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21. [request] skill for shield delay reduction - in Feedback/Requests [original thread]
There is already a skill for recharge and for increased hit points. It would make sense to have a skill to reduce the time until recharge starts. The modules should be dependent upon this skill for advancement.
- by Lead Squall - at 2012.10.21 19:50:00
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22. Dropship turret range - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: snipe the gunners? I've heard the experimental sniper rifle has more range than anyone was able to test yet Have you tried sniping into a vehicle? If you can reliably snipe into a dropship, more power to you. Unfor...
- by Lead Squall - at 2012.10.20 17:41:00
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23. Change droplink's backstory - in Feedback/Requests [original thread]
The only problem with these is that merc appear right on top of the drop uplink. This occurs even if the uplink is inside of a box (yes, I tested this. Fell through a ceiling into a box and dropped an uplink. A few min later I had an entire squad ...
- by Lead Squall - at 2012.10.20 17:39:00
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24. Skill Based Salvage - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: I'm not 100% on this, but I'm pretty sure that the more you spec into something the less you get of it. Since speccing HAV I've had hardly any Surya's and Sagaris's. Last build when I was primarily a HAV driver I g...
- by Lead Squall - at 2012.10.18 15:46:00
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25. My biggest Fears for Dust. - in Feedback/Requests [original thread]
I think the difference here is the the cut throat practice can really only be seen outside the core game mechanic. Hopefully it draws the casual player deeper into the rabbit hole. Unfortunately, you are right in that others will take the blue pil...
- by Lead Squall - at 2012.10.18 01:39:00
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26. Fix jump height damage! - in Feedback/Requests [original thread]
I managed to die from fall damage on a 5 foot tall hill. I chalked it to the getting a clone that had gone out drinking the night before.
- by Lead Squall - at 2012.10.18 01:37:00
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27. Hot Topic/Want Wall jumping evaisive move - in Feedback/Requests [original thread]
Interesting idea, but there is enough jumping around already in Dust; let's not encourage it further.
- by Lead Squall - at 2012.10.18 01:35:00
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28. [Feedback/Request] Mortar Weapon. - in Feedback/Requests [original thread]
DarkShadowFox wrote: why not just use the grenade launcher as a mortar :U The grenades blow up by timer long before they come back to earth if launched with a ballistic trajectory
- by Lead Squall - at 2012.10.17 16:11:00
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29. Fixing Swarms vs Dropship. - in Feedback/Requests [original thread]
Another option to address the drop ship domination, is to have the turrets give some kick. If shooting makes piloting the ship more difficult and making shot from the turrets more difficult it will at least separate the good pilots from the bad.
- by Lead Squall - at 2012.10.17 00:37:00
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30. skirmish, winning without control points - in Feedback/Requests [original thread]
Necrodermis wrote: there is a set damage amount the MCC does to the other MCC. I'm having trouble following what you are saying though. the enemy controlled all the points but you still won? because i see that quite a bit, at some point it does...
- by Lead Squall - at 2012.10.16 23:40:00
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31. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
The problem here is not balancing the SP gain amongst hardcore and casual players. The problem here is balancing the SP gain vs the skill gain of EVE. There are going to be skill that can be obtained in both games for out of combat skill mostly, t...
- by Lead Squall - at 2012.10.16 21:27:00
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32. special spot in message boards for weapon comparison - in Feedback/Requests [original thread]
Once the NDA is dropped and everything is released there will be a wiki for dust that will go into detail comparing all the various aspects of weapons, drop suits, and such. However, for the time being you have to search to find even the most basi...
- by Lead Squall - at 2012.10.16 20:33:00
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33. fit after skills - in Feedback/Requests [original thread]
while fitting, you are unable to see what the numbers will be on the field. It would be nice if there was some way to see what the overall affect of your fit + skills would be, especially since the numbers can be a bit convoluted when multiple mul...
- by Lead Squall - at 2012.10.16 20:28:00
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34. skirmish, winning without control points - in Feedback/Requests [original thread]
I was in a game where my team lost control points at the end of the match, it was rather close but we were ahead. However, after losing the control points and not regaining any, we still managed to win. I'm of the opinion that if the game is goin...
- by Lead Squall - at 2012.10.16 18:44:00
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35. [Request] No WP earned in Red Zone. - in Feedback/Requests [original thread]
perhaps instead of of zeroing out wp in the red zone have a either a cap or diminishing returns. This would still allow a team temporarily red lined to still have reason to fight, but would encourage both sides to avoid a red line. another option...
- by Lead Squall - at 2012.10.16 18:02:00
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36. [Request] Mass Driver long range "mortar" support functions - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: anyone ever tried to fire Mass Drivers vertically ? yeah it's dumb but i'm actually really curious Yeah, the grenade seems to explode before hitting the ground
- by Lead Squall - at 2012.10.16 17:35:00
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37. profile dampener in low and high slots - in Feedback/Requests [original thread]
I"m not sure if this is a bug report or feedback report, but I can fit a enhanced profile dampener in the high power slot and militia profile dampeners in the low slots. While I wouldn't mind being able to drop my profile by 50% I doubt that's wha...
- by Lead Squall - at 2012.10.16 16:26:00
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38. [Request] STEALTH: Nova Knives, range-based shot detection, & stealth gun va... - in Feedback/Requests [original thread]
I agree that the knives need their own purpose, but adding red dots for weapon fire should not be it. While with futuristic technology, a squad could pinpoint where a shot came from depending on when the sound reached them, and they could determin...
- by Lead Squall - at 2012.10.14 19:26:00
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39. Everything is air-droppable at least once. -LAV concerns - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Lead Squall wrote: Also, I believe that the drop off of a LAV should not include the top of a building, despite how much fun it is to rain hellfire from the top of a skyscraper. Realistically, the RDVs should be able ...
- by Lead Squall - at 2012.10.14 06:55:00
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40. Everything is air-droppable at least once. -LAV concerns - in Feedback/Requests [original thread]
I rode a five second freefall in an LAV in the turret seat from the top of a very tall building. After said fall, not only was the LAV fine and the occupants were fine, we proceeded to drive around on a short rampage. While I admit the entire expe...
- by Lead Squall - at 2012.10.14 05:24:00
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