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61. mobility skill - in Feedback/Requests [original thread]
Of the three dropsuit upgrade skills, only mobility doesn't have any bonus to go along with it. The militia mod for endurance adds 25% more stamina. The same for vigor increase stamina regen by 50%. The skills on the other hand increase the tot...
- by Lead Squall - at 2012.10.12 15:34:00
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62. [feedback/suggestion] spawn camping - in Feedback/Requests [original thread]
another option, I"m not sure if gun fire can go through the mcc shield, but grenades can. Have a refit up in the mcc so someone can hurl grenades at the campers, then refill. If weapon fire can go through, raise the respawn into the MCC a bit mor...
- by Lead Squall - at 2012.10.12 05:16:00
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63. Forge Gun range/damage - in Feedback/Requests [original thread]
another idea would be to add some spread to the shots. If you make the forge gun slightly less precise, you would have a similar effect, but if wouldn't effectively be a heavy sniper rifle that takes out nearly everything.
- by Lead Squall - at 2012.10.12 01:40:00
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64. LAV Missile Turrets - in Feedback/Requests [original thread]
The missile turrets are too accurate. It should not be advantageous to have LAV at the top of the map firing off infinite super accurate missiles. Yes they take time to get to where they are going, but they can still take out any weapons installat...
- by Lead Squall - at 2012.10.12 00:32:00
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65. skill plan - in Feedback/Requests [original thread]
While not necessary in the least, it would be nice if you could mark the next skill you want to train. Have it tick down the sp needed to upgrade it and highlight it in the skill list so you remember what you were going to attack next. Once agai...
- by Lead Squall - at 2012.10.09 04:51:00
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66. We need teamkilling. - in Feedback/Requests [original thread]
have team killers turn red so you get points for killing them? security status hit? take enough of a hit and you can't play in high sec anymore.
- by Lead Squall - at 2012.10.06 07:12:00
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