- by Lead Squall - at 2013.08.06 16:28:00
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2. Request - Please change the current wp rewards for installation destruction - in Feedback/Requests [original thread]
Ren Ratner wrote: Why? So tanks and forge guns can get 1500+ SP per match without doing anything? Installation farming is a cheap way to earn SP and more often than not hinders teams in public games more than it helps them. There's an average a...
- by Lead Squall - at 2013.08.06 03:37:00
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3. Feedback - difficulty spawning in areas with a high density of drop uplinks - in Feedback/Requests [original thread]
Ren Ratner wrote: 20 Uplinks? I assume you're using multiple fittings with every drop uplink variant in the game, including the AUR uplinks, and switching between each of those fittings in order to lay down the maximum number of each variant ...
- by Lead Squall - at 2013.08.05 01:51:00
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4. Feedback - difficulty spawning in areas with a high density of drop uplinks - in Feedback/Requests [original thread]
Problem - it is difficult to spawn in areas containing a high density of spawn uplinks. context - even when separated by the z axis (height) having uplinks near by via x and y coordinates can result in spawning at the wrong location. In additio...
- by Lead Squall - at 2013.08.04 18:05:00
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5. [Feedback/request] Balance armor/shield type suits - in Feedback/Requests [original thread]
A few things. First, is there a class you are referring to (I am too lazy to look up whether it's scout, logi, etc). Second, currently there is only one racial suit set per class. In Eve (and thus, I will assume, Dust in the future) each class of ...
- by Lead Squall - at 2012.10.25 16:02:00
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6. New shotgun sound - in Feedback/Requests [original thread]
Obama DAT wrote: I get scared when I hear that sound close to me. That means it's working :) I didn't like the sound at first, but the oddness of it appeals to me. ...or maybe I just associate it with killing people.
- by Lead Squall - at 2012.10.25 01:35:00
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7. Mass driver Options - canister changes - in Feedback/Requests [original thread]
Interesting idea. Best I can tell, the pool would be separate from the main pool. My best bet for how it would work, instead of changing weapons, it would call for a reload. The secondary pool would be smaller (as it comes from the secondary, it w...
- by Lead Squall - at 2012.10.24 22:55:00
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8. [suggestion] fitting skills - raise sp multiplier - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: The skills are the same in eve as they are here. Electronics, Mechanics, and Engineering are all gateway skills & are used to unlock other support skills. In EVE they're referred to as "Core" skills and have a ...
- by Lead Squall - at 2012.10.24 05:11:00
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9. Shotguns as secondaries - in Feedback/Requests [original thread]
WHz DS9899 wrote: Hk Blindsider wrote: I haven't played last build but on this one whenever I get into a appropriate shotgun range which is about right above 10 meters that means I get a one shot kill. BUtwhat is the chances of getting wi...
- by Lead Squall - at 2012.10.24 05:09:00
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10. [feedback] market - it takes a long time to load - in Feedback/Requests [original thread]
I am not sure if I am the only person with this experience, however, every time I go into the market it takes a different amount of time to load. Usually, I have to run off and do something else for 5 minutes or so until it loads. Other times I ha...
- by Lead Squall - at 2012.10.23 18:33:00
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11. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Cal Predine wrote: Sorry guys, but I wouldn't be doing my job as a tester if I didn't point out that this update appears to have made things a great deal worse. Can't speak for the change in ISK reward, as I've only been able to bear to complet...
- by Lead Squall - at 2012.10.23 18:21:00
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12. [suggestion] militia modules (not weapons) - nerf - in Feedback/Requests [original thread]
Currently militia modules are as effective as other modules, without requiring any skill to use. Add to this that with aur you can buy unlimited use of said modules, or, barring that, bought for very little isk. As with all things in the universe,...
- by Lead Squall - at 2012.10.23 18:18:00
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13. [suggestion] fitting skills - raise sp multiplier - in Feedback/Requests [original thread]
Currently fitting skills are 1x. The difference between most militia items and their meta 1 counterparts are the fitting requirements. Granted, the weapons tend to have slightly nerfed stats (eg 3 round chamber on sniper, slower reload on shotgun)...
- by Lead Squall - at 2012.10.23 17:58:00
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14. milita weapons - in Feedback/Requests [original thread]
Avenger 245 wrote: The swarm and shotty are imbalance when compared to the amount of damage they do to thuer cost. The shotty oneshots something no matter how much it cpu it needs making the milita shotty better than others because either way i...
- by Lead Squall - at 2012.10.23 16:33:00
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15. [Feedback/Requests] Nova Knife Charge/Attacks - in Feedback/Requests [original thread]
I would avoid a speed increase with the nova knife, lest people carry them just for the speed buff. Your other notes regarding the nova knife have been brought up in other posts (but are valid points none-the-less)
- by Lead Squall - at 2012.10.23 16:22:00
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16. [Feedback] Things Some People Don't Understand About Development - in Feedback/Requests [original thread]
+1 and bumped.
- by Lead Squall - at 2012.10.23 16:04:00
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17. [Feedback] CCP, I Believe We Have A Winner Here! - in Feedback/Requests [original thread]
It's an interesting idea, but it doesn't address how it will work with Eve. It has been stated that nearly everything you can do in Eve you can do in dust, so long as it doesn't require a spaceship. So people in dust can play the market, play with...
- by Lead Squall - at 2012.10.23 15:50:00
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18. [REQUEST] Scan Assists - in Feedback/Requests [original thread]
Eskel Bondfree wrote: Lead Squall wrote: Then again, right now I'd be happy with some more info on how the damn scanners work. For that, I'd like to point you to a post I made earlier in this thread. While quite useful, I would like ...
- by Lead Squall - at 2012.10.22 19:28:00
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19. heres my ideas - in Feedback/Requests [original thread]
CCP Frame wrote: Hello, Please use search forum function first for your issue. If there is no thread already, please post 1 feedback/suggestion = 1 thread, so we can easily track those. Making a list of feedback and suggestions may prove to be...
- by Lead Squall - at 2012.10.22 19:08:00
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20. [REQUEST] Scan Assists - in Feedback/Requests [original thread]
Eskel Bondfree wrote: Scheneighnay McBob wrote: Nova Knife wrote: I am Nova Knife and I approve this post. However, I think points should only be awarded for using scanner modules, not as part of the passive scanning. Good point, but...
- by Lead Squall - at 2012.10.21 21:49:00
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